Alecthemaniac Posted September 24, 2013 Share Posted September 24, 2013 keep up the good work Link to comment Share on other sites More sharing options...
Jamspastic Posted September 24, 2013 Share Posted September 24, 2013 Good work. Link to comment Share on other sites More sharing options...
PROteinxstack Posted September 24, 2013 Share Posted September 24, 2013 (edited) Hi DE, just wondering if you guys got around to looking into an option to disable draw damage or move the damage numbers to somewhere other than right in front of where you are aiming, right now they are essentially blocking your line of sight in unzoomed state and long range. Steve said he would add it to the list in the link below. Thanks. https://forums.warframe.com/index.php?/topic/80898-update-9-next-steps/page-7 Edited September 24, 2013 by PROteinxstack Link to comment Share on other sites More sharing options...
P1RAT3 Posted September 24, 2013 Share Posted September 24, 2013 Hotfix 10.1.2 Fixed emblem positions on Carrier and Djinn Sentinels yessssssssssss....... Link to comment Share on other sites More sharing options...
-KeidienXRD- Posted September 24, 2013 Share Posted September 24, 2013 GREAT, and thanks for torid fix :) Link to comment Share on other sites More sharing options...
hyperblaster Posted September 24, 2013 Share Posted September 24, 2013 Thanks for fixing Vor. Now to grab the twni gremlins! Link to comment Share on other sites More sharing options...
theGreatZamboni Posted September 24, 2013 Share Posted September 24, 2013 Have you made note of the following?: Killing someone with the Torid causes their models to stretch in excess until they being to affect game performance. Because the Torid is an AOE weapon, it affects enemies en masse, which amplifies the issue. Link to comment Share on other sites More sharing options...
Othergrunty Posted September 24, 2013 Share Posted September 24, 2013 (edited) Well good that you fixed Vor so fast (have to check if it actualy works), but i still wonder HOW THE HELL that happend in first place? Edited September 24, 2013 by Othergrunty Link to comment Share on other sites More sharing options...
MattHarrigan Posted September 24, 2013 Share Posted September 24, 2013 Link to comment Share on other sites More sharing options...
warejaws Posted September 24, 2013 Share Posted September 24, 2013 yay, thanx! Link to comment Share on other sites More sharing options...
NetSlayer Posted September 24, 2013 Share Posted September 24, 2013 any news on that volt scarf? Link to comment Share on other sites More sharing options...
Commander_Mawile Posted September 24, 2013 Share Posted September 24, 2013 Yes! Yes! Yes! Link to comment Share on other sites More sharing options...
nikolaos91 Posted September 24, 2013 Share Posted September 24, 2013 nice Link to comment Share on other sites More sharing options...
Omega-X Posted September 24, 2013 Share Posted September 24, 2013 I would still like it if you could look into differentiating similar mods that are being used on different, and sometimes lower level, weapons. also can't you make a system that makes it so that any mods that are used on a sentinal weapon just don't show up or are highlited with something so i don't keep picking mods i want to keep on my sentinal that i think aren't on it and turn out they are? Link to comment Share on other sites More sharing options...
Omega-X Posted September 24, 2013 Share Posted September 24, 2013 (edited) and thnx for fixing that invincible vor thing. me and my lil bro just couldn't beat him. and i was using my maxed loki and stuff. that was ridiculous Edited September 24, 2013 by Omega-X Link to comment Share on other sites More sharing options...
JOKERYN0 Posted September 24, 2013 Share Posted September 24, 2013 ty great work ¯\(°_o)/¯ Link to comment Share on other sites More sharing options...
cyberspyro Posted September 25, 2013 Share Posted September 25, 2013 well vor got a nice visit from me so I would say this was a good turn of events Link to comment Share on other sites More sharing options...
LurksInCorners Posted September 25, 2013 Share Posted September 25, 2013 I would still like it if you could look into differentiating similar mods that are being used on different, and sometimes lower level, weapons. also can't you make a system that makes it so that any mods that are used on a sentinal weapon just don't show up or are highlited with something so i don't keep picking mods i want to keep on my sentinal that i think aren't on it and turn out they are? Currently: If you're in any of the upgrade tabs or your mods inventory, you will notice mods that are already coloured before you mouseover them are already being used in something and the greyed-out colourless ones are idle mods. In any case, they have recently added the mechanic in the arsenal where an individual mod can be applied to an infinite number of individual items (Warframes, Weapons, etc.) with the exception of the mods on your Sentinel Weapon cannot be simultaneous equipped to your own weapons. So I don't see how you could possibly be having the problem you are having. Link to comment Share on other sites More sharing options...
Omega-X Posted September 25, 2013 Share Posted September 25, 2013 Currently: If you're in any of the upgrade tabs or your mods inventory, you will notice mods that are already coloured before you mouseover them are already being used in something and the greyed-out colourless ones are idle mods. In any case, they have recently added the mechanic in the arsenal where an individual mod can be applied to an infinite number of individual items (Warframes, Weapons, etc.) with the exception of the mods on your Sentinel Weapon cannot be simultaneous equipped to your own weapons. So I don't see how you could possibly be having the problem you are having. it just bugs me especially when i can't tell which mods are on which weapons. sometimes they are a lower level and such and it cause a whole bunch of confusion on my part. and i still wish there was a way to tell whats installed on the sentinals that at most would be helpful. Link to comment Share on other sites More sharing options...
TheSpeaker Posted September 25, 2013 Share Posted September 25, 2013 I don't see how it relates to this thread though. thats just it its not Link to comment Share on other sites More sharing options...
DeepSurfer Posted September 25, 2013 Share Posted September 25, 2013 give you any any points for "thanks" messages ? or why does anyone write it ? :-) i try it too thanks for fixing the issue greets Deep Link to comment Share on other sites More sharing options...
FLSH_BNG Posted September 25, 2013 Share Posted September 25, 2013 hooray they fixed the chat... now if they could just fix the issues everybody's having with their connectivity to their friends and roomates we'll be all set. Link to comment Share on other sites More sharing options...
KaraLotus Posted September 25, 2013 Share Posted September 25, 2013 Thank, you! Link to comment Share on other sites More sharing options...
ELDoGo Posted September 25, 2013 Share Posted September 25, 2013 TY DE STAFF, Keep Up The Good Work and Keep the Fixing coming Link to comment Share on other sites More sharing options...
Othergrunty Posted September 25, 2013 Share Posted September 25, 2013 Okay, i just checked and Vor is now defeatable again. However upon encountering and the cutscene being finished he teleported away and was nowhere to be seen in the arena. Instead me and my two team mates found him several hundred meters away in one of the hidden rooms of the asteroid set. Apperently the bug he had initialy on Phobos of teleporting into a random spot in the level has now re-appeared again on Mercury. If anyone else encountered this, please report. Link to comment Share on other sites More sharing options...
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