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[DE]Rebecca

COMING SOON: Devstream #131!

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Hey there o/

1. Any thoughts about moving Sorties to a token system, like Nightwave's Creds or Arbitrations' Vitus Essence?

2. Do you have any plans for improved squad control, like preference options for hosting (always host/never host) or vote kicking?

3. Any plans for more control over appearance and cosmetics, like XYZ adjustment of armor pieces, mirroring asymmetrical armor or syandana, hiding quivers, etc.?

4. Would it be feasible to allow us to preview every cosmetic (including TennoGen) in the Simulacrum, or a separate Dressing Room, to check for any possible clipping issues and properly demo cosmetics before committing to a purchase?

5. Will we ever get a (possibly plat-bought) method to get rid of the Helminth Cyst before the one week is up?

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Posted (edited)

Any news on pet AI update? It was mentioned several devstreams ago that the crew would look into their rework. Is this another case of "Zephyr deluxe"?

Not going to bother asking the obvious "Empyrean when?  New War when? Hentaiframe when?" that, I hope, will be answered this Friday. GG TC

Edited by Olphalarepth
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Any chance we'll see some sort of material customization - as in choosing different types of texture materials for each color channel across all your cosmetics - anytime soon in the game?

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Posted (edited)

Please respond to this:

Also can we have more loadout slots?

 

Edited by x_xGamerx_x
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Posted (edited)

1.Are we ever going to get custom primary and secondary weapon positioning like Melee currently has?

2. Can we get the option to add sugatras to primary and secondary weapons?

3. Any update on the Proto weapon skins that we saw a long time ago?

4. Several skins and armor sets have mismatched color channels. Do you guys plan on doing a review for this to at least make the metallic slots consistent or give us the option to color individual armor pieces and helmets separately?

5. Please let us use Excal Prime's helmet/skin on Excal Umbra?

6. Updates on Melee 3.0?

7. Can we please get more loadout, appearance and mod layout slots?

8. When are the changes to pets coming to remove stasis? It is still a big hindered to using them.

9. Can you please stop disabling certain face gear when using certain head gear on operators? From what I have seen people were way less concerned with the clipping than their ability to customize their operators.

10. Any chance we will get the option to swap out exalted weapon models for their standard/prime/umbra appearances.

11. Is the loadout UI going to be overhauled to show everything that should be loadout specific(Archwings, their weapons, archwing guns for ground combat, operator arcanes and amps?

Edited by xRufus7x
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Tomorrow is the seven month anniversary of the release of Melee 2.9 -- can we please have some specific, tangible details about what changes are being considered? And how much longer will we be waiting for the necessary fixes to this basic gameplay element?

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Obligatory request for an in-depth response to the community's problems with the handling of the Arbitration changes. 

 

You knew someone would ask, so I'm not going to go on a long spiel.

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Can you talk about plans with the Leverian? I REALLY love it as a lore outlet to still give us something cool and interesting without the huge development time of quests like Octavia's Anthem, and I'd love to see it added to every Warframe and Prime Warframe. It's a nice little focus on the Warframe itself, things relating to it, and nothing else.

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Previously it was stated that in the big Orbiter update, all decorations should be fine. But myself and others still have concerns about items becoming lost or misplaced.

Has the plan for moving decorations over changed at all?

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Do you have any plans to bring older deluxe skins (for example Nova Asuri, Valkyr Gersemi) up to date in the near future?

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Hey Rebecca, remember this?

When is Primed Chamber coming back? It's been over 5 years since it was obtainable for the masses.

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Hey DE,

with talk about sustainable PvE content and endgame having become more frequent recently again, have you also had conversations finding solutions for the big question of "what to do once you have every reward"?

What I'm specifically referring to is reinforcing the game's foundation with a set of mechanics that let players feel like they're playtime is affecting something without relying on gear, mods or other stat increasing rewards?

Secondly, can you confirm or deny that the Duviri Paradox will force Operators to age irrevaersibly, or if as the name of the quest imples, 'something else' happens.

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Posted (edited)

What kind of data determines which Warframes need reworks? Is there a specific enemy level for sufficiency? Game mode effectiveness? etc.

Edited by Voltage
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Simple question: It's been 3 months since TennoCon: How's everything going and how has everything been evolving?

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Posted (edited)

Hey,
in recent Devstreams you have said that you noticed the whole challenge/endgame discussion and are thinking about ways to provide higher level content.
I really appreciate that and i want to make a suggestion and ask how likely it is that we will see something like this.

 

Zitat

 

  High-lvl-Fissure Missions:
On top of the regular fissure missions, there could be always one "Elite"-Fissure Mission of each type active:

Lith starting at lvl 60
Meso starting at lvl 70
Neo starting at lvl 80
Axi starting at lvl 90

only the following endless-gamemodes: survival, defense, interception, excavation
always 1 of each type active, meaning if the lith mission is survival, none of the other ones can be survival

The only bonus you get could be that the multipliers for affinity/credits etc already start at 25% for example.
This wouldnt be gamebreaking i guess, but still an incentive to play those missions over the other ones (i dont need an incentive, but others might ask for it)

This system would bring a few benefits besides providing high-level-content for people that are asking for that kind of content:

  • probably really easy to implement since everything is already in the game
  • every player will always have atleast 1 mission of his favourite gamemode available
  • there will be high level missions for lith and meso aswell

This might be interesting because i personally am bored by playing against level 10-20 enemies,
but if i want to open lith or meso relics i have to do it, which often means i dont do it at all.

