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At What Part of The Game Do You Think The Majority of NEW Players Quit The Game?

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For me, I would say the road blocks requires scanning. There's an early one you need to scan to get to the next planet, and the Natah one. I HATE THOSE WITH A PASSION.

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Somewhere between Europa and Ceres. Played for some time now but any interesting game or story aspect have not been introduced yet.

Game literally hides everything that is actually fun content behind second dream and war within. I'm not saying its bad but fact is: without help its long way before game is actually fun. With help it doesn't feel like player acomplished anything really.

For me it was Natah when it began to be interesting.

Edited by Spyro_Haze

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1 hour ago, Pikaapooo said:

For me, I would say the road blocks requires scanning. There's an early one you need to scan to get to the next planet, and the Natah one. I HATE THOSE WITH A PASSION.

You get a quest that introduces you to scanners early on (New Strange, I think) and they are very inexpensive. If you do just two Ceres Dark Sector runs and put those credits into scanners, you won't have to buy more for quite awhile if you're only using them for quest related scans.

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24 minutes ago, Spyro_Haze said:

Somewhere between Europa and Ceres. Played for some time now but any interesting game or story aspect have not been introduced yet.

Game literally hides everything that is actually fun content behind second dream and war within. I'm not saying its bad but fact is: without help its long way before game is actually fun. With help it doesn't feel like player acomplished anything really.

For me it was Natah when it began to be interesting.

Getting help TO the quests and stuff shouldn't feel like you didn't accomplish anything, because there wasn't anything to accomplish, but I always did my quests solo, except when there's an Interception involved.

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37 minutes ago, FrostDragoon said:

You get a quest that introduces you to scanners early on (New Strange, I think) and they are very inexpensive. If you do just two Ceres Dark Sector runs and put those credits into scanners, you won't have to buy more for quite awhile if you're only using them for quest related scans.

I doubt anyone will have trouble buying scanners. It's the spawn of scan target make it annoying.

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19 hours ago, Toppien said:

the moment you realize this game is every AAA game made by EA and mobile games, but with grind on steroids, and more manipulative methods for you to sprung and spend money, the only difference is, they have good PR, and a cult of white knights

Don't know about you, but I've played quite a few of those, and they don't even come close to Warframe.

Honestly, I feel like having to call everyone who disagrees with you a white knight is just silly. Almost everyone has a reason to believe what they do believe, so when you pretend that the only reason they have for disagreeing with you is because they are "white knights," you're really just lying to yourself.

11 hours ago, Toppien said:

the gameplay was good, around update 12, now, well, lets just say that is so full of RNG walls, grind walls that can be skipped by paying bs premium currency,  slot machines rivens, lootboxes relics,  it might as well be a damn casino, and lets not forget their criteria for taking feedback, in the good old days they used to actually listen to the community (making surveys and stuff)

How are relics comparable to lootboxes?  You don't pay for relics, you earn them in-game, and you upgrade them via in-game methods. It doesn't seem like your riven comparison is fair either. I don't know about you, but I feel like the more recent quests have more work put in them. And compared to a few other games, this game's RNG isn't nearly as bad, and I'm speaking from personal experience.

We talk about the "good old days" but were they really all that good? I doubt it, judging from the old videos of Warframe, it looks quite boring.

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My cent of the 2 most reason, with 2 solutions

1. When people are farming something, and founds out they have to wait 3 days for to use that items they just spend alot of time dealing with RNG to get.

2. Slots, in a game that encourages to master all weapons but can't without using real money (Yes, new player don't always know how to make plat, without using real money.)

Solution

1. Give new player, 3 beginner vouches, that can be used to complete 3 there first 3 frames they farm. Do the same with weapons.

2. Remove the plat price, for gaining new slots or give like the starting players more slots, by default. Maybe move "slots" into the CRED rewards.

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47 minutes ago, Pikaapooo said:

I doubt anyone will have trouble buying scanners. It's the spawn of scan target make it annoying.

Go Sabotage Uranus. Should be pretty easy. 😃

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Limbos theorem was a terrible questline. But I think its really the opening questline and how there is really no sense of direction.

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4 hours ago, FrostDragoon said:

The slots you get from NW are one time--not repeatable--which is why I didn't count it. What significant difference is there to a new player whether he has 4 slots or 6 in a game with something like 500 weapons?

That is why I said it was an observation.

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Im currently 1200 hours into the game so i would say im in the beginner to middling veteran but i can safely say most likely when i hit the bump (i got over it but imagine plenty wont). Saturn. Difficulty went up, had to ask many more Q in forums (steam), check wiki a lot, watch youtubers (proper loadouts understanding damage etc). I love the grind and the story from that point onwards....

