R.E.A.P.E.R.35 Posted September 8, 2019 Share Posted September 8, 2019 So as the title states, there's a minor bug/oversight in the 'Customise Key Bindings' section of the ESC Menu that leaves players with the option to bind a key to two individual options that effectively perform the same function. An image probably explains this better than I can so, here you are: https://imgur.com/a/CfSeewM Presumably this is just a minor side-effect of 'Melee 2.999997' being implemented into the game, given that we can't switch to melee without first attacking now - but seeing as it could potentially be a point of confusion for newer players I've highlighted it here. Fingers crossed it's an easy fix, and thank you in advance for any notice/replies! Link to comment Share on other sites More sharing options...
gigaphreak2 Posted September 9, 2019 Share Posted September 9, 2019 Ah. So I guess it's intended that to switch to melee I first have to melee... I was wondering why I couldn't switch to it without attacking first anymore. Link to comment Share on other sites More sharing options...
R.E.A.P.E.R.35 Posted September 12, 2019 Author Share Posted September 12, 2019 On 2019-09-09 at 8:41 AM, gigaphreak2 said: Ah. So I guess it's intended that to switch to melee I first have to melee... I was wondering why I couldn't switch to it without attacking first anymore. Yeah, one of the changes that came with Melee 2.whatever. A lot of interesting changes came off the back of that, and while I do appreciate the concept of fluidity they seem to be reaching for - I think that openly swinging at thin air just to get out your melee is a little bit of an immersion breaker. Link to comment Share on other sites More sharing options...
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