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[Content/Event/Mission Fan Concept] Colosseum: The Competitve PVEVP Event/Mission {Responding Devstream 131 Talk on Content}


FoxFX
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NEW ANOMALY SYSTEM : WARFRAME ANOMALIES

Another option for Anomalies can include players activating anomalies that are dependent on the specific Warframe a player brings to the mission. This would host the same restrictions including the duration/cooldown/Anomaly Point cost, and since no duplicates of the same anomaly can exist at the same time, it leaves room for a more flexible gameplay.

The Anomalies in this variation can even balance out the nuking Warframes from the non-nuking Warframes. For the time being, I will list up possible Anomalies a specific Warframe can inflict on their opposing team.

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FIRST WARFRAME ANOMALY BRAINSTORM:

 

Excalibur: Drops telegraphing Javelins at he opposing side dealing XXX IPS Damage.

Volt: Adds Electric Damage to opposing side's enemy attacks.

Mag: Creates temporary Magnetic Hazards at the opposing side

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WARFRAME ANOMALY BRAINSTORM:

 

Frost: Creates Ice Environmental Hazards on the opposing side's map

Ash: Adds Slash Damage to the opposing side's enemy attacks

Loki: Temporarily turns enemies of the opposing side invisible

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WARFRAME ANOMALY BRAINSTORM:

 

Banshee: Temporarily jams opposing team's maps

Trinity: Creates X healing pools rejuvenating enemies on the opposing team's map

Saryn: Creates Viral Clouds on the opposing team's map

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WARFRAME ANOMALY BRAINSTORM:

 

Atlas: Summons Rumblers on the opposing team's map

Equinox: Temporarily reduces amount of Health/Energy gained from collecting Orb on the opposing team's map

Valkyr: Temporarily increases the speed of melee-type enemies on the opposing team's map

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WARFRAME ANOMALY BRAINSTORM:

 

Baruuk: Creates temporary AOE zones that damage players if they attack with their Primary/Secondary/Melee in those areas

Chroma: Enemies on the opposing side gain a 5 second damage buff which triggers when they are hit. Lasts temporarily.

Gara: Enemies on the opposing sides gain two glass shields which oscillates around them protecting them from damage. Lasts temporarily.

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Garuda: Creates Blood Totems which heals enemies on the opposing side. Can be destroyed.

Gauss: Enemies on the opposing side pulse one Heat or Cold AOE from their bodies.

Grendel: Enemies on the opposing side gain Toxic Damage buff temporarily.

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