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Nekros Hand Animation When Holding One-Hand Pistol Screwed Up


Namacyst
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When handling a gun the wrist mesh twists out in an unnatural/disarticulated position.

The pelvic bones coming out of the hips shouldn't rotate when the model is running, it's anatomically impossible.

The skinning influence on the upper thighs, near the pubis, makes some vertexes point out in a serrated shape, ruining the detail. It's more visible when the legs fold.

Edited by Burnthesteak87
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Burnthesteak87, on 28 Sept 2013 - 02:51 AM, said:

When handling a gun the wrist mesh twists out in an unnatural/disarticulated position.

The pelvic bones coming out of the hips shouldn't rotate when the model is running, it's anatomically impossible.

The skinning influence on the upper thighs, near the pubis, makes some vertexes point out in a serrated shape, ruining the detail. It's more visible when the legs fold.

Seems like quite a bit of Nekros' hips/pelvis need more skinning passes. I brought up the texture stretching, personally. That bugs me a whole lot.
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