And it will solve another "problem", namely that the completly random selection of missions often produces scenarios where we might have 6 missions to chose from, but the distribution is something like: capture,capture,spy,spy,sabotage,sabotage, and on top of that both sabotages can be axi.

 

 

A more complex idea would be a Nemesis-Starchart which could provide basically endless progression for each player.

 

Zitat

  Nemesis Starchart:

  • on certain missions on every planet, the player has the option to play the mission in Nemesis-Mode
  • whenever you finish a mission succesfully, your progress gets saved (progress=enemy level)
  • the next time you play it in Nemesis Mode again, you will start where you have stopped the last time
  • your profile shows your average Nemesis-lvl in different categories like Planet/Missiontype/etc (this could be expanded to Clans aswell for a Clan-Leaderboard)
  • this will hopefully give the players both a reason and the option to push themselves as far as they want to while having a steady progression in game

 

The Missions:

At first i was thinking about adding this on each Mission on the Starchart, but my conclusion was that this is too much and too complicated.

Besides that, in many gamemodes the enemy lvl doesnt really makes a difference, so i think focussing on these 3 would be the best:

  • Survival
  • Defense
  • Exterminate
  • on every planet, each of those Missions is available in Nemesis-Mode

Considering the 2 endless-gamemodes a huge benefit for everyone who wants to fight higher-lvl enemies is that he can do that without having to fight the low-lvl enemies for a long time before he gets to the desired lvl. This has been a recurring request for a long time anyway.

Considering the Exterminate, i picked this gamemode because i think it would be cool to also have a quicker mission in the mix aswell. It could serve the purpose of testing your gear and modding before going into the endless modes for example besides providing some quick fun of course.

 

The Matchmaking:

I was debating for myself whether this Nemesis-Mode should be Solo-Only or with Matchmaking.

In the end, i didnt want to forbid matchmaking because people could "leech" the nemesis-lvl ; this is something that is probably the most fun with friends/clanmates etc.

  • you can play Solo and in premade groups
  • if you play in a party, the Game will take the Nemesis-lvl of the player who has the lowest at that moment
  • (this way, you cannot simply start a group with someone who has a high Nemesis-lvl to instantly go from 10-500 for example)
  • i dont know if public matchmaking should be an option or if its restricted to invite only, but if its possible the same rule applies
  • Bonus: If a fissure-Mission takes place on a Mission on the Starchart that provides the Nemesis-Mode, you can play it aswell

 

The Rewards:

This will be a hot topic and i fear that the whole discussion might focus on this part, but i still think i have to say a few words because otherwise the 1st question would be "but what about rewards?" 😁 So what are rewards that make sure players feel rewarded but dont give other players the feeling that they have to play something they dont want to?

  • 1st rule: nothing essential that a player will need at any point in the game
  • 2nd rule: no scaling rewards - you dont get more ressources if you play on a higher lvl

Besides a spot on Leaderboards (for single players and clans) and your statistics in the profile, i am thinking of Milestones:

  • to reach Milestones, we have to increase our overall average Nemesis-lvl (calculated from all available Missions)
  • huge Milestones happen every 100 levels
  • these will provide a custom glyph and emblem
  • small Milestones happen every 50 levels between the huge ones
  • they can offer one time rewards like a Riven-Pack, Kuva/endo/credits, basically the stuff you can get from Sorties but a little more of it
  • the small Milestones could be also available for each Planet (Nemesis-lvl calculated only from the missions on a planet)

 

Additional thoughts:

Of course there could be a lot more to this, but i think for the start its good to keep it simple.

Anyway, some things that came to mind were:

  • failing missions will decrease your Nemesis-lvl again (you cannot farm the rewards this way of course^^)
  • just our 4 (or 6 with arcanes) revives, no bleedout timer (but no stupid Arbitration mechanics aswell 😄)
  • certain bosses spawning in the missions when you are on your way to the next Milestone
  • certain conditions (like in Sorties) when you are on your way to the next Milestone
  • weird stuff like a "all enemies are Noxes exterminate" on your way to your next Milestone

 

Edited by DreisterDino
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Posted (edited)

1)
Operators. Nice eye textures. Awful skin textures.The lipstick is pixellated as all heck. Speaking of eyes,  any chance of a heterochromia option being added?
Weeby I know, but still.
kqzqchZ.jpg

1b)
A while back, Operator cosmetics (at least this specific one) were 'bugged' and looked more like shades than glasses. Personally I think this made my girl look a lot cooler, and would like to see it return as a customisation option.
VHiVEHg.jpg?1

2)
Now that Umbra has a 'Prime Toggle', could we also allow Umbra and Excalibur Prime to share cosmetics?

661QOQ0.png

3) More appearances from our good friend, the Man In The Wall.

I had ideas. Let them appear as a daily login NPC, maybe. Or, let's say we're modding a warframe or weapon in the armoury. Why not have Wally appear in the background for a few seconds as a blink-and-you-miss-it sort of easter egg?
Or something that invokes this kind of feeling?
WBeiBlS.gif

 

5) New for Devstream 126, this question:
Are there any secrets in Warframe that nobody has yet discovered? Secret rooms, easter eggs, things of that ilk?

6) New for Devstream 129, this question:
What if, upon crafting a weapon, we could place a version as an Orbiter decoration? edit: Not just weapons, why not any resource? Placeable ayatan stars, or Plains/Vallis gems? Mods?

Edited by LoopStricken
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When will we get the eso reward revisit? Or in general an ephemera drop revisit?

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