Jump to content
Sign in to follow this  
MPonder

Atlas arch-gun equip is fast

Recommended Posts

Just put any holstering speed mod (speed holster, Synth reflex, Vigorous Swap) on him and other warframes and compare.

Share this post


Link to post
Share on other sites

thats prob cause he isnt affected by the stagger from arch guns

  • Applause 1
  • Upvote 5

Share this post


Link to post
Share on other sites

Strong as the mountain, Atlas is immune to knockdown effects while in contact with the ground. 

  • Atlas remains susceptible to knockdown while in the air. 
  • Certain attacks like Fire Blast can push back Atlas, regardless of knockdown.
  • This immunity applies to obstacles and traps capable of knockdown, such as Corpus Laser Barriers.

Atlas can also fire powerful Arch-guns such as ArchLaunchGrenade Corvas, ArchRailgun Velocitus and Larkspur Larkspur without their recoil forces causing him to stop moving, even in the air.

  • Applause 1
  • Upvote 1

Share this post


Link to post
Share on other sites

It's due to his passive. 

And add the new arcane that boosts armor on archgun equip and you got a fun little setup. 

Share this post


Link to post
Share on other sites

I know it is about his passive, just putting a not so usefull info here. But you need also a holstering mod, which I was using vigorous swap, because it is a good mod, all you need to do is tap F key 2 times fast and it is a 165 bonus damage for your weapon.
 

Think you can equip/unequip the arch-gun like 3 times while other frames just one.

Share this post


Link to post
Share on other sites
11 hours ago, Hyro1 said:

thats prob cause he isnt affected by the stagger from arch guns

As well as Zephyr too. She ignores the stagger animations as well.

Share this post


Link to post
Share on other sites
1 hour ago, Duality52 said:

As well as Zephyr too. She ignores the stagger animations as well.

That sound more like a bug since Zephyr doesn't really have anything to counter stagger, other than mods of course

Share this post


Link to post
Share on other sites
45 minutes ago, Hyro1 said:

That sound more like a bug since Zephyr doesn't really have anything to counter stagger, other than mods of course

Might be something related coding wise to her passive.

Share this post


Link to post
Share on other sites
9 minutes ago, Corvid said:

Might be something related coding wise to her passive.

Her passive only makes her lighter, that would make her less resistance to staggers, not more, regardless this definitely sounds like a bug

Share this post


Link to post
Share on other sites
1 minute ago, Hyro1 said:

Her passive only makes her lighter, that would make her less resistance to staggers, not more, regardless this definitely sounds like a bug

Never know how things are going to tie together in the code. Either way it's been consistent since the Arch Gun Deployer was added, so if it was going to be fixed I imagine it would have been by now.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...