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(XB1)SixGunLove

Since when were there x3 emissary..and could they always self revive?

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This fight was a lot of fun. So there are 3 emissaries and they can self res now?huh...

My only thought after it was over was...aww no more?! 

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They couldn't always self revive, this is new! Since the new Nightwave episode came out the Zealots are running around in packs of 3 instead of 2 and are stronger too. Now we know why they have been getting downed instead of just dieing right away! Nice job handling them btw ☺️

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I kept trying to find which is the weak link to keep em down but they kept getting back up. It wasn't until I noticed they made a few RED Infested that I decided to stop fighting and just leave. Was not worth the 200 points.

Sadly, the RED Infested show as already scanned when I Codex scan them....

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sometimes 2 are together and one are very far from you... That is S#&$ tier luck

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Waitwaitwaitwaitwait, what do you mean "Since when were there x3 emissary"?

SINCE WHEN THERE'S A SEASON SPECIAL ENEMIES?!?!

In past two months I've seen a dude that spawns to revive you ONCE.

And now you're telling me there were another wolf pack-like dudes all this time too?!

RNGeesus at its R-iest...

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They came out with the most recent episode of Nightwave I believe. The self revive mechanic is pretty neat touch as well.

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1 hour ago, (XB1)SixGunLove said:

My only thought after it was over was...aww no more?!

Actually, more often than not I'm getting 2 teams of zealots literally back to back, especially if they appear toward the end of a mission. Even 3 teams on one occasion, 1 at the start and 2 more consecutively on the way to extracting.

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1 hour ago, WindigoTG said:

Waitwaitwaitwaitwait, what do you mean "Since when were there x3 emissary"?

SINCE WHEN THERE'S A SEASON SPECIAL ENEMIES?!?!

In past two months I've seen a dude that spawns to revive you ONCE.

And now you're telling me there were another wolf pack-like dudes all this time too?!

RNGeesus at its R-iest...

Normally in mission if you stay in it long enough there can be two dudes similar to season 1 fugitives. One with some sort of pistol, the other with Torid. In Emissary Derelict in current episode you can meet 3 of them, extra dude with blade on the arm and 2 new type of infested.

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1 hour ago, RobWasHere said:

Normally in mission if you stay in it long enough there can be two dudes similar to season 1 fugitives. One with some sort of pistol, the other with Torid. In Emissary Derelict in current episode you can meet 3 of them, extra dude with blade on the arm and 2 new type of infested.

The 3 dudes together aren't Derelict only, met them yesterday in the Vallis. They spawned after I killed the Exploiter (got the 200 standing too instead of 50).

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Its simple, you K.O all 3 of them fast and then they won't be revived anymore. As long as 1 still standing, they can revive. 

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1 hour ago, (PS4)Viveeeh said:

The 3 dudes together aren't Derelict only, met them yesterday in the Vallis. They spawned after I killed the Exploiter (got the 200 standing too instead of 50).

Met these guys on Eris.

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25 minutes ago, (PS4)ATreidezz said:

As long as 1 still standing, they can revive. 

The last one is often 800 m away from the other two and by the time needed to get there, those 2 are up again ...

It's best to ignore them and proceed with the mission as usual, maybe at some point they group up for a brawl. Not worth the hassle otherwise.

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22 minutes ago, saradonin said:

The last one is often 800 m away from the other two and by the time needed to get there, those 2 are up again ...

I know its kinda basicly a "Logic Problem"

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Anyone else encountering where if you die while the zealots are active, they are multiplying? Last night I was up to 12 (yes 12, 3 die then 6 die then 12 dead) zealots and lost the mission because they were killing me before I could do anything.

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Are we dealing with the same x3 Emissaries that the one is invincible unless you kill the other 2 Emissaries? I never noticed one would revive this looks pretty neat...

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On 2019-09-10 at 4:10 AM, saradonin said:

The last one is often 800 m away from the other two and by the time needed to get there, those 2 are up again ...

It's best to ignore them and proceed with the mission as usual, maybe at some point they group up for a brawl. Not worth the hassle otherwise.

Sounds like a broken spawn to me. I've always had all 3 be within 100m of each other.

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