Scar.brother.help.me Posted October 13, 2019 Share Posted October 13, 2019 Situational and a pretty fine mod but would be nice if it could stack similar to Health Conversion, but not in power 3x (that would be funny ofc), instead 3 stacks would give 3 casts with the same +50% boost, nothing more. Don't get me wrong, it is ok now, but could be more comfortable and useful. 1 Link to comment Share on other sites More sharing options...
NinjaZeku Posted October 13, 2019 Share Posted October 13, 2019 Yes please. Not least for e.g. Equinox, it'd be nice if you didn't (fully) lose the EC effect when switching forms, this would still leave you (if fully charged) with a boost for your 3 & 4 after switching, that'd be sweet.Of course the best thing would be for her 3 & 4 stacks to carry over when switching forms, without friggin' bandaid Augments, but ... different topic, heh. Link to comment Share on other sites More sharing options...
(XBOX)Yufix4574 Posted October 13, 2019 Share Posted October 13, 2019 (edited) nice idea, it would be even better if energy/health conversions had the energy color same as the warframe energy Edited October 13, 2019 by (XB1)francy x096 Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted October 14, 2019 Author Share Posted October 14, 2019 16 hours ago, (XB1)francy x096 said: nice idea, it would be even better if energy/health conversions had the energy color same as the warframe energy Word up! Cosmetic energy for the health conversion, abilities' energy for energy conversion. Link to comment Share on other sites More sharing options...
(XBOX)Yufix4574 Posted October 14, 2019 Share Posted October 14, 2019 (edited) 13 hours ago, Scar.brother.help.me said: Word up! Cosmetic energy for the health conversion, abilities' energy for energy conversion. or primary emissive for energy and secondary emissive for health? Edited October 15, 2019 by (XB1)francy x096 Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted October 17, 2019 Author Share Posted October 17, 2019 On 2019-10-14 at 3:15 PM, (XB1)francy x096 said: or primary emissive for energy and secondary emissive for health? Or this. Link to comment Share on other sites More sharing options...
(PSN)chris1pat8twins Posted October 18, 2019 Share Posted October 18, 2019 I run a maxed powerstrength Nidus for the main purpose of strengthening teammates. But when you’re in a squad of like 2 or more buffing frames like 2 chromas or a chroma + rhino, and/or they are constantly on the move, picking up another energy orb shortly after linking is pretty annoying. During a fissure mission a fissured rhino + a fissured equinox + my fissured Nidus with 3 growing powers, we managed to reach to a 1,898% rhino roar!!! Later a vex armor reached above 11,000%. Now imagine both in the same game. Especially in a mission constantly on the move. My Nidus team build would definitely benefit from such an improvement. Link to comment Share on other sites More sharing options...
DrivaMain Posted October 18, 2019 Share Posted October 18, 2019 (edited) Definitely a nice QoL improvement. It can be annoying losing your “Charges” after an accidental cast, forcing you to find an energy orb again. Edited October 18, 2019 by DrivaMain Link to comment Share on other sites More sharing options...
Miyabi-sama Posted October 18, 2019 Share Posted October 18, 2019 3 часа назад, DrivaMain сказал: Definitely a nice QoL improvement. It can be annoying losing your “Charges” after an accidental cast, forcing you to find an energy orb again. Or losing your conversion for urgent cast of ability not depending on strength, e.g. unaugmented banshee silence vs. sonar/quake. Link to comment Share on other sites More sharing options...
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