Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Orbiter Segment Upgrades!


Navarc
 Share

Recommended Posts

We have a lot of things we can interact with in our orbiter, but they all feel a little limited & could be improved. Maybe some of the improvements is too much to push on a new player as the game is already a bit overwhelming to start out on although that is being addressed in the future which is great. They're not necessary features but they would improve gameplay for those who are looking for these optional features.
My suggestion is to allow us to upgrade our segments. Whether it's MR locked, they're obtained from certain missions, bought from clan dojo I don't know which would work best but I think they should all be available readily to those who seek them. Some are more valuable than others, depending on what type of player you are but I want them all to have a utilitarian use - let me know if you have more you would like to add or change with my suggestions & we can talk about it.

nav_seg.png
Navigation Segment Search Upgrade

Allows the player to search for specific tags, assassination will highlight all zones & missions with an assassination mission available for example, but searching for "incomplete" will highlight all zones & missions that you haven't yet completed. You should also be able to search for resources, factions, specific mission names et cetera.
Why I feel it should be added: I feel like this one should be available early on because it'll help out newbies a lot & also the players who take a lot of breaks as they won't be retaining all this information the way active players do. Even for veterans if you're looking to do Nightmare missions & Spy missions for a nightwave imagine being able to just search for the tags "Nightmare" and "Spy" to see if there's any available to so you can effectively do both tasks at once!

foundry_seg.png
Foundry Segment Queue Upgrade

Several of the same blueprint can be queued one after another - warns that this will auto-claim all but the last item. All resources will be taken from your inventory to craft them, but if you interrupt it you will be returned the resources that it would cost the remaining amount of the item you're crafting.
Why I feel it should be added: There's a lot of tediousness in crafting 1-minute blueprints & it takes away from the core of the game, interrupting the fun you're having with pointless timers. The timer for failing a mastery rank test I completely understand. But 1 minute of conversion time to make your gems without letting you craft in bulk is just really bad. You can't even do it on the phone app while you're in a mission because it logs you out from your PC. I think it's the same for those of us who still have excess blueprints like Forma blueprints from the void key system - it'd be far better to just queue up 10 or so than to manually make time the hour it completes to pick it up & start a new one.

Foundry Segment Conversion Upgrade
 Allows you to convert non-prime blueprints into other blueprints for the same item. Warframes & landing crafts
Example: You have 28 Ivara Chassis BP, 48 Ivara Systems BP, 10 Ivara BPs but no Ivara Neuroptics BP.
1 Forma/Exilus + 3 Ivara Khora Chassis/Warframe BP/Systems = a single Ivara Neuroptics BP, perhaps with 12 or 24 hour crafting time to obtain your new BP?
Why I feel it should be added: In my experience as someone who has played since 2014, a majority of people prefer a steady amount of "minimal" time required to be able to get something over the casino-like odds meaning it's possible for you to spend months without getting the single specific part you need to continue crafting the WF. A majority of the time people will quit early on & see it as predatory rather than actually paying for the item they're unable to get. With this optional segment you will by extension be able to have that set "minimal time invested" to farm out a specific non-prime Warframe by converting excess parts into what you're missing. The players who save up platinum before a warframe is released to buy a platinum immediately on release will continue to do so with whatever benefits they come with (affinity boosters et cetera) & those who can't or won't will have something more steady to look forwards to.
TLDR: Most people prefer to have to kill 1000 enemies to earn a reward rather than kill enemies until you get the random 0,001% drop chance item.

Foundry Segment Up-link Upgrade @(XBOX)O37GEKKO
 This segment upgrade allows you to access foundry through the ESC menu in other hubs (not in mission) to craft things without having to return to orbiter. 

mod_segment.png
Mods Segment Transmutation Upgrade

Changes the transmutation button to take you to a new interface where you can select Gambling which is the current transmutation system or the new mode Experimenting which lets you combine specific type mods to narrow down what mod you'll get from transmutation.

    3 Rare nikana stances + 1 Common heavy blade stance
        Result:
        75% Nikana stance 25% Heavy blade stance 
        75% Rare stance 25% Common stance

    4 Rare auras
        Result:
        100% for a random rare aura

    2 Common companion mods + 1 Rare primary mod + 1 Uncommon secondary mod
        Result:
        50% Comapnion mod 25% Primary mod 25% Secondary mod
        25% Rare 25% Uncommon 50% Common

Why I feel it should be added: Same purpose as Foundry Segment Conversion Upgrade, using your own excess resources to obtain something that's otherwise quite a low chance. Though in this case the chance aspect is still there just massively reduced because mods can be traded unlike normal warframe components!

