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  So it's been a few months now and so far Nightwave season 2 has been lackluster.  I know there was an outcry from the wolf but so far it feels like were being spoon fed content for this season to accommodate the inexperienced and vocal crybabies.  

  Is ther going to be an actuall boss, the emissary so to speak or are competent players who have put the time and effort to reach a certain level of gameplay going to be swept in the gutter once again to cow tow to the majority of inexperienced players or the vocal minority that would rather complain than understand that not everyone should be able to do everything at every level?

Edited by (PS4)Ashagin
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Since we went from Devotees to Zealots to more Zealots and Emissary Derelicts as the episodes released it seems quite likely that we'll have another addition with the last episode.

Though when it came to the Wolf complaints the primary issue was his rarity and his ability to show up anywhere when people didn't want to be fighting him. While I don't agree that he should have ever gotten his nerfs the complaints of his rng were quite valid.

Also if we do get a boss it'll probably be far easier relative to the Wolf anyways just because Infested are already easy and neither the Zealots or new Infested units have been any threat thus far.

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5 hours ago, Uhkretor said:

... Both side stories are unrelated to one another... We may get another boss, or an assassination target... But you can expect people to cry more later on, that's for sure.

 True.  You would think with the new Emissary Derelict missions, that would be the perfect place to have a real boss spawn.  Your actively farming nightwave with them and the hydron farmers would have no reason to complain.

5 hours ago, Sannleikur said:

They could accommodate everyone by giving us difficulty settings like most single player games. 

Unfortunately it's not really designed as a single player game and would just fragment the community even more. 

Edited by (PS4)Ashagin
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2 minutes ago, trst said:

Since we went from Devotees to Zealots to more Zealots and Emissary Derelicts as the episodes released it seems quite likely that we'll have another addition with the last episode.

Though when it came to the Wolf complaints the primary issue was his rarity and his ability to show up anywhere when people didn't want to be fighting him. While I don't agree that he should have ever gotten his nerfs the complaints of his rng were quite valid.

Also if we do get a boss it'll probably be far easier relative to the Wolf anyways just because Infested are already easy and neither the Zealots or new Infested units have been any threat thus far.

Yeah u kinda just affirmed my doubts.  While the wolf might have been rare, all u needed was to bring one good weapon modded right and a frame with a few survival mods while you were playing. 

Plus they could just make defense missions exempt from the boss spawn like ESO was because that's where people bring ther weakest gear and frames to level.

Also the "you only have two weeks to farm the boss now that there here with low spawn chance and low drop chance of getting the part you need" is what I'm afraid of. 

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18 minutes ago, Sannleikur said:

They could accommodate everyone by giving us difficulty settings like most single player games. 

Warframe is not a single player game. Adding difficulty settings means divide the community through difficulty levels, increasing the time to find a squad for less played missions.

Game design is not easy as "do this and everything is fixed".

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I haven't seen an indicator that Nightwave is supposed to be endgame content, so it makes sense it wouldn't be hitting that button for you OP.  

DE can't give scaling difficulty for it because it covers pretty much every Mastery Rank and letting the players adjust it runs the risk of splintering the available player pol on public missions, a lobby that has its fair share of problems already.

Edited by MagPrime
words are hard, mkay?
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3 minutes ago, MagPrime said:

I haven't seen an indicator that Nightwave is supposed to be endgame content, so it makes sense it wouldn't be hitting that button for you OP.  

DE can't give scaling difficulty for it because it covers pretty much ever Mastery Rank and letting the layers adjust it runs the risk of splintering the available player pol on public missions, a lobby that has its fair share of problems already.

While I agree with you, ther are ways around that.  For one the boss could scale to the lowest mr player in a pug group or to the highest mr player in a pre-made group.  That way in pugs you would expect an easier fight and in pre-made groups you could actually determine the boss difficulty to a degree.  A low mr player with skills could still find a challenge and a high mr player who really just rushed though the ranks could do pug groups for lower difficulty.  Or find out they still have a lot to learn.

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30 minutes ago, (PS4)Ashagin said:

While I agree with you, ther are ways around that.  For one the boss could scale to the lowest mr player in a pug group or to the highest mr player in a pre-made group.  That way in pugs you would expect an easier fight and in pre-made groups you could actually determine the boss difficulty to a degree.  A low mr player with skills could still find a challenge and a high mr player who really just rushed though the ranks could do pug groups for lower difficulty.  Or find out they still have a lot to learn.

Or, just have  the random boss spawn in any lobby that isn't public. 

