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Scar.brother.help.me

Energy Conversion

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Situational and a pretty fine mod but would be nice if it could stack similar to Health Conversion, but not in power 3x (that would be funny ofc), instead 3 stacks would give 3 casts with the same +50% boost, nothing more.
Don't get me wrong, it is ok now, but could be more comfortable and useful.

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Yes please.

Not least for e.g. Equinox, it'd be nice if you didn't (fully) lose the EC effect when switching forms,
this would still leave you (if fully charged) with a boost for your 3 & 4 after switching, that'd be sweet.
Of course the best thing would be for her 3 & 4 stacks to carry over when switching forms, without friggin' bandaid Augments, but ... different topic, heh.

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nice idea, it would be even better if energy/health conversions had the energy color same as the warframe energy 

Edited by (XB1)francy x096

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16 hours ago, (XB1)francy x096 said:

nice idea, it would be even better if energy/health conversions had the energy color same as the warframe energy 

Word up!

Cosmetic energy for the health conversion, abilities' energy for energy conversion.

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13 hours ago, Scar.brother.help.me said:

Word up!

Cosmetic energy for the health conversion, abilities' energy for energy conversion.

or primary emissive for energy and secondary emissive for health?

Edited by (XB1)francy x096

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I run a maxed powerstrength Nidus for the main purpose of strengthening teammates. But when you’re in a squad of like 2 or more buffing frames like 2 chromas or a chroma + rhino, and/or they are constantly on the move, picking up another energy orb shortly after linking is pretty annoying.

During a fissure mission a fissured rhino + a fissured equinox + my fissured Nidus with 3 growing powers, we managed to reach to a 1,898% rhino roar!!! Later a vex armor reached above 11,000%. Now imagine both in the same game. Especially in a mission constantly on the move.

My Nidus team build would definitely benefit from such an improvement. 

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Definitely a nice QoL improvement. It can be annoying losing your “Charges” after an accidental cast, forcing you to find an energy orb again.

Edited by DrivaMain

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3 часа назад, DrivaMain сказал:

Definitely a nice QoL improvement. It can be annoying losing your “Charges” after an accidental cast, forcing you to find an energy orb again.

Or losing your conversion for urgent cast of ability not depending on strength, e.g. unaugmented banshee silence vs. sonar/quake.

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