MPonder Posted October 2, 2019 Share Posted October 2, 2019 Just put any holstering speed mod (speed holster, Synth reflex, Vigorous Swap) on him and other warframes and compare. Link to comment Share on other sites More sharing options...
Hyro1 Posted October 3, 2019 Share Posted October 3, 2019 thats prob cause he isnt affected by the stagger from arch guns Link to comment Share on other sites More sharing options...
(XBOX)ShadowBlood89 Posted October 3, 2019 Share Posted October 3, 2019 Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. Atlas remains susceptible to knockdown while in the air. Certain attacks like Fire Blast can push back Atlas, regardless of knockdown. This immunity applies to obstacles and traps capable of knockdown, such as Corpus Laser Barriers. Atlas can also fire powerful Arch-guns such as Corvas, Velocitus and Larkspur without their recoil forces causing him to stop moving, even in the air. Link to comment Share on other sites More sharing options...
0_The_F00l Posted October 3, 2019 Share Posted October 3, 2019 It's due to his passive. And add the new arcane that boosts armor on archgun equip and you got a fun little setup. Link to comment Share on other sites More sharing options...
MPonder Posted October 3, 2019 Author Share Posted October 3, 2019 I know it is about his passive, just putting a not so usefull info here. But you need also a holstering mod, which I was using vigorous swap, because it is a good mod, all you need to do is tap F key 2 times fast and it is a 165 bonus damage for your weapon. Think you can equip/unequip the arch-gun like 3 times while other frames just one. Link to comment Share on other sites More sharing options...
Duality52 Posted October 3, 2019 Share Posted October 3, 2019 11 hours ago, Hyro1 said: thats prob cause he isnt affected by the stagger from arch guns As well as Zephyr too. She ignores the stagger animations as well. Link to comment Share on other sites More sharing options...
Hyro1 Posted October 3, 2019 Share Posted October 3, 2019 1 hour ago, Duality52 said: As well as Zephyr too. She ignores the stagger animations as well. That sound more like a bug since Zephyr doesn't really have anything to counter stagger, other than mods of course Link to comment Share on other sites More sharing options...
Corvid Posted October 3, 2019 Share Posted October 3, 2019 45 minutes ago, Hyro1 said: That sound more like a bug since Zephyr doesn't really have anything to counter stagger, other than mods of course Might be something related coding wise to her passive. Link to comment Share on other sites More sharing options...
Hyro1 Posted October 3, 2019 Share Posted October 3, 2019 9 minutes ago, Corvid said: Might be something related coding wise to her passive. Her passive only makes her lighter, that would make her less resistance to staggers, not more, regardless this definitely sounds like a bug Link to comment Share on other sites More sharing options...
Corvid Posted October 3, 2019 Share Posted October 3, 2019 1 minute ago, Hyro1 said: Her passive only makes her lighter, that would make her less resistance to staggers, not more, regardless this definitely sounds like a bug Never know how things are going to tie together in the code. Either way it's been consistent since the Arch Gun Deployer was added, so if it was going to be fixed I imagine it would have been by now. Link to comment Share on other sites More sharing options...
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