36ONoScope Posted December 25, 2019 Share Posted December 25, 2019 Ha it's fine, I understand. Was just in case you really didn't know 😊 1 Link to comment Share on other sites More sharing options...
DatDarkOne Posted December 25, 2019 Share Posted December 25, 2019 (edited) 8 minutes ago, 36ONoScope said: Ha it's fine, I understand. Was just in case you really didn't know 😊 I always keep up on changes to Stealth gameplay (if not the specific update it came in) as it's the main way I plan the game. So, I'm not very happy with all the changes DE has made to it over the last 2 years. Edited December 25, 2019 by DatDarkOne Link to comment Share on other sites More sharing options...
36ONoScope Posted December 25, 2019 Share Posted December 25, 2019 vor 48 Minuten schrieb DatDarkOne: I always keep up on changes to Stealth gameplay (if not the specific update it came in) as it's the main way I plan the game. So, I'm not very happy with all the changes DE has made to it over the last 2 years. I feel you, man, but that affinity change was definitely the straw that broke the camel's back for me and made me uninstall after there had been silence on it for two months from DE. So since I can't test stuff after every patch, I need you to test things for me and report in case a miracle happens and they actually fix something! 😊 Link to comment Share on other sites More sharing options...
Kalidar Posted December 28, 2019 Share Posted December 28, 2019 Having no idea how i was supposed to hit a cap in the hundreds of thousands with the tiny drip feed of a couple hundred per mission i was was getting passively, i started looking into focus farming guides. I tried the banshee build and the equinox build,but i was confused and frustrated because the stealth bonus seemed to be a coin flip of actually starting or not, then randomly increasing or just disappearing. I could never come close to the tens of thousands of focus points the people in the build guides managed to get. This completely explains why. 2 Link to comment Share on other sites More sharing options...
DatDarkOne Posted December 28, 2019 Share Posted December 28, 2019 1 hour ago, Kalidar said: Having no idea how i was supposed to hit a cap in the hundreds of thousands with the tiny drip feed of a couple hundred per mission i was was getting passively, i started looking into focus farming guides. I tried the banshee build and the equinox build,but i was confused and frustrated because the stealth bonus seemed to be a coin flip of actually starting or not, then randomly increasing or just disappearing. I could never come close to the tens of thousands of focus points the people in the build guides managed to get. This completely explains why. This has been DE reasoning for most of the changes to Stealth Mechanics. But considering that it could only be done by a very few frames is why I consider it a dumb decision. One that has lead to players having no incentive to use stealth tactics whatever other than as an extreme playstyle choice. Link to comment Share on other sites More sharing options...
BR31 Posted January 1, 2020 Share Posted January 1, 2020 Upvoted, also experienced problems with it. 2 Link to comment Share on other sites More sharing options...
BuckStagarr Posted January 3, 2020 Share Posted January 3, 2020 The year is 2020... Stealth kill affinity is still broken. No rush but this thread is months old. 1 Link to comment Share on other sites More sharing options...
HunterDigi Posted January 4, 2020 Share Posted January 4, 2020 My 2 cents on the matter: Only way I've been able to do stealth kills is to put them to sleep with ivara and use finishers from the back, because from the front they break stealth multiplier quite often. If I shoot them, they randomly either add to stealth or break it, it's quite inconsistent. As host in RJ I can't use melee finishers at all, I have to self-revive before I can do that. As client in RJ, in first mission that I join, finishers work fine, but after we travel to another node the finishers no longer work. Didn't try suicide like with host. 1 Link to comment Share on other sites More sharing options...
TheGiantChip Posted January 11, 2020 Share Posted January 11, 2020 (edited) DE pls fix. I'm somewhat glad and sad that there are other people who have the same problems as me. SOMEHOW, my other clanmates have no problems with procing without having to activate the stealth finisher. Meaning... it's a bug? DE PLS FIX Edited January 11, 2020 by TheGiantChip 1 Link to comment Share on other sites More sharing options...