Mods Segment Riven Upgrade 
Lock down a single stat on a riven for 10,000 Kuva. Free to unlock.
Only the actual stat will be locked not numerical value, so if you get a mallus on the next roll the stat could be higher & if riven disposition changes for the weapon then the number changes on your riven despite the stat being locked. Want this to be clear. Only one can be locked - not all of them.
Why I feel it should be added: Allowing us to keep our old roll was a massive step in the right direction in the riven lottery, but allowing us to lock in a single preferred stat to forge the riven we want to settle with is going to help with a lot of burn out.

codex_seg.png
Codex Segment Link Upgrade

Codex Segment Link upgrade - Link anything in codex, enemies, objects, mission types & so on.
Why I feel it should be added: Fantastic resource for teaching new players.

void_relic_seg.png
Void Relic Refinement Segment Transmutation Upgrade

Transmute 4 of any relics into any relic currently in rotation, such as newly released primes or unvaulted relics.
Why I feel it should be added:This way we with thousands upon thousands of relics have another way than farming standing/missions to gather new relics.

syndicate_seg.png
Syndicate Segment ¿? Upgrade 

Unsure currently! Feel free to suggest things.

unknown.pngComms Segment Toggle Upgrade (Marketplace, Inbox)

Blocks these real advertisement pop-ups when you log in the game from appearing as more than a notification on the top-right because as of right now they just interrupt you when you've logged in forcing you to read about something that you may have no interest in, may be against for whatever reason or just can't afford.

Edited by Navarc
added: Comms Segment Toggle Upgrade & Foundry Segment Uplink Upgrade!
  • Like 4
Link to comment
Share on other sites

Syndicates are honestly too much of a separate thing from the Orbiter itself to really bother.

 

The Navigation upgrade is a must.

Queue for foundry would be nice.

Could be nice to transmute the blueprints, but kind of defeats the purpose of the grind. For the sake of crafting those ephemera though, it would be nice.

Could take or leave the rest. Don't really care.

Link to comment
Share on other sites

These are very good suggestions.. I'll try to respond to some that caught my eye 😄

Navigation : Definitely the most welcome change possible. A search function would be pretty amazing instead of asking in chat where something is or what not. Good QoL improvement without affecting gameplay.

Foundry : As much as it would be nice to have those changes, I don't think that will happen. Especially the multiple blueprints crafting at once. Rushing blueprints is one of the plat sinks in game that they need to gain money. I can understand that. And I dont really mind waiting for multiple crafting. Its not that bad. Fewer people would rush if they could queue things up when going on a weekend maybe or something like that. Or when you want 100 radian sentirum but dont wanna stand around waiting half and hour crafting them. If you could just queue up 30 sets of that bp and go do a mission and come back and claim them, it would reduce rushing behavior a fair bit.

As for the transmuting to another, I wouldn't want that. Warframe is essentially a looter shooter. Looting, or grinding for stuff is part of what keeps us busy over extended periods. Its part of the fun, the thrill of finally getting the piece you want after 8-10 runs. People would blaze through new warframes/weapons if transmuting were allowed. Atleast personally speaking I wouldn't want a change like that. Not to mention, people not wanting to grind/giving up on some part is another reason they sink plat to buy those warframes and get DE money. So that wouldn't work much in their favor really.

Mods : Another welcome change that should've existed from the start anyways. I never saw the point of taking a gamble and sink thousands of credits into a slot machine to get random mods. Atleast there could be some modifiers or a track to focus on as you suggested.

Riven : I have had the same idea of being able to lock down a stat on a riven for a large amount of kuva. It sounds nice, even to me, but I fear it might lead to perfect rivens, especially if you can do it multiple times. As in get 1 good stat, lock it down.. roll again, get another, lock it down, go on doing it for all 4 stats. If you could just lock down one stat for a riven and thats it, maybe it could be good.

Codex : Big thumbs up!

Void Relics : To be honest it doesnt even have to be current rotation or new relics. If we could merge like 10 lith relics into 1 meso, 10 meso into 1 neo, 10 neo into 1 axi, all random, I'd be happy enough. I have hundreds and hundreds of lith relics which I barely use, even to gather traces. Theyre just there, gathering dust.

Syndicates : Syndicate ability would be good maybe. Like a sigil for max rank that can be claimed which when used will give the warframe its being used on some kind of passive or a proc.. just like when you equip a syndicate augment on a weapon. Like bonus damage for steel meridian, bonus incoming heals for loka, bonus armor/hp/energy for arbiters maybe, stuff like that.. Just spitballing :')

 

 

Link to comment
Share on other sites

15 hours ago, (PS4)Tomplexthis said:

turn helminths area into a useable garden to grow plants, and other resources.

6 pots, plant a plant, and it will grow up to 2-6 of itself. takes maybe 30m - 1hour.

 

YAAAS! Space Ninja Harvest Moon with guns is an amazing concept and it'll allow to actually go in their without the #*!%ing zit. Seriously, that's the only small enough pls e for me to put my ball bit DE, let me at least go inside whenever I want!

Link to comment
Share on other sites

  • 2 weeks later...
On 2019-09-27 at 11:36 AM, xZeromusx said:

Syndicates are honestly too much of a separate thing from the Orbiter itself to really bother.

 

The Navigation upgrade is a must.

