(PS4)de_sch0sch 146 Posted October 11 Why are they random? I can't get my head arround why they've been implemented with 2 layers of rng. I'd like to use them do save a slot on a few of my weapons but hoping to get that one roll out of 100 possibilities or paying tons of plat (if that weapon is popular) isn't my beer. Prices for rivens for meta weapons would probably drop significantly, but that's hardly a negative. Is there any conept behind other than pay/grind to overcome rng? Share this post Link to post Share on other sites
(PS4)Shustas 208 Posted October 11 Yes please, let us choose riven stats we desire in a pve game for whatever the added costs Share this post Link to post Share on other sites
0_The_F00l 2,245 Posted October 11 Cause RNG is a more assured time delay and rarity inflator than anything else at the moment. Share this post Link to post Share on other sites
(PS4)de_sch0sch 146 Posted October 11 vor 4 Minuten schrieb (PS4)Shustas: Yes please, let us choose riven stats we desire in a pve game for whatever the added costs Not talking about stats. Just the weapon the riven is used for. the random stats are an ok grind and people who want to invest into that and sell them afterwards should be rewarded for their work. It's just that the weapon is picked radomly which should be the weapon you did the challenge with. vor 2 Minuten schrieb 0_The_F00l: Cause RNG is a more assured time delay and rarity inflator than anything else at the moment. That's exactly what I don't like about it, but then I wonder why there are no other complaining about it. Share this post Link to post Share on other sites
844448 2,308 Posted October 11 Honestly, the RNG in warframe is considered bearable, even can be considered spoiling the players with the drop chance. About that roll, I doubt it should be worked on, since this means more rivens for "meta weapons" that will make more people complain "there's no challenge". Also, sortie is a daily short time play and it's hardly can be called grind since you can finish it in less than an hour Share this post Link to post Share on other sites
(PS4)de_sch0sch 146 Posted October 11 vor 2 Minuten schrieb 844448: Honestly, the RNG in warframe is considered bearable, even can be considered spoiling the players with the drop chance. About that roll, I doubt it should be worked on, since this means more rivens for "meta weapons" that will make more people complain "there's no challenge". Also, sortie is a daily short time play and it's hardly can be called grind since you can finish it in less than an hour Yeah, it's more of a time gate then a grind. Wich makes the double layered rng even worse imho. There is no challenge to begin with. Rivens don't have any impact on that. Share this post Link to post Share on other sites
844448 2,308 Posted October 11 4 minutes ago, (PS4)de_sch0sch said: Yeah, it's more of a time gate then a grind. Wich makes the double layered rng even worse imho. There is no challenge to begin with. Rivens don't have any impact on that. You haven't seen multiple layered RNG yet, this is very mild No challenge to begin with? I really doubt you never died or failed a mission before and rivens as you said on meta weapons, it will have massive impact where more people can stack more stats so I don't think you've thought about this Share this post Link to post Share on other sites
(PS4)de_sch0sch 146 Posted October 11 vor 1 Minute schrieb 844448: You haven't seen multiple layered RNG yet, this is very mild No challenge to begin with? I really doubt you never died or failed a mission before and rivens as you said on meta weapons, it will have massive impact where more people can stack more stats so I don't think you've thought about this Oh I've failed many missions because of deaths. It was either bad play or missing knowledge but never not bringing gear with a riven. There have been builds that allowed to do any level of content imagiable with ease, before rivens even existed. I don't use rivens, for reasons mentioned above. Share this post Link to post Share on other sites
844448 2,308 Posted October 11 24 minutes ago, (PS4)de_sch0sch said: Oh I've failed many missions because of deaths. It was either bad play or missing knowledge but never not bringing gear with a riven. There have been builds that allowed to do any level of content imagiable with ease, before rivens even existed. I don't use rivens, for reasons mentioned above. Means there's still some challenges that require you to play well or have some knowledge, otherwise you would never die or fail from that Still no challenge? Let's balance things out yeah? Surely you don't mind having enemies that hit harder or slightly tougher or your gears balanced for the sake of having a challenge Share this post Link to post Share on other sites
(PS4)de_sch0sch 146 Posted October 11 vor 2 Minuten schrieb 844448: Means there's still some challenges that require you to play well or have some knowledge, otherwise you would never die or fail from that Still no challenge? Let's balance things out yeah? Surely you don't mind having enemies that hit harder or slightly tougher or your gears balanced for the sake of having a challenge Where is your point regarding rivens? None of this justifies the arbitrary means of aquireing a riven for a favorite piece of gear. Share this post Link to post Share on other sites