Jump to content

Archived

This topic is now archived and is closed to further replies.

Lorengorm

The Leverian Archives 002: Syndicates

Recommended Posts

"Ahh I see you have returned to the archives! Do make yourself comfortable, as today's exhibit is all about war! Though the conflict still exists in our world, here in the archives, those battles have ceased. Fascinating, no? Well, do enjoy our tales." -Drusus

The Leverian Archives are a series of posts where I talk about how I'd adjust different aspects of Warframe. It could be mechanics, systems, or even frames. This is not to be an example of the best way to improve something, just my thoughts on the subject. I'd like to treat these as a place for others to discuss the topic as well. What you agree with, what you don't, and your own ideas. So, without any further ado...

 

Introduction:

Syndicates have been a system for a long time now in Warframe. Originally introduced as a re-brand of what was called 'Focus' at the time, Syndicates were meant to be a way to keep earning affinity after you had maxed all your equipment. It was meant to be an end-game sort of grind. They didn't really pan out that way though, even with other parts of the game trying to take advantage of the Syndicate system, and have remained largely unchanged since introduction. Personally, I'd like that to change!

 

Pledge loyalty:

In truth, this change is purely Quality of Life and has been requested for years by the community. Rather than have Syndicate loyalty determined by equipping a faction's sigil on our Warframe, it should instead be selected on the Syndicate screen.

Three daily missions total to run

Currently, you can be actively running missions for as many Syndicates as you have positive (or neutral I guess) standing with. This change would instead make it focus on just one.

The idea here would be to have three total Syndicate missions to run every day (easy, medium, hard). Whatever Syndicate you are pledged to when you run one of these missions will have the standing applied to it. You are free to change your Syndicate pledge at any time, but there will only be three total missions to run across all Syndicates.

To offset this a little since it would be a lot less standing overall, the missions should give a little bit more standing for being run.

Remove negative standing:

From a lore-standpoint, being in bad favor with one of these factions makes no sense. We have helped almost all of them on quests and still they get angry at us? Furthermore, from a gameplay perspective, it just isn't very fun.

The main reason this can be frustrating is due to the standing cap. Technically, you are free to focus on different Syndicates if you want, but to work yourself out of the negative standing debt is just slow. You can only do so much in a day before you literally can't earn any more.

No more Syndicate relationships to each other

Removing negative standing with Syndicates should also remove positive standing with some. You should only earn for the one faction you are pledged to rather than also earning a little bit of standing with their friend.

Loyalty should be based around faction not rewards

By removing this negative standing, thus allowing these syndicates to function closer to other ones throughout the game, players are more free to build them all up. Since it is such a hassle to rank up ones when that hurts others, many players just focus on three and ignore the rest.

These three are likely chosen based on what rewards they offer players. If all are open, players can rank up syndicates based on rewards, but then go back to the ones that they actually want to support based on ideology.

 

Rework hit-squads:

As established earlier, Syndicates hating you don't really make a whole lot of sense lore-wise. Along those lines, New Loka sending a kill-squad the mission after I help them out with Silver Grove shouldn't be a thing either. Removing negative standing could justify turning off this feature completely. Instead of completely removing hit-squads though, they should be changed to suit the new system

Syndicate challenges

An alternative would be to re-introduce hit-squads as challenges being presented by your chosen faction. Similar idea to before but now are made to be a test given by your group. This would allow the rewards dropped by these squads to still exist without too much re-tooling from DE. Would need voice lines to be changed out though to suit the new context.

 

New Syndicate event:

To take advantage of players choosing factions based on actual loyalty instead of purely rewards, there could be a new semi-regular event where you fight for your faction. This would require the most work to implement of these suggestions.

Syndicate pledge-a-thon

Okay, maybe not the best name. But the idea still stands! This event would work similar to other operations that have appeared in Warframe before. When it starts, you choose which Syndicate you want to represent for the duration of the event (can still change out loyalty for regular missions but only build up chosen group for event). Then there are missions to run for your faction. At the end, points are tallied, and a victor is crowned!

There are a lot of directions this could be taken in. A reward given based on which faction wins. Team loyal gets it for free already built, and other teams get a blueprint for it. Increased affinity gains for a short time after the event ends. Relays change color or banners to match most recent victor. There really are a lot of options with this event.

 

How this would affect the player:

Veterans have a reason to max Syndicates

Currently, many players only pledge to three Syndicates and ignore the rest. More hardcore players might try to build them all up a couple at a time so that they can get all the rewards. But once that is done, they generally ignore them and just focus on three or so again. This overhaul would give players a reason to go back and max the factions they have ignored. For those who were just ignoring negative standing Syndicates, it has now added new things that they can grind for increasing things to do!

