Sarge_Tarmus Posted September 15, 2019 Share Posted September 15, 2019 Like I said in the title, there is still a lot of potential in some parts of Orb Vallis, which, when improved, would make this place more interesting. Some locations should serve other purpose, than just another cave/farming site. Deck 12 being a bossfight area was a great idea, but for other caves/buildings we need something other, to make them more unique. 1. Remember this door? For those who don't: This is some sealed Orokin door in the Orokin Dig Site cave. It looks really interesting, but we can't open or use it, it's just existing there, menacingly. My idea is to make it a portal to a, secret dimension/plane of existence/whatever, which would be a new, closed tileset (I kinda miss those, since Kuva Fortress came out). For example, it could be some old Orokin starbase/starship/outpost near Tau system, that was used during the Old War to send reinforcement through the portal on Venus. This tileset would be patrolled by Sentient units, and feature some already existing, as well as new mission types (new warframe or sentient weapons as rewards, maybe?). Can't say it would be a new endgame or something, but it would add much more depth to Orokin Dig Site. 2. Make Starport an actual starport. Vallis' Starport can be improved, too. It's design is really cool, but technically, it's just a big building with rooms and hangars, where you farm toroids. Fortunately enough, Empyrean can help it. Starport could be used as a place to hijack Corpus Railjacks and then fly away in them, just like on Tennocon 2018, when the expansion was supposed to be called "Codename: Railjack". Hijacking would include some hacking, bringing fuel cells and Ordiss stuff. Also, Starport could be used for squad link missions, like, for example sabotaging the control tower in order to disrupt/weaken Corpus ships near Venus. 3. Temple of Profit - another toroid farm site This idea won't be too creative/original. Instead of reworking the Sargeant from Phobos, make Anyo's assassination take place here, introducing some new mechanics (Anyo piloting some big mech?). 3 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted September 15, 2019 Share Posted September 15, 2019 The biggest issue with the open worlds is that there’s little to no interactivity with it. DE doing something with that Orokin door (as well as Unum tower in Cetus) would be awesome. And an expansion to the major buildings would also help sell that they’re actually there for a reason. 4 Link to comment Share on other sites More sharing options...
Kurokoz Posted September 15, 2019 Share Posted September 15, 2019 I'm pretty sure they're not done with the Orb Vallis yet. I think Emperyean will be involved, including the final Orb. 1 Link to comment Share on other sites More sharing options...
Genitive Posted September 15, 2019 Share Posted September 15, 2019 There should be more bounties cantered around various buildings and bases. Currently there is no point in capturing any site, it could be expanded to have more interactivity with the world and lore. 1 Link to comment Share on other sites More sharing options...
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