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4 hours ago, NigglesAU said:

Im currently 1200 hours into the game so i would say im in the beginner to middling veteran but i can safely say most likely when i hit the bump (i got over it but imagine plenty wont). Saturn. Difficulty went up, had to ask many more Q in forums (steam), check wiki a lot, watch youtubers (proper loadouts understanding damage etc). I love the grind and the story from that point onwards....

I think that's a pretty healthy place for a game to be, honestly. You can get by just doing what you want for awhile, but have to actually learn some game mechanics after a few planets. From there, the possibilities of what you can do with weapons and warframes is a strong motivator to push forward.

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You can literally see when new players quit by simply looking at the steam global achievements for Warframe. 

Step 1. See the % who are rank 28, 29 and 30 and count those achievement cheaters out. 

Step 2. Look at MR 1-9 test pass achievements and you can see a steady fall off to where last I checked less then 10% go past MR12. 

My guess is slots. Even if they know they can trade for plat they need relics which at that low level take about 5 mins to get. They then need the planet and node to do the mission to unlock them, then they have to hope they have something worth more then 10p with their so limited trades to achieve the 12-20p they need. 

Warframe is damn near a pay to play game it's a fact. The only question is who's going to pay for it. you or someone who bought plat and traded it to a player.  

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4 hours ago, Fire2box said:

Step 1: Look at how many got 1000 Credits

ftfy

Also, remember this is Steam counts of EVERY single person who downloaded Warframe ever since it got into Steam in 2013. Downloading the game but not playing it is... actually a thing. I mean... I have Insurgency downloaded and havent touched it more than the tutorial...

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3 hours ago, Kaotyke said:

ftfy

Also, remember this is Steam counts of EVERY single person who downloaded Warframe ever since it got into Steam in 2013. Downloading the game but not playing it is... actually a thing. I mean... I have Insurgency downloaded and havent touched it more than the tutorial...

That doesn't even factor in when you are comparing MR1 towards MR9 and just see a rapid fall off. Everyone who didn't even launch Warframe is easily counted out.

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For me its a little different.  I am doing the New Strange.  In my thought process I should be able to complete it by repeating.  But it appears you have to do this three times at different intervals. The spawn simply doesnt spawn every time.  Like it is on a cool down.

I think the other element.  And while I'm not quitting is altitis as well as the meta in some cases.

I have never been much of a nuker.  Or a tank.  I like CC and Support roles.  But CC is quite negligable at this moment.  The argument being that dead enemies is the best CC.  Which one can hardly disagree with.  Because its true and it makes sense.

While I'm not forced to do the meta. I feel like I should. I have a lot of frames and I'm wondering if I am doing things wrong.  I can see why this might make people leave.  For example.

I'm still star charting.  But I like making all of the weapons.  Once they get to 30 I shelve them and level a weapon I don't really care for.  Which means I have less fun.  Because I spend my time using stuff thats not my play style.  (My fault but I need MR)  then its like I dont return to those weapons for a while.

I bring a Nyx when everyone wants a Mesa or a Saryn.

My friend plays less because the missions dont really explain the objectives well or...they sort of do?  But they leave out certain things that are needed to complete.

Interception missions.  Always fail them.  This is discouraging. Managing the checkpoints Solo is hard.

Argon crystals and Nanospores for MR 2 weapons or lower tiers..

I ended up gifting my friend a Nidus because he was simply getting bored with his starter frame.

I'm good for the most part.  No issues on my end.  But I am a lot more calm than some new players.   

I like the game.  Love it even. 

But im MR 9 with a huge list of weapons and I just started the new strange.  Which I'm not enjoying.  But I'll get it done considering I cant do the Limbo Theorum because the first mission is an interception.  Which I struggle with.

 

Edit:  I would also add that other than Eve Online I have had to spend more time looking at a Wiki or watching YouTube than in some cases just playing the game.  Which in its self is a big deal.

Edited by Hexsing

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reading around and chatting with xbox,pc, ps4, switch communities 

  • creation wait times in foundry
  • lack of tutorials (video or verbal) 
  • figuring out modding (anything)
  • grind of the start chart junctions and the overhead of some
  • content drought
  • grind walls of ingame open world islands aka POE & Valis 
  • increased grind levels 
  • nightwave chores 
  • console tennogen wait / limiting 
  • pet dead due to bad tmagatchi setup
  • having a nuke frame kill everything 

list is rather varied 

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I usually quit the game for several years and come back for a few months to grind and get few new things that I think look cool, most of the appeal of the game is just visual, which I do enjoy and try to support the artists/devs. But the reason I can't play it everyday is because getting stronger in the end doesn't really matter, the stronger you get the more boring the game becomes, not that I think making the current content harder is the answer, game already has enough content for a F2P and that is not the problem as well, if anything it has an overwhelming amount of stuff to do, just personally don't connect with majority of the content. I do like the quests! those have some depth, but it lacks the "thing" something people want to actually talk about, and get good at, it could be raids, it could be decent PVP, but those are risky so its understandable that they can't find time to get to, maybe some day. Most new players "get" the game, Just don't connect with it, in relation to how time consuming it can be. I do enjoy helping newer players though till they get bored. 

