Goodjod Posted October 9, 2019 Share Posted October 9, 2019 疑似在新版更新的到來有很棒的遊戲體驗,對於我們老玩家發現攻擊模式有了更動是很棒的,但也希望某些有趣的攻擊模式不希望被移除,例如我個人發現 拳套類以前更新中一直無改變的,戰甲手持主武器或副武器狀態使用 E 來做連續普通拳擊這點非常好玩有趣,期望能做保留,雖然新版的直接套用成架式攻擊模式但也不是很順暢的使用心得。 這是2年前的某玩家紀錄影片: https://youtu.be/gMlelA12ass Suspected that there is a great gaming experience in the arrival of the new version of the update, it is great for our old players to find that the attack mode has changed, but also hope that some interesting attack modes do not want to be removed, for example, I personally found The glove has not changed in the previous update. The armor holds the main weapon or the secondary weapon. It is very fun and fun to use E to make continuous ordinary boxing. It is expected to be reserved, although the new version directly applies the framed attack mode. Not very smooth use of experience. This is a player record movie 2 years ago: https://youtu.be/gMlelA12ass 疑似在新版更新的到來有很棒的遊戲體驗,對於我們老玩家發現攻擊模式有了更動是很棒的,但也希望某些有趣的攻擊模式不希望被移除,例如我個人發現 拳套類以前更新中一直無改變的,戰甲手持主武器或副武器狀態使用 E 來做連續普通拳擊這點非常好玩有趣,期望能做保留,雖然新版的直接套用成架式攻擊模式但也不是很順暢的使用心得。 這是2年前的某玩家紀錄影片:https://youtu.be/gMlelA12ass Suspected that there is a great gaming experience in the arrival of the new version of the update, it is great for our old players to find that the attack mode has changed, but also hope that some interesting attack modes do not want to be removed, for example, I personally found The glove has not changed in the previous update. The armor holds the main weapon or the secondary weapon. It is very fun and fun to use E to make continuous ordinary boxing. It is expected to be reserved, although the new version directly applies the framed attack mode. Not very smooth use of experience. This is a player record movie 2 years ago:https://youtu.be/gMlelA12ass 1 Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted October 9, 2019 Share Posted October 9, 2019 The way melee weapons work was changed recently, so you dont need to manually change back and forth between melee/gun. This is to make it feel more fluid. You can achieve something that resembles the old way, but you have to remove the stance mod from the weapon, resulting in less capacity. 近戰武器的工作方式最近已更改,因此您無需在近戰/槍械之間來回手動更改。 這是為了使其感覺更流暢。 您可以實現類似於舊方法的功能,但是必須從武器中刪除姿態模塊,從而導致容量降低。 Link to comment Share on other sites More sharing options...
Goodjod Posted October 14, 2019 Author Share Posted October 14, 2019 感謝客服人員的答覆,太謝謝了 Link to comment Share on other sites More sharing options...
swiftasacoursing Posted October 14, 2019 Share Posted October 14, 2019 https://warframe.fandom.com/wiki/Grim_Fury If you use this stance then you can continuously punch like how the old system worked Link to comment Share on other sites More sharing options...
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