Jump to content
Update 39: Isleweaver: Share Bug Reports and Feedback Here! ×

So I've Just Bought The Yomo Syndana...


Recommended Posts

Posted

Just make it look like this:

 

EjrP2qr.gif

 

Except the syandana would be all over your view but, who cares it looks awesome.

 

Actually...the warframes have different poses so, this could actually work :3

Posted

Just make it look like this:

 

EjrP2qr.gif

 

Except the syandana would be all over your view but, who cares it looks awesome.

 

Actually...the warframes have different poses so, this could actually work :3

If DE made it ,the thing would clip too much.

Posted

Bit offtopic, but the game was GRINDY not HARD. Big difference. And the game isn't a "good" hard, it's a "bad" hard, with difficulty simply upping the stats of enemies instead of being a "good" hard like dark souls (where skill is needed in massive demand. Now, I'm not saying DE needs to make WF dark souls level of hard/tough, but it could use some skill based challenge)

 

Remember grindy =/= hard, or korean mmos would be the toughest S#&$ ever.

 

Dark souls isn't a skill focused game actually...

Well not in the literal sense  , dark souls challenge comes from unfair or unseen traps and enemies.

Its only hard because you cant have a game plan for any obstacle unless you already know what is there and what you do to avoid/kill it. 

In dark souls the point is - you run forward , Die by some sort of enemy or trap , revive and now you know not to do the same thing.

Its a memory game like the old Snes and Genesis games where knowing patterns and enemy location is the advantage you must know for you to advance.

 

Other than that all enemies in the game can be easily dodged , all you need is the timing.

 

 

and you only get that because the majority of the game is actually really slow which allows fr such a system.

cant have that kind of thing in warframe where people zoom around the place

Posted

Bit offtopic, but the game was GRINDY not HARD. Big difference. And the game isn't a "good" hard, it's a "bad" hard, with difficulty simply upping the stats of enemies instead of being a "good" hard like dark souls (where skill is needed in massive demand. Now, I'm not saying DE needs to make WF dark souls level of hard/tough, but it could use some skill based challenge)

 

Remember grindy =/= hard, or korean mmos would be the toughest S#&$ ever.

Anything Asian is the toughest stuff period... did you know when they brought FF1 over they made the game easier?

 

back on topic though...

My little Pony honestly doesn't look half bad, watched one episode, and if I ever had the time and felt like it I would watch the series... There is nothing wrong with a scarf that looks like something a pony would wear... Also That isn't a pony... it has wings... That makes it a Pegasus... You know like Hercules mount.

Posted (edited)

Anything Asian is the toughest stuff period... did you know when they brought FF1 over they made the game easier?

No... Just because something comes from Asia doesn't make it hard. And so what if some games are made easy when brought over from Asia? It still doesn't make you correct in the fact that you think more grindier = harder game, when in reality all it does is make the game less fun and more boring (grind is ok up to a certain point, but then quickly goes downhill)

 

Dark souls isn't a skill focused game actually...

Well not in the literal sense  , dark souls challenge comes from unfair or unseen traps and enemies.

Its only hard because you cant have a game plan for any obstacle unless you already know what is there and what you do to avoid/kill it. 

In dark souls the point is - you run forward , Die by some sort of enemy or trap , revive and now you know not to do the same thing.

Its a memory game like the old Snes and Genesis games where knowing patterns and enemy location is the advantage you must know for you to advance.

 

Other than that all enemies in the game can be easily dodged , all you need is the timing.

 

 

and you only get that because the majority of the game is actually really slow which allows fr such a system.

cant have that kind of thing in warframe where people zoom around the place

Eh, I disagree. The combat is pretty skillful i.e. knowing when to dodge/roll, when to block, how to properly flank and backstab, etc is, like, you know. The definition of becoming skilled in the combat...

 

As for running forward and dieing, well yeah. If you run carelessly ahead, you'll die, because you were careless... The game is hard, and it expects you to die, and learn, and get better.

 

Eh, warframe might be too fast paced for exact dark souls stuff, but no reason the game still can't challenge you.void loot rooms are a decent start, but why not have bosses that make use of it, or something. Perhaps there's a boss who you have to wallrun to get to a weakpoint or avoid an attack, or something of the sort. I'm not expecting an exact Dark Souls skill challenge copy and paste, but something that challenges the player beyond what it does now would be nice. (and no Arlayn, grindier =/= harder game. Grindier = harder to acquire gear)

Edited by KvotheTheArcane1
Posted (edited)

Well not in the literal sense  , dark souls challenge comes from unfair or unseen traps and enemies.

Its only hard because you cant have a game plan for any obstacle unless you already know what is there and what you do to avoid/kill it. 

In dark souls the point is - you run forward , Die by some sort of enemy or trap , revive and now you know not to do the same thing.

Its a memory game like the old Snes and Genesis games where knowing patterns and enemy location is the advantage you must know for you to advance.

 

Okay...I hear this garbage all the time and it's irritating, but I'm going to be as patient as possible.

 

Every trap and nearly every enemy attack can be avoided. For traps, observing your surroundings for tells, moving forward cautiously, and being alert will ensure you'll almost never be killed by the environment. Raising your shield and/or keeping your distance will allow you to study your enemy's movement and attack patterns without being in danger. There's only one scenario where first-timer and veteran alike are very likely to die through no fault of their own, and it's against an endgame boss who requires a very unorthodox approach to defeat. But yes, if you want to charge through the game like it's God of War or Quake, you'll end up with a case of self-imposed trial-and-error. If that was your particular experience, then I humbly suggest you refrain from accusing the game of being unfair when it was your approach to the game that caused you frustration.

Edited by BlueIstari
Posted

Dark souls isn't a skill focused game actually...

Well not in the literal sense  , dark souls challenge comes from unfair or unseen traps and enemies.

Its only hard because you cant have a game plan for any obstacle unless you already know what is there and what you do to avoid/kill it. 

In dark souls the point is - you run forward , Die by some sort of enemy or trap , revive and now you know not to do the same thing.

Its a memory game like the old Snes and Genesis games where knowing patterns and enemy location is the advantage you must know for you to advance.

 

Other than that all enemies in the game can be easily dodged , all you need is the timing.

 

 

and you only get that because the majority of the game is actually really slow which allows fr such a system.

cant have that kind of thing in warframe where people zoom around the place

Dark Souls is actually skillful in all meanings of the word. If you mess up you deserved it by being careless. If you explore unknown environment and zoom past everything you will miss the goodies and not miss the notgoodies. I actually like it because it keeps me on my toes and makes me suspect everything.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...