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Fogg

Sliding should trip similar to jumpkicking with increased friction

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Sliding into an enemy at high speed feels like it should knock enemies over, perhaps at a heavy friction penalty to stop you from moving, or maybe treat it similar to the jump kick and provide a knockdown.

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seeing as doing the same thing in the air doesn't slow you down, i don't see why it would when you're on the ground either if such a feature was introduced.

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