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Enemies unable to leave spawn rooms after host migration (xini)


HypoTherm
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Xini interception was started and several nodes captured as part of the first round (3 players on map). The host then migrated and two further players joined the game.

After the migration the enemies refused to leave their spawn rooms during the interception phase (percentage ticking up to 100). The doors appeared to be closed, blocking their progress. They only left the room once the "clear remaining enemies" phase was started.

This cycle repeated. It was a very quiet interception mission for 4 rounds.

 

HNcbekt.jpg

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