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Faster simulacrum access


(NSW)Mystc
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Right now, it takes a lot of steps to get to the simulacrum:

Finding a relay in navigation

Loadding

Skipping 2 entrance cutscenes

Openning the menu to fast travel to simaris

Walking to and interacting with the simulacrum access point

More loadding

 

This takes quite a bit of time (particularly on switch with the loadding times being a bit long at times), possibly discouraging several players from botherring with it. There is a very simple solution to it though: if the player has the simulacrum access key, an icon on their arsenal page appears that takes them to the simulacrum when selected. With this in place, getting to the simulacrum takes a lot less time. It's just a small bit of quality of life that'll help those players that are looking to test builds out in a controlled setting first, or more easily show stuff of to others.

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11 minutes ago, (NSW)Mystc said:

There is a very simple solution to it though: if the player has the simulacrum access key, an icon on their arsenal page appears that takes them to the simulacrum when selected.

DE has already said no to this. Apparently there would be virtually no point visiting relays at all if this change was made. So DE want us to keep doing it as is.

  • I agree that this change should be made.
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Yeah their reasoning for not adding this much requested QoL is pretty stupid as well, if relays won't be used if access to the simulacrum was put elsewhere then they need to give them actual damn reasons to visit like adding more activities and shops and stuff, also make each relay hold one syndicate each so we won't use one relay to visit them all, would make more sense lore wise as well

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21 minutes ago, (PS4)OriginalEquinox said:

Yeah their reasoning for not adding this much requested QoL is pretty stupid as well, if relays won't be used if access to the simulacrum was put elsewhere then they need to give them actual damn reasons to visit like adding more activities and shops and stuff, also make each relay hold one syndicate each so we won't use one relay to visit them all, would make more sense lore wise as well

The problem with that is all platforms do not have access to all relays. Not all planets have relays either so DE would either have to rebuild some relays or add new ones in. But then what happens if a relay gets destroyed again? Also, accessing the Simulator straight from our orbiter would make no sense as it is controlled by Simaris. Maybe having to buy some kind of decoration from Simaris to gain orbiter access would be better, that way it doesn't feel like anyone could just hack into Simaris.

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@(NSW)MystcThere is a much faster way to acces simulacrum :

- In your orbiter, go to the syndicate menu situated on the left side of the navigation menu.

- Go to the " Miscellaneous " tab and select Cephalon Simaris syndicate.

- Select " Visit Cephalon Simaris " in the upper left of your screen.

You will be directly teleported into a relay in front of Cephalon Simaris, you just have to go left and access Simulacrum.

 

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The fact that DE chose not to do this for the lame excuse that it would defeat the purpose of Relays should signal to them that Relays either need to be improved so they're not worthless or else removed entirely. But oh, wouldn't they go the more annoying route...

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