Hawkstormz Posted October 3, 2019 Share Posted October 3, 2019 So on the tekko prime you see like spectral blade wip things when you swing yet they dont seem to do anything so I think it would be cool to have a fist weapon that extends blades to fix its range problem and maybe have them do 1/2 dmg of the actual fists or something but full dmg would be awesome to just dont want the tekko prime to out class all other fists Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted October 4, 2019 Share Posted October 4, 2019 Well considering that all the other fist weapons are MR fodder. Asking for tekko prime to not outclass them is kind of an impossible request. Link to comment Share on other sites More sharing options...
Nichivo Posted October 5, 2019 Share Posted October 5, 2019 I just wish hitting a mob adjacent to you, with a skiajati did not require primed reach. Melee weapon range is bad, on more than just fist weapons. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 6, 2019 Share Posted October 6, 2019 On 2019-10-03 at 4:49 PM, Hawkstormz said: to just dont want the tekko prime to out class all other fists HAHAHA Link to comment Share on other sites More sharing options...
(XBOX)Rez090 Posted October 7, 2019 Share Posted October 7, 2019 On 2019-10-03 at 4:49 PM, Hawkstormz said: So on the tekko prime you see like spectral blade wip things when you swing yet they dont seem to do anything so I think it would be cool to have a fist weapon that extends blades to fix its range problem and maybe have them do 1/2 dmg of the actual fists or something but full dmg would be awesome to just dont want the tekko prime to out class all other fists Those spectral blades do actually "do something." Jeez, any yt video about them could tell you that. Link to comment Share on other sites More sharing options...
Hawkstormz Posted October 7, 2019 Author Share Posted October 7, 2019 16 hours ago, (XB1)Rez090 said: Those spectral blades do actually "do something." Jeez, any yt video about them could tell you that. actually they dont ive looked at yt vids my dude Link to comment Share on other sites More sharing options...
(PSN)Black-Cat-Jinx Posted October 7, 2019 Share Posted October 7, 2019 The problem with fisting the enemies is the lack of attack magnetism. Mostly you just stand there swatting at flies. The fundamental issue with short range weapons is that you are more likely than not to just be out of range so not doing damage to targets while they watch you pose and shoot at you. If melee 3.0 doesn't have attack magnetism for short range weapons the meta will stay broken. Link to comment Share on other sites More sharing options...
vaarnaaarne Posted October 8, 2019 Share Posted October 8, 2019 IMO attack magnetism wouldn't really be comparable to the simpler solution of simply establishing a minimum range that all melee weapons will have that isn't garbage (1.5-2m or so, without giving a single damn about "physical contact" because that doesn't work for Warframe), and then changing +Range mods for melee to be a flat bonus instead of a % bonus. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now