Queue for foundry would be nice.

Could be nice to transmute the blueprints, but kind of defeats the purpose of the grind. For the sake of crafting those ephemera though, it would be nice.

Could take or leave the rest. Don't really care.

The way I had pictured it in the past was making it all-encompassing but they recently made it so the syndicate segment does in fact have things like Simaris, Ostron & so on which is fantastic. So yeah, that's why I'm not sure what more could be added to improve it right now.

 

On 2019-09-27 at 1:42 PM, (PS4)Tomplexthis said:

turn helminths area into a useable garden to grow plants, and other resources.

6 pots, plant a plant, and it will grow up to 2-6 of itself. takes maybe 30m - 1hour.

 

They've already planned an overhaul for the Infirmary & alchemy of the Helminth room & it's not a segment so I don't really have any ideas on how to improve what's only conceptual & not shown off on devstreams yet.

Link to comment
Share on other sites

I like the sounds of these, it would help a lot to be able to be certain of getting something I'm aiming towards rather than have to rely on very slim odds of getting what I need. When I'm in situations where I only have about an hour to play per day by average, I don't even consider Warframe because of how much time I'd have to sink into it and still never be guaranteed to make any progress towards my goals. Not everyone has a surplus of time to spend on Warframe, and being able to work towards something cumulatively makes it feel a lot more worthwhile to invest that time at all into it.

Link to comment
Share on other sites

I'd be 100% on board for the Navigation Segment Search Upgrade- I've been playing on and off for a few years and I STILL have no clue where specific mission types are on each planet and it would be so much easier if I could just search the mission type I'm looking for instead of going from planet to planet searching each node individually till I find what I am looking for & with newer mission types being added it just adds to the annoyance of slowly looking when it could be a quick search & click away, I feel anyway.

  • Like 1
Link to comment
Share on other sites

  • 1 month later...
1 hour ago, Saoirse said:

Ooh, I really hope they do add upgrades now, why else leave empty slots like that?

Yeah I can't imagine what else those modules would be for, but in any case I look forwards to further upgrading the segments

Link to comment
Share on other sites

  • 1 year later...

the idea of making a quality of life improvement into ingame content is complete madness and i approve entirely.

I had the idea about a week ago for a "foundry uplink" to be added to cetus/fortuna/necralisk that would allow players to craft without going back to the orbiter...

there's my input

Edited by (XBOX)O37GEKKO
  • Like 2
Link to comment
Share on other sites

  • 2 months later...
On 2021-09-26 at 2:01 PM, ThompFox15 said:

Hello, I know it's late. But how you open the placeholder??? Thank you

so sorry I missed both these comments when you posted them! i believe it was a visual error on DEs part as no segment was added to ever fill these empty slots that were suddenly exposed. perhaps there is something planned but it certainly did not come out at the time they were visible. they are now closed again.

On 2021-09-27 at 8:44 PM, (XBOX)O37GEKKO said:

the idea of making a quality of life improvement into ingame content is complete madness and i approve entirely.

I had the idea about a week ago for a "foundry uplink" to be added to cetus/fortuna/necralisk that would allow players to craft without going back to the orbiter...

there's my input

that's exactly what I was expecting the warframe companion app to be on phones, but unfortunately logging onto those will disconnect you from your warframe session on any console you're on which is really counter-intuitive - i really like your idea though being able to command ordis to craft something through ESC Menu should definitely be added I'll write it down as your suggestion

Edited by Navarc
Link to comment
Share on other sites

On 2019-09-27 at 7:25 PM, Navarc said:

Blocks these real advertisement pop-ups when you log in the game from appearing as more than a notification on the top-right because as of right now they just interrupt you when you've logged in forcing you to read about something that you may have no interest in, may be against for whatever reason or just can't afford.

yeah i dont want to see twitch offers at all in market or my inbox tbh

  • Like 1
Link to comment
Share on other sites

On 2021-12-08 at 9:04 AM, Navarc said:

i really like your idea though being able to command ordis to craft something through ESC Menu

i meant an actual terminal in the social areas of open world locations that provide a real-time uplink to your orbiters foundry... so you could farm resources, check progress and initialize builds... without going back to your ship... 

Link to comment
Share on other sites

On 2021-12-16 at 6:02 AM, (XBOX)O37GEKKO said:

yeah i dont want to see twitch offers at all in market or my inbox tbh

yeah i mean events, in-game timed missions make sense but straight up ads is really just not good in any way, whether it's immersion, flow of gameplay, easy access to the GUI, it's just interrupting in every way so being allowed to turn it off by some means would be brilliant I feel

Link to comment
Share on other sites

On 2021-12-21 at 4:50 PM, Navarc said:

straight up ads is really just not good in any way

i just feel like if you're actually subscribed to twitch, that you should get the inbox notifications...

and having the verve/twitch promos in the market without twitch would be fine...

but logging in to "you can get this verve skin if you get twitch" is just shameless cross promotion and honestly fkn annoying.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...