(XBOX)Catch Lightning 23 Posted March 10, 2020 Share Posted March 10, 2020 Well it sounds like it is improving 😀. Maybe they'll fix everything eventually. Atlas and Equinox reworks when? A long time ago they removed stealth multipliers for the first like five seconds of an enemy spawn to prevent saryn from getting fat stealth multipliers. Link to post Share on other sites
SocialFox 252 Posted March 11, 2020 Share Posted March 11, 2020 (edited) Stealth Kills are now only taken into consideratiojn if the Killed target is Unalerted, and entire health value is Gone within one single damage instance Putting them to sleep ensures they cannot become alerted even from multiple damage instances up to a damage threshold, but once they wake up, they remain unalerted even tho you took out half their hitpoints. it's only if they receive a damage tick that does not kill them, that they become alerted. Multishot Mods/Base Multishot weapons cannot achieve stealth kill because of this, unless you put the enemies to sleep before they can become alerted. EDIT: Sometimes, even if the above conditions are met, Stealth multiplier is gone because some random enemy somewhere received a damage tick while they were alerted (I am not sure if the damage tick has to come directly from an action from you, but I've seen it happen with exploding barrels). Edited March 11, 2020 by SocialFox Link to post Share on other sites
DatDarkOne 7,288 Posted March 11, 2020 Share Posted March 11, 2020 10 hours ago, SocialFox said: Multishot Mods/Base Multishot weapons cannot achieve stealth kill because of this, unless you put the enemies to sleep before they can become alerted. This one is not quite true. My Daikyu has multishot mods and I'm still able to get stealth kills with the multiplier. Same with multishot on Snipers. Link to post Share on other sites
SocialFox 252 Posted March 12, 2020 Share Posted March 12, 2020 9 hours ago, DatDarkOne said: This one is not quite true. My Daikyu has multishot mods and I'm still able to get stealth kills with the multiplier. Same with multishot on Snipers. If, One Instance of your multishot is enough to Kill the enemy in One instance of Damage, then yes, as I've already mentioned in my post. If the enemy does not die from One single instance of damage, then it won't count as a stealth kill as it becomes alerted. I probably worded that phrase wrong, but my initial statement holds true. Link to post Share on other sites
dbugz 35 Posted April 17, 2020 Share Posted April 17, 2020 Hi guys. Took a break from WF - so, was this issue finally fixed by the recent patches? 1 Link to post Share on other sites
LeonardBlyx 52 Posted April 18, 2020 Share Posted April 18, 2020 19 hours ago, dbugz said: Hi guys. Took a break from WF - so, was this issue finally fixed by the recent patches? I don't know when, but it appears to be fixed. At least I was able to gather stealth kills with Ivara in Prowl with a silenced weapon. 1 Link to post Share on other sites
dbugz 35 Posted April 20, 2020 Share Posted April 20, 2020 On 2020-04-18 at 12:05 PM, LeonardBlyx said: I don't know when, but it appears to be fixed. At least I was able to gather stealth kills with Ivara in Prowl with a silenced weapon. Hi. Ok. Might as well try it out one of these days. Thanks. Link to post Share on other sites
(XBOX)Catch Lightning 23 Posted April 22, 2020 Share Posted April 22, 2020 It's fixed. Still some issues with non-hitscan multi shot built weapons (except bows thankfully) and shotguns of any type not procing the affinity multiplier. Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now