(XBOX)yepbeeble Posted October 14, 2019 Share Posted October 14, 2019 10 hours ago, Morthal said: Blue Potato and Riven are the only worthy 'rewards' on that entire list. Got Legendary Core myself for the first time in 3 years, but who needs that crap when every mode of 'end game' is literally an Endo farm. Should replace Anasa statue with at least 21000 Kuva, which is only 6 rolls but at least makes up for the time wasted in sortie missions, when you could be farming Kuva instead. 21k kuva? God damn! It's not that hard to bring a smeeta to a kuva flood. Link to comment Share on other sites More sharing options...
AzureTerra Posted October 14, 2019 Share Posted October 14, 2019 17 hours ago, KnossosTNC said: A million to one is still a probability. They crop up 9 times out of 10 Link to comment Share on other sites More sharing options...
PhazonMagala Posted October 14, 2019 Share Posted October 14, 2019 (edited) yeah Edited January 16, 2022 by PhazonMagala Link to comment Share on other sites More sharing options...
FerockQuartz Posted October 14, 2019 Share Posted October 14, 2019 18 hours ago, (PS4)chiefghost22 said: Then it will be Rivens for a week straight How I wish this should be... 😈😈😈 Link to comment Share on other sites More sharing options...
VentiGlondi Posted October 14, 2019 Share Posted October 14, 2019 Well you're right. Computers aren't capable of generating genuinely random output. It's called pseudo-random for a reason. Link to comment Share on other sites More sharing options...
SilentMobius Posted October 16, 2019 Share Posted October 16, 2019 On 2019-10-13 at 7:49 PM, 3rdpig said: "Random" means that even when the odds being a million to one against getting yet ANOTHER identical item in a row, you can still get that identical item and have it be explained away by "it's random". And there is no response to that. Well, no response that will get past their profanity filter. Actually the response is pretty simple: Unlikely outcomes become likely for someone with enough participants and repetition. At a million to one odds, if you have a million people doing it then chances are that someone will get that million to one. Then you have survior's bias, which results in the people who have lucky streaks not posting and the most unlucky posting. Link to comment Share on other sites More sharing options...
elmetnuter Posted October 16, 2019 Share Posted October 16, 2019 what you mean is that you want a non sequential and non repeating rotating order of items. There is no fix for RNG but no RNG. Look it up on YouTube, a dev is explaining that. Link to comment Share on other sites More sharing options...
Morthal Posted October 16, 2019 Share Posted October 16, 2019 On 2019-10-14 at 5:50 AM, (XB1)razberryX said: 21k kuva? God damn! It's not that hard to bring a smeeta to a kuva flood. Also not hard to have over 100 rivens to roll. Or only 16 hours in a day to farm Kuva, IF no burnout/ IF no other game offers more rewarding entertainment for time invested. Kuva needs serious rework, as well as the meaningless log-in rewards and Sortie pool. If DE would institute a new way to use old resources, like purchasing Rivens of a specific type, that would be neat. However, they'd still need to either vastly increase the amount of Kuva from missions or simply, lower the overall cost of rolling them. Bringing a Kavat for added RNG, should be a lootbox meme. Look, the only reasonable amount of Kuva you can obtain is when you're using a booster and even then, it's a terrible amount per roll made. I've got multi millions of Kuva spent and invested in Rivens, what do I know about this subject 😕 Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted October 16, 2019 Share Posted October 16, 2019 On 2019-10-13 at 1:58 PM, KnossosTNC said: I'm a XCOM: EU/EW / XCOM 2 player. I'm used to "the odds being in my favour (TM)." Link to comment Share on other sites More sharing options...
KnossosTNC Posted October 16, 2019 Share Posted October 16, 2019 (edited) 8 hours ago, (XB1)The Neko Otaku said: *Goes into a thousand-yard stare, muttering incoherently about losing half a squad after an Assault missed a point-blank shot* No one who has experienced the full Trickster God-like fury of XCOM's RNG comes back without a horror story to tell... Edited October 17, 2019 by KnossosTNC Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted October 16, 2019 Share Posted October 16, 2019 (edited) Oh, here I thought this was going to be a topic about how computers cannot actually create properly random numbers on their own due to the deterministic nature of CPUs, and that true RNG can only come from external sources, so all computers can do is pseudo random number generation. The kind of thing people argue just to try and flex their "big brain." Nice to see that I was wrong. At least about that. Edited October 16, 2019 by (PS4)Lollybomb Link to comment Share on other sites More sharing options...
Aldain Posted October 16, 2019 Share Posted October 16, 2019 1 hour ago, (XB1)The Neko Otaku said: THAT'S X-COM BABY! -downs bottle of rum, tears streaming down face- Link to comment Share on other sites More sharing options...
(XBOX)Skiller115 Posted October 17, 2019 Share Posted October 17, 2019 51 minutes ago, Aldain said: THAT'S X-COM BABY! -downs bottle of rum, tears streaming down face- X-COM's RNG always shows no mercy! One day you can hit a 2% chance shot while the next you can miss a 99.9% that's rounded up to 100%! Link to comment Share on other sites More sharing options...
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