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51 minutes ago, (PS4)Ashagin said:

Yeah u kinda just affirmed my doubts.  While the wolf might have been rare, all u needed was to bring one good weapon modded right and a frame with a few survival mods while you were playing.

You needed a crit weapon modded for radiation not just any good weapon.

Spending 20 minutes shooting at a brick wall isn't difficulty especially when the "solution" is to give up one of your weapon slots.

 

27 minutes ago, (PS4)Ashagin said:

For one the boss could scale to the lowest mr player in a pug group or to the highest mr player in a pre-made group.  That way in pugs you would expect an easier fight and in pre-made groups you could actually determine the boss difficulty to a degree.  A low mr player with skills could still find a challenge and a high mr player who really just rushed though the ranks could do pug groups for lower difficulty.  Or find out they still have a lot to learn.

A boss scaling on MR makes absolutely no sense since the variation in power between individual players is insane. Someone could build a catchmoon at MR 3 and blow though most of the content in the game while there are MR 20+ players who still don't know how you should mod weapons. It also has the exact same problem as the wolf where you have to carry your "best" gear no matter what content you are doing.

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11 minutes ago, MagPrime said:

Or, just have  the random boss spawn in any lobby that isn't public. 

If I understand you correctly, to me that kinda forces players down the path of Destiny.  Locking content behind someones friends list or active clan/alliance members for a pre made group is the fastest way to alianate or even discourage many from even playing the game.  After all the best way to incourage a single player mindset in an online game like this is to have a good, clear matchmaking system to introduce them to the benefits of playing with a group.  What was funny about destiny was that they couldn't wrap ther head around the fact that a lot or ther playerbase were better at the game than they were as developers.

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7 minutes ago, (PS4)Ashagin said:

If I understand you correctly, to me that kinda forces players down the path of Destiny.  Locking content behind someones friends list or active clan/alliance members for a pre made group is the fastest way to alianate or even discourage many from even playing the game.  After all the best way to incourage a single player mindset in an online game like this is to have a good, clear matchmaking system to introduce them to the benefits of playing with a group.  What was funny about destiny was that they couldn't wrap ther head around the fact that a lot or ther playerbase were better at the game than they were as developers.

Instead trying to play interceptions or survivals arbitration with people  literally dying after 1 minute and supplying to be revived should be fun?

I want to slash this stupid Arlo or whatever is his name. Give him 1.000.000.000.000 health because otherwise it's too easy.

Edited by bibmobello
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I know this isn't really on topic, but a way of having scaling difficulties without segregating the player base is have a similar mechanic to the dragon keys, you feel pain while other people don't.

Like one idea to me is a modifier that scales damage differently to you, so say you pick a mission on Mercury you "select" your difficulty and even though your squad of MR 1's are fighting level 3 enemies you feel like your fighting level 30 enemies.

And this could of course just be an overlay similar to nightmare missions, shows like, hard mode or something and just modifies you and you enter a normal mission with people that think everyone's having a normal time.

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12 minutes ago, Rogunz said:

You needed a crit weapon modded for radiation not just any good weapon.

Spending 20 minutes shooting at a brick wall isn't difficulty especially when the "solution" is to give up one of your weapon slots.

 

A boss scaling on MR makes absolutely no sense since the variation in power between individual players is insane. Someone could build a catchmoon at MR 3 and blow though most of the content in the game while there are MR 20+ players who still don't know how you should mod weapons. It also has the exact same problem as the wolf where you have to carry your "best" gear no matter what content you are doing.

I guess I should have been more clear when I said a good weapon.  I Should have said a good weapon for the wolf which would have implied crit and radiation but I wasn't trying to get into specifics  

Plus I did say a low mr player could be in a premade group to have a more difficult boss and an unskilled, high Mr player could do a pug group to have an easier fight.  It was just an idea and in no way perfect.

Also one good weapon for the wolf is all you need not all your gear.  And I also said that they could make defense exempt from the boss spawn which is where most players bring ther weakest gear for good reason.  

Like I said its was just an Idea and that's wher all improvement comes from is ideas, suggestions and feedback.

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I mean, Nightwave is just glorified alerts with a seasonal progression. It really doesn't need a boss like the wolf. (I totally agree that he shouldn't have been nerfed, but it makes sense that he was eitherway)

Warframe NEEDS to fix its lack of endgame for sure, but tying it to Nightwave is no bueno.

Here's hoping Empyrean and the Nemesis system blows it wide open, else I don't see how much longer I can stick around doing nothing in Warframe. :L

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9 minutes ago, IzzyTH-I51 said:

I know this isn't really on topic, but a way of having scaling difficulties without segregating the player base is have a similar mechanic to the dragon keys, you feel pain while other people don't.

