[DE]Megan 92,814 Posted September 5, 2019 Share Posted September 5, 2019 (edited) Prime Vault: Hotfix 25.7.4 Optimizations: Fixed a crash in player Inventories. Fixed a Dx11 crash. Rendering Changes: As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong! We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection. Please keep in mind that even though rendering is more accurate/consistent now, some legacy materials could suffer. Let us know if you spot something funky! Disruption Changes: Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change! Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract. Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed. Changes to reduce marker clutter: Markers only show for active Conduits or if a player has picked up a Conduit key for it. One marker will always be shown if there are no active Conduits and no Conduit Keys picked up. Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate Shawzin Changes & Fixes: Added custom Shawzin keybind settings for keyboard and controller! Keyboard defaults are: Fret keys have moved from mouse to arrow keys. Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons. Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes). Fixed chosen Shawzin not retaining when switching to a different Shawzin. Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten. Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon. Fixed inability to be Gifted a different type of Shawzin then the one you already own. Fixed the Shawzin no longer playing notes after playing for a prolonged time. Gauss Changes & Fixes: Gauss’ battery meter now builds when Reviving a teammate! Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload. Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene. Universal Syndicate Medallion Change: As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank! Toroid Changes & Fixes: Increased drop rate from 1.1% to 2%. Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis. Changes: Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors. Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc). Removed Nightwave tips that were showing incorrectly for certain item previews. The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod. Tweaked Interception HUD by moving and aligning UI. Removed Railjack binding options from the Controller customization screen. Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing. Fixes: Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI. Fixed Corpus Mankers not spawning in the Profit Taker fight. Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed. Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker. Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit. Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground. Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns. Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts. Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: https://forums.warframe.com/topic/1122503-aura-forma-installed-on-archwing/ Fixed Mod drops no longer showing in the Codex. Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes. Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies. Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player. Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target. Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark. Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions. Fixed missing Sanctuary Onslaught Portal FX. Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here: https://forums.warframe.com/topic/1126060-elemental-fx-on-melee-weapons-arent-showing-up-in-game/ Fixed Solo players still moving in the direction the elevator was moving when the game is paused. Fixed Trinity Link's beam flickering (and likely some others. As reported here: https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/ Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here: https://www.reddit.com/r/Warframe/comments/cxpuaz/so_the_dual_oculus_went_from_being_glasses_to/ Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc). Fixed Volatile Orokin Containers having a blue light instead of the intended red. Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients. Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese. Fixed filepath showing instead of "INSERT SHARD" text in Teralyst Bounty. Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset". Fixed stuck loot in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/czy8jf/as_long_as_i_can_remember_theres_been_a_breakable/ Fixed Chat linked Sentinel weapons not showing any info in the preview. Fixed a constant reload and recharge sound for some Kitguns. Fixed incorrect Energy colors on the Simaris Helios Skin. Fixed ability to overflow Dojo MOTD boxes with lines. Fixed Acceltra not having the correct model/text when picking it up. Prime Vault: Hotfix 25.7.4.1 Changes: When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin. Fixes: Fixed inability to initially move when logging into the game. Fixed some overly glowing ice textures. Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here: https://old.reddit.com/r/Warframe/comments/d02t3e/level_holes_in_void_and_derelict_extraction_tiles/ez5w4rx/?context=3 Edited September 5, 2019 by [DE]Megan added Disruption reward clarification 54 Link to post Share on other sites
