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Ability to recast Warcry as Valkyr


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On 2021-05-31 at 7:51 PM, Andele3025 said:

No it cant. Valkittys name and kit do fit cause I say they do as I cling to lore that is constantly retconned

What part of lore can be rewritten don't you get. I take you still think Dark Sector the game is apart of the current lore. Valkyr's name and kit don't fit. Like the name Rudianus fits better as that is the name of a Gaul war deity whose name literally means "deity of red battle frenzy". A rework to fit that name would just swap her 2 & 4 altering the stats. It would also remove her 1 &  3, giving her more battle frenzy appropriate abilities. This keeps her as a full dps and has her with a more fitting name

 

Or we could go for a rework that keeps the name but retcons her lore to be fortuna friendly. this rework would still keep the 2(with added lifesteal to allies), but the rest changes. so 4 is exlated spear and shield, 1 is a shield bash and 3 becomes a healing ability. this rework keeps her name(farming spot as well) and gives her a more fitting kit

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49 minutes ago, JaycemeSwain said:

Like all this senseless arguing cause you are the handful of valkyr mains that would be mad if they actually gave her a lore fitting kit and/or rename

Valkyr doesn't have to fit valkyr lore, though.

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

lore can be rewritten

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

What part of lore can be rewritten don't you get.

Edited by Perfectly_Framed_Waifu
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1 hour ago, JaycemeSwain said:

Marvel Comics Valkyrie uses a spear and shield and as she is based on the valkyries of Norse myth, it gels. As for your france/gaul thing, you do realize that Valkyries weren't maenads with a crazed battle frenzy, as they normally carried the valiant dead to either Freyja's or Odin's halls. Valkyr should be a support if they rework to keep the name. I chose a Deity of Battle Frenzy since that is the current lore settup for Valkyr

No, no and extra no. Only a minority of them had a spear or shield (only one both), most valkyries carried a symbolic item related to war in norse myth. You are the one pushing a nonesense french angle to it. And Freya doesnt even have anything to do with valkyries in all of the primary traditions (unless you define every norse god that gets a cut of the dead as a valkyrie in which case congratulations, Hel, Loki, Tyr, Wullar, etc and even Baldr are now valkyries as dead go through the places they influence or rule). She is literally described on site as a berserker so unless DE wishes to remake her model into a him and rename the then him into something like Beowulf or Skallagrim there isnt that much more of a fitting name you can give her.

1 hour ago, JaycemeSwain said:

RETCONS HAVE HAPPENED BEFORE

Like what part of Dark Sector used to be the canon prequel(but is now seen as a spiritual predecessor) to this don't get to you

 

Not to mention that Nidus was the 1st warframe in the lore (prior to Umbra's quest retconning that) or that Limbo is a being all on his own(making his Prime variant basically be a retcon of the lore in of itself)

Dark sector is/was from start ambiguous in its relation to warframe (infestation in its non-rampage form clearly being technocyte and even refered to as such in game).
Nidus wasnt ever the first frame, not even in his quest (and not in general since Excal prime was since release the first in canon frame and still is as part of the founder packs, with umbra having nothing to do with the first frames as it happens after the war already escalated to hunhows active stage so being not just post primes but post clone frames being used on the field already).

And nothing will change with his prime as long as his appearance on low mutation stacks isnt big infested mass/maybe abilities given gold spikes and more uniformity to fit prime controlled technocyte.

1 hour ago, JaycemeSwain said:

Like all this senseless arguing cause you are the handful of valkyr mains that would be mad if they actually gave her a lore fitting kit and/or rename

No, its you pissing salt over pointing out 1.) IRL base difference of Valkyrie vs Shieldmaiden 2.) you suggesting nonsense change 3.) Asking to change lore for no reason other than a nonsense change.

Not to mention that it still doesnt change that her 1 just needs to have its pull strengths reversed so that enemies are momentum killed and fall infront of you for melee and terrain pull lets you actually move faster instead of slowing you down 1/3rd in along with 4 changed from cowardice encouraging to berserking bloodlust.

