magusat999 Posted September 25, 2013 Posted September 25, 2013 Why remove the stats from helmets? It makes them less desirable, less useful and completely optional. Sure, there are some helmets that have stats people don't want or need (like reducing Rhino's already snail-paced speed) - but for every frame that has a "bad helmet" there is also some good ones. The reduction rate is usually 5% - that's not bad enough to warrant removing stats. Instead of doing something destructive, and making the helmets unnecessary, why not look at a constructive solution? Make the helmets either: A) On / off option to turn the bonus stats on or off. That would satisfy both the crowd that only wants cosmetics and the people who who liked the helmets the way they were. or B) Modded - put some mod slots on the helmets and place them in the group of mod based equipment? This would place more value on the helmets. People will have more incentive to play (grind for mods), and if the helmets are in the market more people will be interested in buying it because there are people who want the stat boost and others who just want the cosmetics. There wouldn't be a massive array of mods - just the ones pertaining to the helmet's stat boost. Dual mods that have the boost / reduction would work. Without the mod installed, the helmet would just be cosmetic. Doing either of these will be positive all around, people will buy stuff, making DE money - and people who want the stats as well as those who do not will be satisfied. Its much better than abandoning one group for another. I personally would rather have the option to apply stats than not, and having no stats puts the helmets in the category of the Syandana and Sentinel accessories - cute but not necessary. Certainly not worth my plat to buy just to have something to look at. I hope you will reconsider removing stats and come up with a more viable solution that will profit all sides.
Ced23Ric Posted September 25, 2013 Posted September 25, 2013 Here's a reason why: The selection is artificially limited because of unfavourable stats and/or stat combinations on the existing helmets.
JerichoFayne Posted September 25, 2013 Posted September 25, 2013 What I'd like to see is better options for stat mods on the helmets. I'd like it best of all if we had the ability to buy or build a helmet with a custom stat bonus selected from a list of possibilities.
psyanide Posted September 25, 2013 Posted September 25, 2013 (edited) Mod slots on helmets... I hadn't thought of it before but I think we've found the place where all those hitherto 'useless' mods can go! I am talking about Warm Coat, Intruder, Lightning Rod - the ones that are never used by even half serious people. Also - couldn't we just HAVE the stat change available to us once we buy/manufacture the helmet? As in, I craft the Vanguard Rhino Helmet, but I REALLY like the default helmet look, so, turn ON the desired stat adjustment while wearing the default skin. I 'earned' the effect but dislike the aesthetic. This gives everyone free reign over the best of both worlds! (the above was merely an example - I LOVE the Vanguard Helmet!) Edited September 25, 2013 by psyanide
Stinker Posted September 25, 2013 Posted September 25, 2013 (edited) I'm still partial to the separation, but keeping, the stats and helms. I'd love it if unlocking a helm also 'unlocked' it's stats for me to use on any other helm. Maybe not even limited to the warframe the helm belongs to. It'd make collecting helms that much more fun. This way, you wouldn't even have to attach stats to every helm and can be really selective about what stats you do introduce to the game. It would let you introduce that helm because you think it looks cool, not because players want more stats. Edited September 25, 2013 by Stinker
Maou Posted September 25, 2013 Posted September 25, 2013 just give us a toggle button to switch the effect to turn on or off the stats.
Valentine_Grim Posted September 25, 2013 Posted September 25, 2013 I support moddable helmets too. It would satisfy people, who were lobbying for more mod slots per Frame as well. And having stats untied from particular helmets rather seems as logic necessity. Good looks make a helmet desirable, but unfavored stats draw from it. It is somewhat self-struggling.
ss4chris Posted September 25, 2013 Posted September 25, 2013 Here's a reason why: The selection is artificially limited because of unfavourable stats and/or stat combinations on the existing helmets. it be better to adjust the stats to suit the warframe its best known for or have us the players choose the stats. not remove them entirely.
darksithis002 Posted September 25, 2013 Posted September 25, 2013 well, don't see the point of getting new helmets when i can use the ones i have that have stats on them already.
CubedOobleck Posted September 25, 2013 Posted September 25, 2013 What if the aura slot polarity could be determined by the helmet?
AlienOvermind Posted September 25, 2013 Posted September 25, 2013 Removing stats is completely good idea. It will lift restictions of "Looks vs Efficiency" and it will make warframes easier to balance. And Rhino will stop being almost as fast as Loki.
kissybear Posted September 25, 2013 Posted September 25, 2013 Would it not be possible to just have two of the same alt helm, one with and one without stats? I had assumed that was what was going to happen, allow one to choose whether or not he wanted stats or the look?
Vigilance Posted September 25, 2013 Posted September 25, 2013 I'm actually against a purchasable stat helm because you are now truly promoting "spend money to be stronger!". The helmets should be used to promoto different play styles, maybe instead of stat buffs, it should actually effect skills. Make one skill weaker, make another stronger, OR just make them work differently that makes the frame bring new things to the game entirely. This was how TF2 did it, the stat helmets were an idea inspired by TF2 (one of the devs said it himself), just please, no stat changes, we need actual gameplay change that is still fun. Like Saryns venom could change from a dot to a pool of acid that slows enemies on top of the pool. Something like that. You lose the damage but now you gained a technical ability.
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