Lead_Codpiece Posted September 30, 2019 Share Posted September 30, 2019 I think all of us would agree that Wisp’s movement during ADS, melee, heavy weapons kinda doesn’t fit her style. So as suggestion mb add her glowing energy feet or something? Link to comment Share on other sites More sharing options...
Gryban Posted September 30, 2019 Share Posted September 30, 2019 I think she is good as she is 2 Link to comment Share on other sites More sharing options...
Podge Posted September 30, 2019 Share Posted September 30, 2019 1 hour ago, Gryban said: I think she is good as she is she starts walking around on stumps as soon as you pull your sword out, so no not really? they need to change it so that her lower body keeps doing her own animations even when her upper body is doing the melee idle. 1 Link to comment Share on other sites More sharing options...
Gaxxian Posted September 30, 2019 Share Posted September 30, 2019 I can understand that making lots and lots of animations for all the stances its too much work. The problem is... Why in her idle/walking/running animation with melee she dont use her normal animations? Its very annoying 😞 Link to comment Share on other sites More sharing options...
(XBOX)Knight Raime Posted September 30, 2019 Share Posted September 30, 2019 6 hours ago, Podge said: she starts walking around on stumps as soon as you pull your sword out, so no not really? they need to change it so that her lower body keeps doing her own animations even when her upper body is doing the melee idle. Bro. Have you SEEN half of the feet in the game for warframes? Walking on most of them isn't possible. 1 Link to comment Share on other sites More sharing options...
TheKazz91 Posted September 30, 2019 Share Posted September 30, 2019 So rigging and animation is very time intensive. More than likely wisp was an experiment just to see if they could do it. Most games have trouble with contextualized animation sets the fact that wisp has her own run, roll, fall, and jump animations is already impressive ask them to have her own unique animation set for every stance mod is a too much work it would take hundreds big not thousands of hour of Dev time to make that happen and unless you want very janky animations that would make a contortionist cringe it's not advisable to copy the upper body animations of one set and the lower body animations of anther and copy pasta them together. Might work well if they were making the next exorcist movie but I'mma take a hard pass on that in Warframe. 1 hour ago, (XB1)Knight Raime said: Bro. Have you SEEN half of the feet in the game for warframes? Walking on most of them isn't possible. Also this ^ go check out the Atlas deluxe skin for me. Link to comment Share on other sites More sharing options...
Arcira Posted September 30, 2019 Share Posted September 30, 2019 (edited) Her movement is actually one of my favourite aspects of her because it looks and feels good nothing like the ridiculous ballerina movement animation at high speed (the very reason I dislike volt that much). That´s why I hope melee 3.0 will include some changes in terms of melee animations not just for Wisp but for custom movement of future warframes as well. When I play her I try to avoid aiming or melee as much as possible because it breaks the immersion and just looks ugly. Edited September 30, 2019 by Arcira 1 Link to comment Share on other sites More sharing options...
Podge Posted October 1, 2019 Share Posted October 1, 2019 20 hours ago, (XB1)Knight Raime said: Bro. Have you SEEN half of the feet in the game for warframes? Walking on most of them isn't possible. you have a point, but also those at least touch the ground. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now