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A new twist/upgrade to survival, defence, endless runs


(PSN)ITS_TH3GOD
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As it stand,tho i do like survival or defence missions but anyone else think that they're too boring?so here's what i propose...DE needs to do some experiments when it come to their bosses(most of them are terrible as we can all agree) so why not have a boss pop up on each 10th of waves?with the possibility of dropping some weapons, gears/armors(with actual stats) for the tennos or mods for the frames...what do y'all think?how would you spice up the endless runs we currently have?

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Would like to see enemy spawning being altered the longer you go,like more heavy and eximus units will spawn the longer you stay in a mission,maybe they can bring in the demo units from disruption as well,as those are fairly tanky at high levels and can kill your abilities if you go too close to them.

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1 minute ago, DarthIronclad said:

Would like to see enemy spawning being altered the longer you go,like more heavy and eximus units will spawn the longer you stay in a mission,maybe they can bring in the demo units from disruption as well,as those are fairly tanky at high levels and can kill your abilities if you go too close to them.

Oh yea...we could also get like an invasion..like for instance if the survival is against the corpus, at a certain level, it unlock an even where the grineer invades and now it becomes a 3 way war with special type of rewards..such as exotic arcanes,pets,mods, armors or symbols to show off your achievements.

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7 minutes ago, (PS4)ITS_TH3GOD said:

Oh yea...we could also get like an invasion..like for instance if the survival is against the corpus, at a certain level, it unlock an even where the grineer invades and now it becomes a 3 way war with special type of rewards..such as exotic arcanes,pets,mods, armors or symbols to show off your achievements

This can be intresting,maybe they can show up like death squads,and can be a decent challenge,as having a large group of high level corrupted bombard eximuses showing up while your stuff is modded vs corpus is prob the last thing you want to see.

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26 minutes ago, DarthIronclad said:

This can be intresting,maybe they can show up like death squads,and can be a decent challenge,as having a large group of high level corrupted bombard eximuses showing up while your stuff is modded vs corpus is prob the last thing you want to see.

Yea that would be good...though i believe it should only happen like every 30 waves...this way it'd make it harder and more challenging

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Now, what kind of upgrade that can be done to spice up the mission but at the same time not being terrible? Almost all bosses in warframe follow the basic things in boss design : weak spot, massive health, phases, mechanical challenge, etc and you call them terrible while the bosses might get an applause on other games for being challenging. Nox was way more threatening with heavy toxin damage, people cried.

Napalmused to have 10 meters explosion radius, people cried.

Bursas were the hard enemies that able to take anyone down with their attacks, people cried.

Manics had their pounce attack where you get pinned and clawed if you're not careful, people cried

So go on, what would you add without adding bullet sponges or immunity? 

Also, none of the bosses are terrible if you know what to do

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2 hours ago, (PS4)ITS_TH3GOD said:

As it stand,tho i do like survival or defence missions but anyone else think that they're too boring?so here's what i propose...DE needs to do some experiments when it come to their bosses(most of them are terrible as we can all agree) so why not have a boss pop up on each 10th of waves?with the possibility of dropping some weapons, gears/armors(with actual stats) for the tennos or mods for the frames...what do y'all think?how would you spice up the endless runs we currently have?

bro no matter howmany people ask for a min boss after 10 wave or something DE will never add that because they would have to redo every mission and game play

so i think for the endless thing to work they dont have to do much just put a sense of achievement not just dum reward make it so that those who go the extra mile is worth the time we spent  not like right now which is a fuc*ing ass grind to get what nothing .....

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Another issue is it takes a while before things start to get hard...i suggest maybe make them not endless, but have difficulty selection options, with each difficulty doing the usual aabc rotation, you ha eto complete the previous one to unlock the next difficulty. Also rewards for higher difficulties will be increased, and sortie and nightmare modifiers can also be added in in higher difficulties to make things harder. 

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2 hours ago, (PS4)ITS_TH3GOD said:

so why not have a boss pop up on each 10th of waves?with the possibility of dropping some weapons, gears/armors(with actual stats) for the tennos or mods for the frames

Maybe a new game mode could be interesting.  I wouldn't try to ruin current content, however.

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50 minutes ago, 844448 said:

Now, what kind of upgrade that can be done to spice up the mission but at the same time not being terrible? Almost all bosses in warframe follow the basic things in boss design : weak spot, massive health, phases, mechanical challenge, etc and you call them terrible while the bosses might get an applause on other games for being challenging. Nox was way more threatening with heavy toxin damage, people cried.

Napalmused to have 10 meters explosion radius, people cried.

Bursas were the hard enemies that able to take anyone down with their attacks, people cried.

Manics had their pounce attack where you get pinned and clawed if you're not careful, people cried

So go on, what would you add without adding bullet sponges or immunity? 

Also, none of the bosses are terrible if you know what to do

People want things to be too easy..maybe to should add an elite version?

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1 hour ago, DarthIronclad said:

What warframe needs now is difficulty options, so new players will find the game fun and not rage quit due to having a hard time, while older players can enjoy challenging gameplay.

That'd be good and bad...cause newer player would have hard time matchmaking since most of us would go to the harder option

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