Jarriaga Posted January 11, 2020 Share Posted January 11, 2020 (edited) Well, here are my two cents on what I've experienced. Do note that I'm not a stealth-focused player, and I'm only using Ivara for intrinsic farming. My affinity bonus multiplier seems to be broken by enemies that are "pre-alerted". Even when putting these enemies asleep via an arrow and being the only enemy left in a closed room and doing a stealth attack from behind (Animation triggered), they reset your stealth multiplier and the icon disappears. I've come to recognize these "pre-alarted" enemies because even if you enter the room while invisible and no shots fired, they don't show the "press X for stealth attack" prompt behind them even when put to sleep. At least, not the first time. For these enemies, the prompt shows up after they've been put to sleep once and then wake up. In fact, I can put them to sleep, stand still behind them with no prompt, and when they wake up the prompt for a stealth kill is magically there and I can keep my stealth bonus going. Mind you, not all these enemies that lack the stealth kill prompt will break your bonus, but the process I've been following allows me to successfully control the flow of alerted enemies by forcing their alertness level to "reset". I'm using a high efficiency, 105% duration build so I can prowl for as long as possible without increasing the time the sleep arrow effect is active, giving me some leeway while I wait for pre-alerted enemies to reset. Other things that help recognize these pre-alerted enemies: - They seem to know where you are and run towards you if you are not invisible even if no one has fired a bullet. Turn invisible and they go away. Disable prowl and they suddenly turn around and start running towards you. - My Kavat will attack as soon as we get close to them without being "detected" even if they're asleep. Edited January 11, 2020 by Jarriaga Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 11, 2020 Share Posted January 11, 2020 19 minutes ago, Jarriaga said: - My Kavat will attack as soon as we get close to them without being "detected" even if they're asleep. This is the exact reason I stopped using the Kasca Kavat. My other pets don't have this problem like the Kasca does. Link to comment Share on other sites More sharing options...
HunterDigi Posted January 11, 2020 Share Posted January 11, 2020 3 hours ago, DatDarkOne said: This is the exact reason I stopped using the Kasca Kavat. My other pets don't have this problem like the Kasca does. My smeeta attacks them too, but it's fine as it barely does any damage... Would've been nice to tell the cat to not attack at all, it only gets itself killed in general. Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 11, 2020 Share Posted January 11, 2020 9 minutes ago, HunterDigi said: My smeeta attacks them too, but it's fine as it barely does any damage... Would've been nice to tell the cat to not attack at all, it only gets itself killed in general. For all my other pets, I arranged their mods so they wouldn't attack enemies while I'm in Prowl unless I attacked first. Same for my sentinels. It's the dang kasca that is so aggressive and goes way too far away that I have this problem with regardless of being in Prowl or changing the mod layout. I'm thinking that it might be the Kasca only mod that is doing it, but i haven't tested for that to be sure. Link to comment Share on other sites More sharing options...
HaithamPrime Posted January 13, 2020 Share Posted January 13, 2020 Still waiting for this to be fixed. Link to comment Share on other sites More sharing options...
MobyTheDuck Posted January 13, 2020 Share Posted January 13, 2020 Stealth multiplier and Adaptation is broken for months now, they dont care. Buy more platinum and tennogen, then wait for more deluxe skins and tennogen. Link to comment Share on other sites More sharing options...
Moomabo Posted January 16, 2020 Share Posted January 16, 2020 Guess what's still not fiiiiiixed! Link to comment Share on other sites More sharing options...
DatDarkOne Posted January 16, 2020 Share Posted January 16, 2020 Another hotfix update and this still hasn't been fixed. This just lets me know that DE doesn't intend to fix it and that they more than likely did it intentionally in the first place. Link to comment Share on other sites More sharing options...
Leo.lev Posted January 17, 2020 Share Posted January 17, 2020 (edited) Seems fixed in 27.2.2, playing as host, unaware instant-kill stealth multi working again. Still broken. (Classic) stealth multiplier works for me as client: But not as host (only works if enemy asleep, or X backstab): Will submit EE.log No change in 27.0.12.1 Still broken in U27.1.2 Playing as host, still getting no stealth kill multiplier on unaware one-hit-kill. Edited March 14, 2020 by Leo.lev Document fixed by 27.2.2 or earlier Link to comment Share on other sites More sharing options...
36ONoScope Posted January 20, 2020 Share Posted January 20, 2020 It will soon have been half a year 😅 Link to comment Share on other sites More sharing options...
Jumalauta Posted January 30, 2020 Share Posted January 30, 2020 And i thought this is new problem :D Ps. Its still very lively bug. I hope this does not come as new feature. Link to comment Share on other sites More sharing options...
VanLyrr Posted February 4, 2020 Share Posted February 4, 2020 Still broken as of 27.1.0 Link to comment Share on other sites More sharing options...
DatDarkOne Posted February 4, 2020 Share Posted February 4, 2020 Stealth Nerf to another Stealth Mechanic confirmed. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted February 4, 2020 Share Posted February 4, 2020 44 minutes ago, DatDarkOne said: Stealth Nerf to another Stealth Mechanic confirmed. You know what's funny? Shade's ghost doesnt work anymore either. If I was into conspiracy theories, I'd say there's a pattern. Link to comment Share on other sites More sharing options...
Moomabo Posted February 5, 2020 Share Posted February 5, 2020 The longer DE balances new farms without fixing this the less likely they are to ever fix it. Link to comment Share on other sites More sharing options...
unknow99 Posted February 7, 2020 Share Posted February 7, 2020 Le 04/02/2020 à 22:22, AuroraSonicBoom a dit : You know what's funny? Shade's ghost doesnt work anymore either. If I was into conspiracy theories, I'd say there's a pattern. Link to comment Share on other sites More sharing options...
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