SPEKTRE76 Posted September 20, 2019 Share Posted September 20, 2019 (edited) So, I have come up with a crude concept for an Archwing made for Nidus. I think this is the finishing touch for him. This may not be the final form, just a first concept. Specifications: Health: 400 (1000 at rank 30) Shield: 200 (800 at rank 30) Armor: 90 Energy: 250 (300 at rank 30) Flight Speed: 1.2 (UPDATED) Abilities: Cocoon: The Archwing cocoons the frame when an incoming missile is about to hit them or you just want to block bullets (held button ability with energy drain, rechargeable). Warp: Give a speed buff of 2.00 for 3 seconds (quick get away, 30sec cool down) Spore Missiles: Press 3 ability button to lock onto an airborne enemy (Dargyn, drop ships ect) enemy and click your fire button when ready. You can lock on to 2 enemies at lvl 20 and 3 at lvl 30on your frame. Lvl 10, 20, 30 = 2 volley, 3 volley, volley. Ravenous Larva Guided Bomb: drop a cursor guided bomb with a blast radius for ground targets of 10m at first. Unlocked at lvl 20 on Archwing. At LvL 30 on AW, blast radius is 20m. Drops a bomb with ravenous larva that eat everything like Piranha's. Lvl 1 - 40 enemies die instantly (3 second animation for the whole thing), lvl 41 - 80 lose 70% of health/shields, anything higher loses 40% of health/shields. Edited September 23, 2019 by SPEKTRE76 Update abilities. 1 Link to comment Share on other sites More sharing options...
Sc10n0fD4rksp0r3 Posted September 20, 2019 Share Posted September 20, 2019 So like a Jordas Golem that Tenno could use? Link to comment Share on other sites More sharing options...
SPEKTRE76 Posted September 20, 2019 Author Share Posted September 20, 2019 (edited) No, this is an Archwing System. I'll be making another concept later tonight along with the spore missiles. ****NOTE: The two 'Canards' the look like they are being extending appear that way when you come out off afterburner and hols 'S' to slow down. Edited September 20, 2019 by SPEKTRE76 Link to comment Share on other sites More sharing options...
SPEKTRE76 Posted September 23, 2019 Author Share Posted September 23, 2019 UPDATES: Abilities have been implemented in purple text. New renders coming soon, design is changing. Link to comment Share on other sites More sharing options...
0_The_F00l Posted September 26, 2019 Share Posted September 26, 2019 I like it, but the cocoon feels... Unnecessary, wouldn't some sort of iron skin like effect that boosts armor be more apt? Link to comment Share on other sites More sharing options...
SPEKTRE76 Posted September 26, 2019 Author Share Posted September 26, 2019 7 hours ago, 0_The_F00l said: I like it, but the cocoon feels... Unnecessary, wouldn't some sort of iron skin like effect that boosts armor be more apt? Possibly, I like that idea too. I just didn't want to copy the shield ability from the Odanata is all. But that 'Iron Skin' ability sounds good. We just have to make it sound infested. I drew up another sketch that I will be posting here soon. It's looks a little more aerodynamic. The Engineer in me was screaming at me when I drew the first one, LOL. I have another Archwing I am calling the 'Wraith'. It has a Cloaking ability and an EMP pulse ability with defensive Void cannons (think WWII 20mm guns) and a void Bomb (suck in everything within 10, 20, 30m respective to rank 10, 20, and 30. Link to comment Share on other sites More sharing options...
(XBOX)LZonut Posted September 27, 2019 Share Posted September 27, 2019 Design looks kinda sentient, but maybe that's just me. I would love for an infested archwing, but I could settle for a sentient one too. Link to comment Share on other sites More sharing options...
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