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On 2021-06-05 at 3:17 AM, Andele3025 said:

 2.) you suggesting change that I as one of the adamant valkyr mains dont want change at all 3.) Asking to change lore for the fact it never made sense to the name

FTFY

Her 1 & 3 would be removed no matter the rework as it always has been a cruddy version of Zephyr's 1 & well her 3 was just plain useless. People play the beserker for the sake of her 2 or 4. so the rework could either keep or remove her 4. A rename to a traditionally male deity of battle frenzy doesn't mean that they have to make valkyr use he/him pronouns. A name doesn't determine the pronouns and presentation.

 

Valkyries traditionally worked with Ƿōden & Freyja(since they were the transport of the valiant dead, half went to Ƿōden[Valhalla] and half to Freyja[Fólkvangr]). Please do research on Fólkvangr & einherjar instead of trying to spread misinformation and doubling down when you hear the truth on . Like the spear & Shield is the most well known weapon settup of the Valkyries in art. If Valkyr was reworked to keep her name, her 4 could either be exalted spear & shield or an exalted mount and it swapped with her 2 making warcry give lifesteal and immediate healing. Her 3 could be turned into reflecting damage ability and her 1 could easily be turned into a cone stab with a spear

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2 hours ago, JaycemeSwain said:

Her 1 & 3 would be removed no matter the rework as it always has been a cruddy version of Zephyr's 1 & well her 3 was just plain useless. People play the beserker for the sake of her 2 or 4. so the rework could either keep or remove her 4. A rename to a traditionally male deity of battle frenzy doesn't mean that they have to make valkyr use he/him pronouns. A name doesn't determine the pronouns and presentation.

Objectively wrong.
Her 3 is fine, even if it could have a grouping effect even baseline without the knockdown, as its a decent very cheap aoe finisher opener, her 1 just needs pull strengths reversed so that it pulls enemy to your melee and doesnt kill your momentum.

Quote

Valkyries traditionally worked with Ƿōden & Freyja(since they were the transport of the valiant dead, half went to Ƿōden[Valhalla] and half to Freyja[Fólkvangr]). Please do research on Fólkvangr & einherjar instead of trying to spread misinformation and doubling down when you hear the truth on . Like the spear & Shield is the most well known weapon settup of the Valkyries in art. If Valkyr was reworked to keep her name, her 4 could either be exalted spear & shield or an exalted mount and it swapped with her 2 making warcry give lifesteal and immediate healing. Her 3 could be turned into reflecting damage ability and her 1 could easily be turned into a cone stab with a spear

No because she is Valkyr. If you want another frame and have no clue about valkyries either and then also confusing multiple tropes from film and opera with the royal book and eddas is also on you. Her kit works it just needs updating and as said multiple times, 1 made so that it doesnt hinder but improve mobility fully (it was already soft improved by allowing the momentum kill to not be a hard lock/aim keeps it going) and 4 claws made to not encourage cowardice via their secondary mechanics as invul berserker already thematically perfect.

Her current state is essentially the pre rework Nezha only with extra bad reputation since so few people play her.
But much like pre to post rework nezha lots of very little tweaks that futureproof and remove (nerf caused) jank from the mechanical side of a solid kit would still leave you with a solid kit, only actually playable without having to adapt to shortsighted (nerf) design jank (and the 1 pull not being full actually a consequence of modern warframe speeds having been deemed as "too fast" in the pre/not-yet meta coptering era as even here on the forums you can still dig up posts saying her 1 self pull is too strong and others lamenting how its more snappy, responsive, momentum keeping form was nerfed/became watered down to effectively worthless other than mega low level damage).

Edited by Andele3025
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3 hours ago, JaycemeSwain said:

Ƿōden

The name's Óðinn, if we're gonna be fancy like that. Also, it's Valhǫll, not Valhalla.

That's far from important, though, as is renaming or reworking Valkyr to fit any lore. Remember:

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

lore can be rewritten

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

What part of lore can be rewritten don't you get.

