Jump to content
[DE]Megan

Prime Vault: Hotfix 25.7.4 + 25.7.4.1

Recommended Posts

22 hours ago, [DE]Megan said:

After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing.

Oh, so the 0.1% of players who play Conclave complained? And that's why you're not going forward with something that the remaining 99.9% would've appreciated? Cool.

  • Like 2
  • Applause 1
  • Upvote 11

Share this post


Link to post
Share on other sites

whatever you did to the color palette and the black shades, it's perfect and don't ever mess with it again.

Share this post


Link to post
Share on other sites
4 hours ago, JorgeJoestar said:

Last time I checked, skins, armor sets, starter frames that are fairly simple to get outside of PvP already, and a syandana don't exactly have a huge impact on normal PvE gameplay.

Last time I checked, I can't get any of the skins/armor/syandana outside of pvp other than Riv Elite, but I can use them in pve, can't I? Check your info better next time, hm?

  • Applause 1
  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, Fluffysbeans said:

Last time I checked, I can't get any of the skins/armor/syandana outside of pvp other than Riv Elite, but I can use them in pve, can't I? Check your info better next time, hm?

That's uh
That's kinda my point

The only things you can get in conclave that can be used outside of conclave are cosmetics, so getting them slightly faster doesn't exactly give you some sort of advantage.

  • Like 2

Share this post


Link to post
Share on other sites
On 2019-09-05 at 9:02 PM, [DE]Megan said:

Universal Syndicate Medallion Change:
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Well, I understand this but please, find a solution!

  • Like 1

Share this post


Link to post
Share on other sites

So, I just tried Conclave, for like, the third time ever.  It's awful.

Literally, it's awful.  No mods.  Abilities are trash.  My ignis does 1-3 damage. (WTH is up with that?)  Why would anyone subject themselves to this torture?  And at the end of 10 entire minutes in that cesspool I got 540 rep.  yay.  Meanwhile 10 minutes in a syndicate mission will get you a few thousand.  So will fishing.  So will toroid farming.

I predict that with or without universal mods applying to Conclave, it will stay dead.  As it should.

  • Applause 1
  • Upvote 4

Share this post


Link to post
Share on other sites
12 hours ago, anfuerudo said:

Sadly, that's not how things work. We're living in the world of live services and Warframe is DE's service. That effectively means that it's a product-in-process, which in turn means they are somewhat limited in their decision making process and have to listen and cater to the majority of their playerbase. It's not that hard when you consider that the majority of playerbase only wants consistency, engagement and rewards, and that people at DE actively shape playerbase's opinions and desires into what DE envisioned. But that usually applies only to general direction of the development. Cases like Arbitrations, Universal Medallions, Gauss(and other frames) are still reviewed on a case-by-case basis and then they have to listen and provide feedback on the opinions that small but very vocal part of the community expresses.

DE's going back on their promise to introduce Universal Medallions to the Conclave is the latest but not the brightest example of it.

 

Iwoply's not pleased.

 

While I respect your perspective I disagree about the expectations the two of us have regarding services/products such as the development of Warframe.

  • Like 2

Share this post


Link to post
Share on other sites

Gauss still gets locked from jumping after using his 4 in certain cases. Has something to do with Eidolon stomps or magnetic explosions. Either after I turn off his 4, usually I get back the ability to jump.

Share this post


Link to post
Share on other sites
On 2019-09-05 at 3:14 PM, Yual said:

The players themself make it difficult to join a party. And it isnt even a "veterant" probleme. You dont have to win matchs to earn reputation.

so, i just have to afk the whole match, nice

Share this post


Link to post
Share on other sites
Am 5.9.2019 um 21:05 schrieb Kwikwilyaqa:

"Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!"

Now its dead... goodbye sweet endo...

So you're one of those who quit after A rotaion in any Arby? Farewall, you're not a big loss. 😉

  • Haha 1
  • Woah 1

Share this post


Link to post
Share on other sites
On 2019-09-05 at 3:02 PM, [DE]Megan said:

Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).

THANK YOU!!!

Share this post


Link to post
Share on other sites
2 часа назад, Leqesai сказал:

While I respect your perspective I disagree about the expectations the two of us have regarding services/products such as the development of Warframe.

That's only natural.

Edited by anfuerudo

Share this post


Link to post
Share on other sites
14 minutes ago, Birkenhoff said:

So you're one of those who quit after A rotaion in any Arby? Farewall, you're not a big loss. 😉

Goodbye person i don't know... i guess you will not be missed.

If you somehow join my party in solo mode while i'm at arbitration i'll make sure to report this case for the support - of course i'll need to quit immediately to do so, but only because I like my logs fresh.

  • Applause 1

Share this post


Link to post
Share on other sites

Neato burrito. I noticed something that got borked, though: Executioner Harkonar's Codex page. unknown.png

Another thing: Would it be possible to set something up that allows players to preview Operator hoods both open and closed? Because that'd be pretty great.

