Jarriaga Posted September 3, 2019 Share Posted September 3, 2019 (edited) Rationale: Each Disruption node is unique in the enemy types based on faction and location except for Neptune and Lua: Mars: Grineer with Ghouls Jupiter: Corpus with Amalgams Uranus: Infested Sedna: Standard Grineer Kuva Fortress: Grineer with Jesters and Kuva Guardians But then you have both Neptune and Lua with standard Corpus with robotics, same faction in both nodes, so they feel very similar to each other. Proposition: Make Lua Disruption a free-for-all node in which you must fight both the Grineer and the Corpus as they themselves battle for control over Lua's resources, and only joining forces against us the Tenno because we're a bigger threat. This can be accomplished by alternating enemy spawns between Corpus and Grineer Demlysts on each round with all the units from the Neptune and Sedna nodes, but keeping the Corpus-specific conduit de-buffs like nullifier conduits or magnetic anomalies you don't see on the Sedna nodes so you can't deal with the Grineer the same way you deal with Corpus. And just for the fun of it, allow for Sentient Conculysts and Battalysts to randomly spawn once in a while. The idea is to make the Lua Disruption mode feel not only distinct from all the other nodes, but more dynamic and challenging as well. More so if it's going to be used as a base for higher-tier rewards. Edited September 3, 2019 by Jarriaga 6 Link to comment Share on other sites More sharing options...
mikakor Posted September 3, 2019 Share Posted September 3, 2019 1 minute ago, Jarriaga said: Rationale: Each Disruption node is unique in the enemy types based on faction and location except for Neptune and Lua: Mars: Grineer with Ghouls Jupiter: Corpus with Amalgams Uranus: Infested Sedna: Standard Grineer Kuva Fortress: Grineer with Jesters and Kuva Guardians But then you have both Neptune and Lua with standard Corpus with robotics, same faction in both nodes, so they feel very similar to each other. Proposition: Make Lua Disruption a free-for-all node in which you must fight both the Grineer and the Corpus as they themselves battle for control over Lua's resources, and only joining forces against us the Tenno because we're a bigger threat. This can be accomplished by alternating enemy spawns between Corpus and Grineer Demlysts on each round with all the units from the Neptune and Sedna nodes, but keeping the Corpus-specific conduit de-buffs like nullifier conduits or magnetic anomalies you don't see on the Sedna nodes so you can't deal with the Grineer the same way you deal with Corpus. And just for the fun of it, allow for Sentient Conculysts and Battalysts to randomly spawn once in a while. The idea is to make the Lua Disruption mode feel not only distinct from all the other nodes, but more difficult and challenging as well. More so if it's going to be used as a base for higher-tier rewards. I am all for this. Link to comment Share on other sites More sharing options...
evilChair Posted September 3, 2019 Share Posted September 3, 2019 It's a great idea, but idk if it's possible to code an override to the present faction-IFF that's coded above node-level. Link to comment Share on other sites More sharing options...
WoodedSkate89 Posted September 3, 2019 Share Posted September 3, 2019 DE put this in the game Link to comment Share on other sites More sharing options...
Jarriaga Posted September 4, 2019 Author Share Posted September 4, 2019 13 hours ago, evilChair said: It's a great idea, but idk if it's possible to code an override to the present faction-IFF that's coded above node-level. Taking syndicate death squads from Suda as an example, it is possible to code "Corpus" units that are not attacked by Grineer. However, my proposal was pictured using the Lua Exterminate node enemy behavior as a point of reference. 1 Link to comment Share on other sites More sharing options...
evilChair Posted September 4, 2019 Share Posted September 4, 2019 (edited) 4 hours ago, Jarriaga said: Taking syndicate death squads from Suda as an example, it is possible to code "Corpus" units that are not attacked by Grineer. However, my proposal was pictured using the Lua Exterminate node enemy behavior as a point of reference. death squads use the same raw assets, but they're in no way the same entities. Anyways, the Corrupted are what we're looking for, but at the same time, they would need an expansion to include more kinds of units (Drahk/Hyekka masters, Techs, Elite Lancers, Elite Crewmen, Chargers, Leapers, Brood Mothers, etc., etc.) Edited September 4, 2019 by evilChair Link to comment Share on other sites More sharing options...
Jarriaga Posted September 4, 2019 Author Share Posted September 4, 2019 6 minutes ago, evilChair said: death squads use the same raw assets, but they're in no way the same entities. Anyways, the Corrupted are what we're looking for, but at the same time, they would need an expansion to include more kinds of units (Drahk/Hyekka masters, Techs, Elite Lancers, Elite Crewmen, Chargers, Leapers, Brood Mothers, etc., etc.) I considered the Corrupted as well, but I'd rather they just do a Corrupted Disruption in the Void later on so it can be distinct from other nodes as well. The specifics of the implementation and differences between raw assets and entities are for DE to consider if viable. Link to comment Share on other sites More sharing options...
evilChair Posted September 4, 2019 Share Posted September 4, 2019 2 minutes ago, Jarriaga said: I considered the Corrupted as well, but I'd rather they just do a Corrupted Disruption in the Void later on so it can be distinct from other nodes as well. The specifics of the implementation and differences between raw assets and entities are for DE to consider if viable. The Corrupted are also found in the Derelict once you pick up a corrupted mod. In fact I'm surprised that Lua doesn't have "Corrupted Outbreaks". And yes, reusing assets and overlaying them with different faction associations is exactly what DE did to make syndicate killsquads, otherwise they'd be attacking everything else besides the target player on sight. 1 Link to comment Share on other sites More sharing options...
Father_McPheely Posted September 4, 2019 Share Posted September 4, 2019 While this idea is pretty interesting there is a bit of a problem with it. The design of Disruption requires everyone to target either you or the conduit. If they implemented Crossfire on Lua then, as you know, the factions would attack each other as well as you and the conduit. In order to combat this they would have to reprogram the AI for that specific map to only attack you and the conduit as well as reprogram Amalgams since Corpus are involved and Grineer Demolysts. It's far too much program modification for one map that, while I like the idea, is not likely to see fruition. Link to comment Share on other sites More sharing options...
kyori Posted September 4, 2019 Share Posted September 4, 2019 On 2019-09-04 at 4:31 AM, Jarriaga said: allow for Sentient Conculysts and Battalysts to randomly spawn once in a while They do spawn when the sentient scouts spawn and spotted you in Lua Disruption. Link to comment Share on other sites More sharing options...
Ayures Posted September 5, 2019 Share Posted September 5, 2019 14 hours ago, Father_McPheely said: While this idea is pretty interesting there is a bit of a problem with it. The design of Disruption requires everyone to target either you or the conduit. If they implemented Crossfire on Lua then, as you know, the factions would attack each other as well as you and the conduit. In order to combat this they would have to reprogram the AI for that specific map to only attack you and the conduit as well as reprogram Amalgams since Corpus are involved and Grineer Demolysts. It's far too much program modification for one map that, while I like the idea, is not likely to see fruition. Just have them also attack each other like regular Crossfire. Link to comment Share on other sites More sharing options...
Father_McPheely Posted September 5, 2019 Share Posted September 5, 2019 14 hours ago, Ayures said: Just have them also attack each other like regular Crossfire. I don't believe that they would approve this because it would make Disruption easier on that map since they will be less focused on the primary objective. Link to comment Share on other sites More sharing options...
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