I googled this a good bit, and then searched the boards and I am not seeing this exact thing mentioned.
My wife and I play void fissures together. If I am putting multiples of the same Lith or Meso, or Neo like to get rid of the multiples I have, the same result happens in the same mission. The same happens with my wife. So, let's say we do a survival, I do lith XX, 3 times, and my wife does Lith XX (relic numbers made up), I will get the same reward each time, and she would get the same reward each time as well. Since we have started doing Void fissures actively for Primes, we have noticed this. We have to wait for a DIFFERENT mission to have a chance at another reward for that same relic.
I hope I am conveying this properly. I am not complaining about the reward. I am thinking that the randomness seems to be running off of a "seed number" like the very old DOS days, where the randomize command with a seed always came up with the same number (like on the Tandy 1000).
We have consistently seen that if we even repeat the same mission, after running successfully, using the same type of relic each, we still get the same reward each. Like that particular reward became tied to that map/void fissure session.
Question
Blekinfar
I googled this a good bit, and then searched the boards and I am not seeing this exact thing mentioned.
My wife and I play void fissures together. If I am putting multiples of the same Lith or Meso, or Neo like to get rid of the multiples I have, the same result happens in the same mission. The same happens with my wife. So, let's say we do a survival, I do lith XX, 3 times, and my wife does Lith XX (relic numbers made up), I will get the same reward each time, and she would get the same reward each time as well. Since we have started doing Void fissures actively for Primes, we have noticed this. We have to wait for a DIFFERENT mission to have a chance at another reward for that same relic.
I hope I am conveying this properly. I am not complaining about the reward. I am thinking that the randomness seems to be running off of a "seed number" like the very old DOS days, where the randomize command with a seed always came up with the same number (like on the Tandy 1000).
We have consistently seen that if we even repeat the same mission, after running successfully, using the same type of relic each, we still get the same reward each. Like that particular reward became tied to that map/void fissure session.
Has anyone noticed this?
Link to comment
Share on other sites
8 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now