Like one idea to me is a modifier that scales damage differently to you, so say you pick a mission on Mercury you "select" your difficulty and even though your squad of MR 1's are fighting level 3 enemies you feel like your fighting level 30 enemies.

And this could of course just be an overlay similar to nightmare missions, shows like, hard mode or something and just modifies you and you enter a normal mission with people that think everyone's having a normal time.

Kinda like how a lot of rpg's work where the enemies difficulty is based off a players level.  Unfortunately in warframe a players skill level is too hard to gauge because MR isnt really a level or indication of a players skill.  

It also is a double edged sword.  The ones that have actually bothered to learn the synergy and mechanics of the game, have farmed and ranked the appropriate mods/frames/weapons for a build.  Used countless forma and spent hundreds or thousands of hours in the game would as a reward get a crutch. 

If anything it's the large learning curve, the mods, endo to rank the mods and and the gear available to newer players that makes the difference.  

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18 minutes ago, Umbranoir said:

I mean, Nightwave is just glorified alerts with a seasonal progression. It really doesn't need a boss like the wolf. (I totally agree that he shouldn't have been nerfed, but it makes sense that he was eitherway)

Warframe NEEDS to fix its lack of endgame for sure, but tying it to Nightwave is no bueno.

Here's hoping Empyrean and the Nemesis system blows it wide open, else I don't see how much longer I can stick around doing nothing in Warframe. 

Yeah I'm almost ther.  While I enjoy new frames from time to time it seems like all ther really doing is working on frames and blowing smoke up our arses with the expectation of actuall content.  Thers only so many times you can do the same mission no matter what frame you use, new or old. 

Frames should be released with new missions and new locales.  It just seems like DE is taking the low road lately.  The more frames they make means more primes, which mean more prime packs and thus more revenue.  I cant help but see a trend developing. 

I wonder when they'll decide to increase the rate at which they release prime packs because ther are so many frames.

Edited by (PS4)Ashagin
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57 minutes ago, bibmobello said:

Instead trying to play interceptions or survivals arbitration with people  literally dying after 1 minute and supplying to be revived should be fun?

I want to slash this stupid Arlo or whatever is his name. Give him 1.000.000.000.000 health because otherwise it's too easy.

Like I said above the boss should be in the new emissary derelict missions currents in game.  Instead of sabotage or defense it would be emissary derelict assassination.  You would have to do three invasion mission just to get the key to access it.  No surprises.  You know what your getting into.

 

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31 minutes ago, (PS4)Ashagin said:

Like I said above the boss should be in the new emissary derelict missions currents in game.  Instead of sabotage or defense it would be emissary derelict assassination.  You would have to do three invasion mission just to get the key to access it.  No surprises.  You know what your getting into.

 

I'd prefer him to appear at the end of Nw.

You will have a lot of time to farm him. Next week we will get ep5 i think so he will be here soon.

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5 hours ago, (PS4)Ashagin said:

Unfortunately it's not really designed as a single player game and would just fragment the community even more. 

 

5 hours ago, -OP-NerevarCM said:

Warframe is not a single player game. Adding difficulty settings means divide the community through difficulty levels, increasing the time to find a squad.

Forgive me if I'm wrong but dont these two statements pretty much mean the same thing?

Edited by (PS4)Ashagin
Nerevar elder scrolls at its finest
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6 hours ago, (PS4)Ashagin said:

  So it's been a few months now and so far Nightwave season 2 has been lackluster.  I know there was an outcry from the wolf but so far it feels like were being spoon fed content for this season to accommodate the inexperienced and vocal crybabies.  

  Is ther going to be an actuall boss, the emissary so to speak or are competent players who have put the time and effort to reach a certain level of gameplay going to be swept in the gutter once again to cow tow to the majority of inexperienced players or the vocal minority that would rather complain than understand that not everyone should be able to do everything at every level?

Well I'm glad it comes with baby powder because it sounds like someone could use a change. 

That said, I'd be surprised if we don't get a boss along with at least two permanent infested units out of this round of Nightwave. 

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5 hours ago, (PS4)Ashagin said:

Kinda like how a lot of rpg's work where the enemies difficulty is based off a players level.  Unfortunately in warframe a players skill level is too hard to gauge because MR isnt really a level or indication of a players skill. 

one can negate this issue by simply letting the player decide how strong the enemies should be for them specifically

Edited by Gwyndolin-chan
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