Traumin Posted October 10, 2019 Share Posted October 10, 2019 (edited) Hey all! I was switching between the two helmets that Umbra uses and I noticed that the coloring of his helmet doesn't match. If this intended, please don't mind me! Default (Excalibur Umbra Helmet) Alt ( Excalibur Umbra Sunder Helmet) As seen, the sunder helmet's coloring is darker for some reason. Edited October 10, 2019 by Traumin Link to comment Share on other sites More sharing options...
Xaero Posted October 12, 2019 Share Posted October 12, 2019 On 2019-10-10 at 4:06 AM, Traumin said: As seen, the sunder helmet's coloring is darker for some reason. Alt helmet was made with better tech, couple years after default Umbra model. Compare the lines, they are noticeably blurrier on original helmet. Umbra's body and default helmet should be updated. Link to comment Share on other sites More sharing options...
NightmareT12 Posted October 13, 2019 Share Posted October 13, 2019 @Xaero Lines (and others) on base stuff (and literally other similar asstes) are blurry because of compression. As far as I know, DE has the same texture resolution for all their original assets. Could be fixed relatively quickly if DE wanted to (maybe they don't want due game size, low end GPU processing, etc.) The reason for the change is that the Alt Helmet has WRONG materials and texture map values, as it probably wasn't done by Mynki. Link to comment Share on other sites More sharing options...
WarriorSoundwave Posted October 15, 2019 Share Posted October 15, 2019 I really wish DE would do something about texture compression. It seems minor but I can see them low resolution textures from a mile away. Makes me cRaZy. Link to comment Share on other sites More sharing options...
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