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Br0k3nBl4de

New Fix New Bug's ( NOVA )

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Nova have now a issue with her Antimatter Drop.
 

It travels now 8~9meter ish and explodes...
Instead it should travel endless to the collision point and then explode...

Pls fix this fast...

Edit: Also if u aim at the Antimatter Drop it doesn't slow down like it should...

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Same here; tested with a sniper, my AD only got about 4-4.5 metres before exploding in midair.

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I too have this problem. Makes anti matter drop almost useless.

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I am unable to reproduce this on my end. If you are still encountering this bug, please provide additional details, such as reproduction steps, what was happening before the issue started, possibly your build and settings. What kind of squad you were in (solo, host, client) In addition, videos and/or pictures would be greatly appreciated. 

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26 minutes ago, [DE]Tweep said:

I am unable to reproduce this on my end. If you are still encountering this bug, please provide additional details, such as reproduction steps, what was happening before the issue started, possibly your build and settings. What kind of squad you were in (solo, host, client) In addition, videos and/or pictures would be greatly appreciated. 

Can you please check with an Epehemra equipped? Try the Corposant Prime -- I read on reddit that apparently it collides with the edge of Ephemeras. I'll try to dig the post.

EDIT:

 

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If you can find another way to reproduce it, as it's not reproducing on my end, then I can look into it further. 

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1 hour ago, [DE]Tweep said:

If you can find another way to reproduce it, as it's not reproducing on my end, then I can look into it further. 

Hey Tweep, sorry to bother again 😛 I've entered captura to test it and I found the culprit: seems it only happens when you're holding the aim function! Nothing else seems to affect it.

 

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Oh don't apologize! That was the issue!! I was looking at it forever and couldn't find out why it was happening, thank you so much. We will be working on fixes, thank you all very much. 

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Currently testing in a Pluto Invasion defence, with an Eidolon Ephemra - it pops mid-air even if I'm not aiming and no matter what weapon I'm holding.

Edit: Tested the exact same setup in Captura (Deck 12, Europa wreckage, Hydroid's Relay, Hydron) and could not reproduce the error.

I brought the same setup out to PoE and antimatter drop worked fine except when shooting it with a primary weapon (Ferrox) while aiming. It didn't explode prematurely every time, but this was the only way it would. No premature explosions when not shot or when shot by my kitgun.

However, two hours ago, during a Ceres Infested mobile defence, my antimatter drops happily exploded in mid-air without being shot, without aiming, etc.

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New Fix for Nova....
Now u need to aim at the AM drop the first 2 seconds then it can fly like allways...

if u dont aim at the AM the first seconds then it still explodes random in midair....

I see u dont listen to post's...😤🤦‍♂️

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Since the latest patch I've noticed my antimatter drop getting stuck on my null star; it also occasionally goes invisible while it's travelling.

Edit: and just moments ago it got stuck on a wall and took about four seconds to explode.

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vor 11 Stunden schrieb Br0k3nBl4de:

New Fix for Nova....
Now u need to aim at the AM drop the first 2 seconds then it can fly like allways...

if u dont aim at the AM the first seconds then it still explodes random in midair....

I see u dont listen to post's...😤🤦‍♂️

Let's short that time to 0,5 - 1 sec 😂

Could reproduce what you said, but only when aiming forward. When looking up or down that trick didnt help or I was too slow for that small time window.

Also here for DE a fresh video from today with various angles, while aiming and not on Orb Vallis.

https://youtu.be/LUD7-msN8_M

 

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So I believe this is actually tied to your FPS, if you have uncapped FPS (or really high) it may explode early. We are aware of the issue, and are working on fixes. Thank you Tenno

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Lol float math w/ distances too small strikes again. 

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11 hours ago, [DE]Tweep said:

So I believe this is actually tied to your FPS, if you have uncapped FPS (or really high) it may explode early. We are aware of the issue, and are working on fixes. Thank you Tenno

 

I was playing solo and found something interesting about this bug. For reference, I play capped at 144 FPS to match my monitor refresh rate. PC can easily do much more.
I'm not sure FPS has anything to do with it.

Playing a public match where I was the only player, the bug ocurred anywhere on the tile I was playing (Hepit, Void). Aiming had nothing to do with it.
However, if I stood on certain areas of the map, the bug would not ocurr! I could reproduce this 100% of the time! All the locations where Antimatter would work coincidentally were above a flight of stairs. Near the extraction point of void tiles it would work flawlessly. Below it, nope. Above the flight of stairs leading down to the extraction room again worked 100% of the time!

Just weird stuff, might just be coincidence but yea.

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There should be a fix coming in the next hotfix, please let me know if you can reproduce this and we can continue to look at it and get it fixed, thank you for your assistance and patience.

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The latest "fix" Kind of worked, the antimatter drop projectile now works as it should, BUT it now gets invisible aber like 3m travel...

It is there i can steer it and it explodes (even with Explosion visials), i can even hear the Sound of it traveling.

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