dotAyanami 2,145 Posted September 5, 2019 Share Posted September 5, 2019 (edited) Thanks for the hotfix! And thanks for the operator momentum fix! Edited September 5, 2019 by SpagHeddy 6 Link to post Share on other sites
xon8n 149 Posted September 5, 2019 Share Posted September 5, 2019 (edited) Thanks DE , can we see fix for waypoints Edited September 5, 2019 by xon8n 3 Link to post Share on other sites
8faiNt 1,675 Posted September 5, 2019 Share Posted September 5, 2019 THANKS 1 Link to post Share on other sites
---JimmyTM--- 41 Posted September 5, 2019 Share Posted September 5, 2019 ty 1 Link to post Share on other sites
Neikarow 3 Posted September 5, 2019 Share Posted September 5, 2019 ty Link to post Share on other sites
Zera 292 Posted September 5, 2019 Share Posted September 5, 2019 Thanks! 1 Link to post Share on other sites
RhageKage 2 Posted September 5, 2019 Share Posted September 5, 2019 Thank ya kindly! 1 Link to post Share on other sites
willwo13 3 Posted September 5, 2019 Share Posted September 5, 2019 Awesome work! 2 Link to post Share on other sites
Kwikwilyaqa 286 Posted September 5, 2019 Share Posted September 5, 2019 "Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!" Now its dead... goodbye sweet endo... 13 Link to post Share on other sites
Master_Tanno 1 Posted September 5, 2019 Share Posted September 5, 2019 Arigato 1 Link to post Share on other sites
Gabbynaru 10,964 Posted September 5, 2019 Share Posted September 5, 2019 2 minutes ago, [DE]Megan said: we decided against allowing the Universal Medallion to apply to Conclave Oh come on, no one plays and no one wants to play Conclave, let people get those rewards without having to go through that terrible game mode that shouldn't even be in the game to begin with. 37 Link to post Share on other sites
JewishMan1 46 Posted September 5, 2019 Share Posted September 5, 2019 (edited) Can you make opening relics(void fissures) take 8 nodes in disruption as well? 4 is too fast for 10 reactant to drop and waiting is boring. Edited September 5, 2019 by JewishMan1 More info 3 Link to post Share on other sites
Afterburner_X 1,399 Posted September 5, 2019 Share Posted September 5, 2019 (edited) vor 15 Minuten schrieb [DE]Megan: Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed. That's a nice fix. Makes Eidolons more enjoyable. Also makes me really happy. ^__^ Edited September 5, 2019 by Afterburner_X 1 Link to post Share on other sites
AnFangs 508 Posted September 5, 2019 Share Posted September 5, 2019 3 minutes ago, [DE]Megan said: After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank! Well that's disappointing. 22 Link to post Share on other sites
DevilBrine 1 Posted September 5, 2019 Share Posted September 5, 2019 Thank you a lot :3 Link to post Share on other sites
LordPantaloonsthe3rd 1,047 Posted September 5, 2019 Share Posted September 5, 2019 thanks for nothing conclave sweaties. 11 Link to post Share on other sites
OiJosuke 12 Posted September 5, 2019 Share Posted September 5, 2019 Please fix kavats on derelict. They are visible only with scanner Link to post Share on other sites
Neon.Samurai 9 Posted September 5, 2019 Share Posted September 5, 2019 What about our broken-assed dojos? Link to post Share on other sites
ExcaliburUmbra 1,572 Posted September 5, 2019 Share Posted September 5, 2019 2 minutes ago, [DE]Megan said: After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank! I can understand the reasoning for this, but Conclave is currently difficult to get into for many players. It’d be appreciated if you guys could take another look at opening the mode up or maybe featuring more PvP events to help drum up interest and boost the player count. 12 Link to post Share on other sites
Silverdk 393 Posted September 5, 2019 Share Posted September 5, 2019 Ty for the update Edit: Raids when DE 1 Link to post Share on other sites
BokuNoNico 61 Posted September 5, 2019 Share Posted September 5, 2019 Thanks for the Hotfix! Can we expect to see any reworks of the Cycuta Prime Sigil aswell as the Velorum Prime Sigil? You said you were going to improve those aswell when you reworked the Rift Walker Prime Sigil Link to post Share on other sites
God_is_a_Cat_Girl 2,811 Posted September 5, 2019 Share Posted September 5, 2019 ctrl + F Buzlok, no fixes still. D;https://forums.warframe.com/topic/1062707-buzlok-visuals-and-accuracy-bugged/ 1 Link to post Share on other sites
Vindicta_Necis 136 Posted September 5, 2019 Share Posted September 5, 2019 (edited) Will the Rendering Change make it so my Khora's Face doesn't have worn scuff marks like a well used floor plate? Edited September 5, 2019 by Vindicta_Necis Link to post Share on other sites
Dark_Lugia 4,160 Posted September 5, 2019 Share Posted September 5, 2019 (edited) are there plans for more qol changes? like a favourite systems for weapons/warframes ? or an operator auxiliary slot ? Edited September 5, 2019 by Dark_Lugia 3 Link to post Share on other sites
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