More opportunities to get gear

Warframe is, let's face it, a hoarding game. This idea for many is to max out your inventory with every Frame, weapon, mods, etc. This change would allow more players those chances to get things locked behind these six Syndicates. Rather than me choosing my loyalty based around the fact that only a couple factions give me the Ivara Augments, I can pledge to one without worry that this is going to make it harder for me to get items now.

New events to participate in

Sometimes, this game can go through what players refer to as 'Content Droughts'. When big updates are being worked on, the releases in the meantime can be few are far between. Though that is fine sometimes, some players want to have more things to do. Nightwave helps this a little, but having the new semi-regular Syndicate events can also be a good way to supplement these periods with more things to do.

 

How this would affect DE:

Get players back into a feature already developed

DE put a lot of time into creating the Syndicate feature. And while players have definitely used it a bit, many kind of treat it in a very passive way. I think that is a shame! With this overhaul, it would be a good way to bring players back into content that is already in the game.

Relatively easy to implement

Though the event would definitely take a bit of work, most of these changes are smaller QoL passes. These are a bit easier to do and would be very well-received on their own I believe. That is always a nice thing to see for developers!

 

Conclusion:

Removing the negative effects from Syndicates, will simply increase how much players engage with the system. Though the idea was to give players a choice, that choosing one Syndicate means something, because most of the purpose of Syndicates is to give rewards, it really wasn't much of a choice for players. You weren't actually committing to a Syndicate for a lore reason, just wanting some cool Augment or weapon. These changes allow players to both get the rewards they want, while also pledging to the Syndicate whose ideology they actually want to support.

 

Tldr: Choose Syndicates without Sigil, one pledge at a time, no negative standing, and new event system based around Syndicates. Increases desire to actually grind Syndicates, and gives reason to pledge to one faction over another.

 

Thanks for reading my second post in this series! I know there is a lot more that could have been added to this but, let's be honest, this post was long enough already. Let me know what you think of these changes and what you would do instead! Let me know what other topics you want me to do a write up for, I'll be coming out with more every now and then. If you want to read the last one I did on polarity here is the post: The Leverian Archives 001: Polarity

Reddit Post: https://www.reddit.com/r/Warframe/comments/d0kowh/the_leverian_archives_002_syndicates/

Share this post


Link to post
Share on other sites
1 hour ago, Lorengorm said:

"Ahh I see you have returned to the archives! Do make yourself comfortable, as today's exhibit is all about war! Though the conflict still exists in our world, here in the archives, those battles have ceased. Fascinating, no? Well, do enjoy our tales." -Drusus

The Leverian Archives are a series of posts where I talk about how I'd adjust different aspects of Warframe. It could be mechanics, systems, or even frames. This is not to be an example of the best way to improve something, just my thoughts on the subject. I'd like to treat these as a place for others to discuss the topic as well. What you agree with, what you don't, and your own ideas. So, without any further ado...

 

Introduction:

Syndicates have been a system for a long time now in Warframe. Originally introduced as a re-brand of what was called 'Focus' at the time, Syndicates were meant to be a way to keep earning affinity after you had maxed all your equipment. It was meant to be an end-game sort of grind. They didn't really pan out that way though, even with other parts of the game trying to take advantage of the Syndicate system, and have remained largely unchanged since introduction. Personally, I'd like that to change!

 

Pledge loyalty:

In truth, this change is purely Quality of Life and has been requested for years by the community. Rather than have Syndicate loyalty determined by equipping a faction's sigil on our Warframe, it should instead be selected on the Syndicate screen.

Three daily missions total to run

Currently, you can be actively running missions for as many Syndicates as you have positive (or neutral I guess) standing with. This change would instead make it focus on just one.

The idea here would be to have three total Syndicate missions to run every day (easy, medium, hard). Whatever Syndicate you are pledged to when you run one of these missions will have the standing applied to it. You are free to change your Syndicate pledge at any time, but there will only be three total missions to run across all Syndicates.

To offset this a little since it would be a lot less standing overall, the missions should give a little bit more standing for being run.

Remove negative standing:

From a lore-standpoint, being in bad favor with one of these factions makes no sense. We have helped almost all of them on quests and still they get angry at us? Furthermore, from a gameplay perspective, it just isn't very fun.

The main reason this can be frustrating is due to the standing cap. Technically, you are free to focus on different Syndicates if you want, but to work yourself out of the negative standing debt is just slow. You can only do so much in a day before you literally can't earn any more.

No more Syndicate relationships to each other

Removing negative standing with Syndicates should also remove positive standing with some. You should only earn for the one faction you are pledged to rather than also earning a little bit of standing with their friend.

Loyalty should be based around faction not rewards

By removing this negative standing, thus allowing these syndicates to function closer to other ones throughout the game, players are more free to build them all up. Since it is such a hassle to rank up ones when that hurts others, many players just focus on three and ignore the rest.