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Besides the trade chat, the lack of direction. When I was new, there was a set amount of things I could do, progression felt slow and lots of things are tedious, but that's just Warframe.

You have to sort of make your own objectives in this game (I wanna farm for this weapon, frame etc) because there isn't anything to really do on a routine basis. The core gameplay is extremely fun but things don't get shaken up enough to break the monotany of the same old missions. It's be nice if we had weekly events equivalent to sorties, half the time certain rewards don't seem worth the effort.

I've been playing for about a year, I still consider myself relatively new.

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On 2019-10-15 at 12:33 PM, Pikaapooo said:

For me, I would say the road blocks requires scanning. There's an early one you need to scan to get to the next planet, and the Natah one. I HATE THOSE WITH A PASSION.

I figured it out in a less than 2 minute youtube video. 

 

You dont even have to watch full videos: you skip ahead past all the dumb talking.

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My bet would be market , new players doesnt know how to get started or what to do or where to get X,Y,Z thing .

When look at market and thinks its some kind of p2w shiet .

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I'm a relatively new player so I'm not sure my opinion is particulaly informed.

That said,  I think that archwing is one big problem with the game,  and I also think that Uranus exists as pretty much a brick wall.

The final issue is the lack of a fluid leveling experience that carries you through all of the planets.

1) Rework Archwing to be more intuitive, add in single small fighter with better and more familiar flight characteristics and remove archwing from the leveling or planet completion requirements.

2) Reduce solo difficulty across map and/or give players escorts in later planets.

3) Create tutorial that takes player through entire map seamlessly. Provide far more mk1 varients of popular weapons to give players more interesting options. Put character like Clem through entire tutorial to help player.

On a final note, the game needs a proper player auction house.

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1 minute ago, SayikVindal said:

I'm a relatively new player so I'm not sure my opinion is particulaly informed.

That said,  I think that archwing is one big problem with the game,  and I also think that Uranus exists as pretty much a brick wall.

The final issue is the lack of a fluid leveling experience that carries you through all of the planets.

1) Rework Archwing to be more intuitive, add in single small fighter with better and more familiar flight characteristics and remove archwing from the leveling or planet completion requirements.

2) Reduce solo difficulty across map and/or give players escorts in later planets.

3) Create tutorial that takes player through entire map seamlessly. Provide far more mk1 varients of popular weapons to give players more interesting options. Put character like Clem through entire tutorial to help player.

On a final note, the game needs a proper player auction house.

1) No. This is a L2P issue. Archwing isn't that hard to figure out.

2) Players can already "taxi" you to most nodes on the map if they don't have a quest requirement lockout. Reducing difficulty isn't the solution either. You're supposed to rank up your mods. That's where your power curve comes from.

3) The star chart isn't a tutorial area and shouldn't become one. The first few planets through about Mars might be characterized this way, and there's certainly room for improvement in helping players understand what they should do, but you're basically asking to have your hand held through 80% of the game content. Just... No.

4) Agree we need an AH. This has been an issue from the beginning, but has a way of taking threads way off topic. Recommend you look for those topics if you're interested.

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52 minutes ago, SayikVindal said:

I'm a relatively new player so I'm not sure my opinion is particulaly informed.

That said,  I think that archwing is one big problem with the game,  and I also think that Uranus exists as pretty much a brick wall.

The final issue is the lack of a fluid leveling experience that carries you through all of the planets.

1) Rework Archwing to be more intuitive, add in single small fighter with better and more familiar flight characteristics and remove archwing from the leveling or planet completion requirements.

2) Reduce solo difficulty across map and/or give players escorts in later planets.

3) Create tutorial that takes player through entire map seamlessly. Provide far more mk1 varients of popular weapons to give players more interesting options. Put character like Clem through entire tutorial to help player.

On a final note, the game needs a proper player auction house.

For number 2, look into Spector's. It's an AI buddy that fights with you. You can choose what frame it is and choose the weapons. 

 

So to further explain: get trinity and make a specter. Or some other frame with a good CC or supportive ability.

For example: I made a mesa spector for grineer since he prevents their gun usage.

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I appreciate the feedback on my ideas guys, but the OP was asking why people leave. My post was my opinion on the matter...I stuck long enough to mitigate most of the problems.

The question was pointed to those that do not.

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