NightmareT12 Posted October 2, 2019 Share Posted October 2, 2019 (edited) Already tweeted about this, but not there's a bit more detail. Just like other recent releases (mainly, Wukong Prime), the emissive map looks pixelated when upclose and the tint mask on certain areas -- it's basically as if the texture wasn't loading completely, if that makes sense. Most of it seems mainly fine though. Mainly the areas affected are the abdominal area: Notice the gold looking "low res" And also the emissive maps, which you can see a bit above and as well below: Hope you guys can tweak this. Thanks for your time! Edited October 2, 2019 by NightmareT12 Link to comment Share on other sites More sharing options...
Dragazer Posted October 2, 2019 Share Posted October 2, 2019 (edited) yup Chroma Prime has similar issues as well regarding the low res gold textures, and in other areas Edited October 2, 2019 by Dragazer Link to comment Share on other sites More sharing options...
NightmareT12 Posted October 2, 2019 Author Share Posted October 2, 2019 6 hours ago, Dragazer said: yup Chroma Prime has similar issues as well regarding the low res gold textures, and in other areas Yes, in fact if you take a quick look anything after Limbo has similar issues for some reason, except Mesa since she was tweaked. I keep defending they should go a bit easier on compression and such if that's the case. Emissives are new though, and I was surprised to see Wukong had them too -- I was under the impression that, since they were working under the new system, they would look nicer and sharper. Alas, not the case. I should check non Primes too for values and emissive look, as I'm noticing a trend with using a single value and secondary black. Link to comment Share on other sites More sharing options...
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