These three are likely chosen based on what rewards they offer players. If all are open, players can rank up syndicates based on rewards, but then go back to the ones that they actually want to support based on ideology.

 

Rework hit-squads:

As established earlier, Syndicates hating you don't really make a whole lot of sense lore-wise. Along those lines, New Loka sending a kill-squad the mission after I help them out with Silver Grove shouldn't be a thing either. Removing negative standing could justify turning off this feature completely. Instead of completely removing hit-squads though, they should be changed to suit the new system

Syndicate challenges

An alternative would be to re-introduce hit-squads as challenges being presented by your chosen faction. Similar idea to before but now are made to be a test given by your group. This would allow the rewards dropped by these squads to still exist without too much re-tooling from DE. Would need voice lines to be changed out though to suit the new context.

 

New Syndicate event:

To take advantage of players choosing factions based on actual loyalty instead of purely rewards, there could be a new semi-regular event where you fight for your faction. This would require the most work to implement of these suggestions.

Syndicate pledge-a-thon

Okay, maybe not the best name. But the idea still stands! This event would work similar to other operations that have appeared in Warframe before. When it starts, you choose which Syndicate you want to represent for the duration of the event (can still change out loyalty for regular missions but only build up chosen group for event). Then there are missions to run for your faction. At the end, points are tallied, and a victor is crowned!

There are a lot of directions this could be taken in. A reward given based on which faction wins. Team loyal gets it for free already built, and other teams get a blueprint for it. Increased affinity gains for a short time after the event ends. Relays change color or banners to match most recent victor. There really are a lot of options with this event.

 

How this would affect the player:

Veterans have a reason to max Syndicates

Currently, many players only pledge to three Syndicates and ignore the rest. More hardcore players might try to build them all up a couple at a time so that they can get all the rewards. But once that is done, they generally ignore them and just focus on three or so again. This overhaul would give players a reason to go back and max the factions they have ignored. For those who were just ignoring negative standing Syndicates, it has now added new things that they can grind for increasing things to do!

More opportunities to get gear

Warframe is, let's face it, a hoarding game. This idea for many is to max out your inventory with every Frame, weapon, mods, etc. This change would allow more players those chances to get things locked behind these six Syndicates. Rather than me choosing my loyalty based around the fact that only a couple factions give me the Ivara Augments, I can pledge to one without worry that this is going to make it harder for me to get items now.

New events to participate in

Sometimes, this game can go through what players refer to as 'Content Droughts'. When big updates are being worked on, the releases in the meantime can be few are far between. Though that is fine sometimes, some players want to have more things to do. Nightwave helps this a little, but having the new semi-regular Syndicate events can also be a good way to supplement these periods with more things to do.

 

How this would affect DE:

Get players back into a feature already developed

DE put a lot of time into creating the Syndicate feature. And while players have definitely used it a bit, many kind of treat it in a very passive way. I think that is a shame! With this overhaul, it would be a good way to bring players back into content that is already in the game.

Relatively easy to implement

Though the event would definitely take a bit of work, most of these changes are smaller QoL passes. These are a bit easier to do and would be very well-received on their own I believe. That is always a nice thing to see for developers!

 

Conclusion:

Removing the negative effects from Syndicates, will simply increase how much players engage with the system. Though the idea was to give players a choice, that choosing one Syndicate means something, because most of the purpose of Syndicates is to give rewards, it really wasn't much of a choice for players. You weren't actually committing to a Syndicate for a lore reason, just wanting some cool Augment or weapon. These changes allow players to both get the rewards they want, while also pledging to the Syndicate whose ideology they actually want to support.

 

Tldr: Choose Syndicates without Sigil, one pledge at a time, no negative standing, and new event system based around Syndicates. Increases desire to actually grind Syndicates, and gives reason to pledge to one faction over another.

 

Thanks for reading my second post in this series! I know there is a lot more that could have been added to this but, let's be honest, this post was long enough already. Let me know what you think of these changes and what you would do instead! Let me know what other topics you want me to do a write up for, I'll be coming out with more every now and then. If you want to read the last one I did on polarity here is the post: The Leverian Archives 001: Polarity

Reddit Post: https://www.reddit.com/r/Warframe/comments/d0kowh/the_leverian_archives_002_syndicates/

just quote/highlight the post guys, it should fix it. still no excuse for this though >.>

Share this post


Link to post
Share on other sites
1 hour ago, Lorengorm said:

Tldr: Choose Syndicates without Sigil, one pledge at a time, no negative standing, and new event system based around Syndicates. Increases desire to actually grind Syndicates, and gives reason to pledge to one faction over another.

 

This is ripped straight from Destiny. At least credit your ideas.

Share this post


Link to post
Share on other sites

×
×
  • Create New...