Share this post


Link to post
Share on other sites
On 2019-09-05 at 9:02 PM, [DE]Megan said:
  • Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.

Still not quite there yet. Stalker and other sigils are lining up one by one in the selection screen, vying for attention.

Share this post


Link to post
Share on other sites
On 2019-09-06 at 3:02 AM, [DE]Megan said:

Prime Vault: Hotfix 25.7.4

Optimizations:

  • Fixed a crash in player Inventories.
  • Fixed a Dx11 crash.

Rendering Changes:
As mentioned back in 25.7.2, the team has been relentlessly working to fix issues brought up with the Rendering changes brought in Update 25.7.0. The most prominent feedback was related to ‘dull looking metal’, and you weren’t wrong! 

We’ve applied a shader change to the entire game for an overall wash of the dull metal textures to reduce roughness. This should be most noticed on characters (Warframes, Operators, etc) where your Fashionframe eye is trained to spot imperfection.

Please keep in mind that even though rendering is more accurate/consistent now, some legacy materials could suffer. Let us know if you spot something funky! 

Disruption Changes:

  • Disruption Arbitration now requires 8 completed Conduits to extract. It was always meant to be 8, but Mainline didn’t include that change!
    • Rewards are still given every other round: 4 Conduits per Round = 2 Rounds to extract.
  • Joining a Disruption mission in progress will now lock when either 2 Conduits are completed or 1 Conduit has failed, as opposed to locking after 1 Conduit is completed/failed.
  • Changes to reduce marker clutter:
    • Markers only show for active Conduits or if a player has picked up a Conduit key for it.
    • One marker will always be shown if there are no active Conduits and no Conduit Keys picked up.
    • Conduit Keys on the ground for a matching Conduit will be removed as soon as it is activate

Shawzin Changes & Fixes:

  • Added custom Shawzin keybind settings for keyboard and controller!
    • Keyboard defaults are: Fret keys have moved from mouse to arrow keys.
    • Controller defaults are: Exit is now the start button (unbindable) so it does not cause accidental Shawzin exits. Notes are defaulted to the bottom three buttons. 
  • Added unique open/close sounds for the Nelumbo Shawzin (this time without causing crashes).
  • Fixed chosen Shawzin not retaining when switching to a different Shawzin.
  • Fixed a second player equipping a Shawzin with different notes resulting in your Shawzin notes being overwritten.
  • Fixed inability to reload if you play the Shawzin with less than max Ammo on your equipped weapon. 
  • Fixed inability to be Gifted a different type of Shawzin then the one you already own.
  • Fixed the Shawzin no longer playing notes after playing for a prolonged time.

Gauss Changes & Fixes:

  • Gauss’ battery meter now builds when Reviving a teammate!
  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
  • Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.

Universal Syndicate Medallion Change:
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Toroid Changes & Fixes:

  • Increased drop rate from 1.1% to 2%.
  • Fixed Toroids not dropping from non-Raknoid enemies at Spaceport, Research Base, and Temple of Profit in Orb Vallis.

Changes:

  • Further decreased the max size of Atlas’ Rumblers ever so slightly so they no longer get caught in certain doors.
  • Sniper scopes and Mining will no longer show the player if they're cloaked and zooming in (Loki’s Invisibility etc).
  • Removed Nightwave tips that were showing incorrectly for certain item previews.
  • The ‘unowned’ label in Mod Link preview will only appear now when you don't own at least one Mod.
  • Tweaked Interception HUD by moving and aligning UI.
  • Removed Railjack binding options from the Controller customization screen.
  • Removed a radar dish in Plains of Eidolon due to it blocking a turret from firing.

Fixes:

