Sohaya- Posted September 27, 2019 Share Posted September 27, 2019 (edited) https://forums.warframe.com/topic/1130791-hosts-will-now-do-less-damage-than-clients-with-breach-surge-at-least/?tab=comments#comment-11056462 more detailed info on host/client damage discrepancy with breach surge and zenistar. Additionally eidolon shields have reduced, if not removed, damage reduction resulting in very fast shield takedowns (again, eidolon oneshots) haven’t done extensive testing though. I can’t strikethrough text because I’m on mobile but this was never the case apparently Also for some hosts ingame timer is broken, and can invite players to broken games resulting in infinite eidolon chaining being possible, fissure missions randomly breaking (no reactant icons), randomly resetting invasion progress, and the infamous issue of ciphers/other items going way past their designated build times. (The last one has been done to death and back by others so I won’t beat a dead horse here) Finally there’s this Edit: it seems that ever since Saint of Altra enemies have had their detection radius doubled or tripled, and it’s made stealth pretty darn hard. As it’s not in the patch notes I believe it’s a bug. Edited September 29, 2019 by RWBY-WhiteRose Link to comment Share on other sites More sharing options...
swinginman Posted September 27, 2019 Share Posted September 27, 2019 😐 Link to comment Share on other sites More sharing options...
WorstPlayer Posted September 27, 2019 Share Posted September 27, 2019 16 minutes ago, RWBY-WhiteRose said: Additionally eidolon shields have reduced, if not removed, damage reduction resulting in very fast shield takedowns wrong Link to comment Share on other sites More sharing options...
Sohaya- Posted September 27, 2019 Author Share Posted September 27, 2019 6 minutes ago, LuXXF said: wrong Okay I was hearing mixed stuff on this If it was never there, good. Link to comment Share on other sites More sharing options...
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