  • Fixed enemies in Nightmare missions spawning at different levels than advertised in the Star Chart UI.
  • Fixed Corpus Mankers not spawning in the Profit Taker fight.
  • Fixed momentum from your Warframe being carried through to your Operator if you Transferred and then Void Dashed.
  • Fixed an issue where Cloud Walker being deactivated would launch Wukong in the direction he was traveling before activating it. He now maintains the momentum that he was traveling with during Cloud Walker.
  • Fixed Nova’s Antimatter exploding prematurely when aiming with your gun, and looking down a bit.
  • Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
  • Fixed Nezha’s Pyroclastic Flow Augment kicked fire remaining indefinitely and damaging allies when Nezha dies and respawns.
  • Fixed Mirage’s Hall of Mirror clone kills not counting towards ‘kills’ for relevant Challenges/Acts.
  • Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: https://forums.warframe.com/topic/1122503-aura-forma-installed-on-archwing/
  • Fixed Mod drops no longer showing in the Codex.
  • Fixed Bundle dioramas for Operator cosmetics not applying your Operator attributes.
  • Fixed (for real this time) Sigils not stacking in your Inventory when obtaining multiple copies.
  • Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
  • Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.
  • Fixed opening a Look Link while in the main menu using a controller resulting in the preview being overly dark. 
  • Fixed part of Harrow’s Reliquary Thurible being visible when loading into missions.
  • Fixed missing Sanctuary Onslaught Portal FX.
  • Fixed Melee Elemental FX not always showing up when you swing the weapon. As reported here: https://forums.warframe.com/topic/1126060-elemental-fx-on-melee-weapons-arent-showing-up-in-game/
  • Fixed Solo players still moving in the direction the elevator was moving when the game is paused.
  • Fixed Trinity Link's beam flickering (and likely some others. As reported here: https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/
  • Fixed the Operator Dual Oculus Lenses being too opaque after recent changes. It's now closer to what it was before. As reported here: https://www.reddit.com/r/Warframe/comments/cxpuaz/so_the_dual_oculus_went_from_being_glasses_to/
  • Fixed Akarius ammo parts not hiding with invisible frames (Loki, Ivara, etc).  
  • Fixed Volatile Orokin Containers having a blue light instead of the intended red.
  • Fixed Secondary and Bonus Bounty objectives pertaining the Host language for Clients.
  • Fixed ‘PICK UP KUVA CATALYST’ being incorrecting translated in Japanese.
  • Fixed filepath showing instead of  "INSERT SHARD" text in Teralyst Bounty.
  • Fixed picking up Heavy Weapon Ammo showing "|NAME| cooldown reset".
  • Fixed stuck loot in the Corpus Ice Planet tileset. As reported here: https://old.reddit.com/r/Warframe/comments/czy8jf/as_long_as_i_can_remember_theres_been_a_breakable/
  • Fixed Chat linked Sentinel weapons not showing any info in the preview.
  • Fixed a constant reload and recharge sound for some Kitguns. 
  • Fixed incorrect Energy colors on the Simaris Helios Skin.
  • Fixed ability to overflow Dojo MOTD boxes with lines.
  • Fixed Acceltra not having the correct model/text when picking it up.

 

Prime Vault: Hotfix 25.7.4.1

Changes:

  • When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.

Fixes:

  • Fixed inability to initially move when logging into the game.
  • Fixed some overly glowing ice textures.
  • Fixed hard to reach loot spawn that was stuck in mesh collision in the Corpus Ice Planet tileset. As seen here: https://old.reddit.com/r/Warframe/comments/d02t3e/level_holes_in_void_and_derelict_extraction_tiles/ez5w4rx/?context=3 

i bought the prime vault.. but havent recieved the item and plats.. but my money was deducted.. is there a delay or any MR requirement? coz im still MR 1...

 

Share this post


Link to post
Share on other sites

20190907100326_1.jpg3 little wishes

1st wish: raise and lower the hood while playing as operator (at gameplay) 

2nd wish: two handed Nikana / two handed scythe blade for Zaw's 

3rd wish: that shop and tennogen skins also working on Zaw's 

 

Decoration wish: if I use Text banners and I write in for exemple WARFRAME or Digital Extremes I get the logo instead of just the word 

Edited by Demian_DeVile
  • Upvote 1

Share this post


Link to post
Share on other sites

D key seems to reset the song playing on the shawzin. its not listed for remapping so i cant play any of the songs due to me mapping it to AWD as its less confusing for my fingers than being crammed together on 123.

Edited by McDuffMan

Share this post


Link to post
Share on other sites
On 2019-09-05 at 9:02 PM, [DE]Megan said:

Prime Vault: Hotfix 25.7.4

 

Universal Syndicate Medallion Change:
As stated in Update 25.7.0, the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Aaaaaaaaaaand there goes any reason for people to even enter the Conclave room.

  • Applause 1
  • Upvote 2

Share this post


Link to post
Share on other sites

Cheers DE, loving Disruption right now! I do have one gripe about this hotfix tho. I don't like that you bent the knee to literally ONE person that made a tweet about the universal medallions being usable in conclave! I think you've actually upset more people with this change than you've made happy. I do not like pvp in this game as I don't feel that it is very well balanced and I don't like that it has it's own rewards table locked away from all the pve players! At the end of the day, this game is all about pve and without it this game would not have made it this far! So why should pve players not have access to the pvp rewards when it is us that have kept this game going for so long? I would like to see this change reverted as there are some rewards in the conclave table that I would actually like to obtain without having to play pvp. I mean, if I was able to obtain pvp stuff by doing pve content, then I might be more  incentivised to play pvp, and I bet a lot of people would agree with me on that, but I don't want to go in there with little to no mods playing against players that have fully decked out gear for pvp. I've tried it and it was awful! Please make universal medallions usable in conclave again

  • Like 3
  • Applause 2
  • Upvote 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...