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While Valkyries directly doesn't make you think of berserkers, they are still related to the Vikings' mythologies. And Vikings directly relate to berserkers. So, imo, her name fits well enough

(Note: I'm Scandinavian myself and am not bothered by her name)

As for her kit, yes, she needs updating. Some "on top of my head" ideas:

  • Passive
    • Unchanged
  • Rip Line
    • Regardless of where you aim the ability, it ALWAYS drags Valkyr to the target point (instead of yoinking targets over to Valkyr). This would keep its functionality consistent, rather than switching how it works depending on if you target the environment or an entity.
    • Pulls in the nearest 3/4/5/6 enemies within 5/6/7/8 meters of the cast point towards the cast point's centre, quite similar to Larva. Affected enemies are also tangled up by energy-ropes, slowing them down by 15/20/25/30% for 6/7/8/10 seconds.
      • Pull radius is affected by Range mods, Slowdown potency is increased by Strength mods (capped at 75% slowdown), and Slowdown duration is affected by Duration mods. Number of enemies pulled in is unmoddable.
      • This makes it a hybrid of a traversal tool AND an enemy grouping tool. That's a first, I think?
    • Augment: Swing Line Rip Cluster - Increases the number of enemies able to be pulled in by Rip Line by 1/2/3/4, and causes all enemies pulled in by Rip Line to be bound together for 6/7/8/10 seconds (Duration-moddable), causing them to share 20/30/40/50% of all damage taken (unmoddable?) with one another. Note: Casting another Rip Line unbinds previously linked targets first.
      • Valkyr suffers from poor AoE damage, something this augment could help out with.
    • Alternatively to tweaking this ability, it could instead be made into a Parazon-action in some way, which ALWAYS brings you to the point (i.e. if you target an enemy, YOU are dragged to THEM) - this would allow for her to get a new ability instead.
  • Warcry
    • Recastable
    • No longer slows down enemies (as this was moved over to Rip Line)
    • Base duration increased to 15/20/25/30 seconds
  • Paralysis Rage Slash
    • Visually gets an upgrade: Now emits a visual sphere of clawing winds (similar in graphics to her Hysteria claws). Any enemy caught by this sphere is heavily damaged and opened to finishers (so, functionally, it is generally the same)
    • Damage is ALSO modified by her Hysteria claws' mods, making it a LOT more powerful!
      • Increasing the ability's damage like this could help Valkyr out with her poor AoE damage
    • Damage from Rage Slash counts as healing for Hysteria if Hysteria is activated!
    • Augment: Prolonged Paralysis Rage Storm - The damage of Rage Slash is reduced by 80/70/60/50%, but it now deals damage every second in its area for 5 seconds.
  • Hysteria
    • Only costs 25 energy to activate, while now instead draining a low amount of health over time (like 2 health/second or so, which slowly ramps up to 5 health/second? Not sure of the numbers for this)
      • Valkyr is no longer invulnerable during Hysteria, she instead has 80% damage resistance (unmoddable)
        • This gives her claws' lifesteal a reason to exist and allows her to use the Rage-mod to fuel her other abilities (and Rage is just so fitting for her namewise that I think it's a shame it currently doesn't work for her during Hysteria)
      • Healthdrain is affected by Ability Efficiency
      • The reason for the ability to drain health instead is twofold:
        • 1) To let her cast her other abilities without feeling you are putting yourself closer to ending
        • 2) It gives the claws' lifesteal another reason to exist.
    • Her Hysteria-aura is now a positive for her; Any enemy killed by any means while inside her aura heals Valkyr for 5% of her maximum health.
      • Ability Range can increase this aura, but it has halfed benefit from Range-mods (so with 160% Ability Range, it only has +30% range, instead of +60%)
    • Excess healing done with Hysteria's lifesteal or her aura-restoration is stored in a pool, which can help reduce damage taken (both from the ability's own lifedrain, and from direct damage)

This gives her abilities quite clear functionalities:

  • Rip Line = Traversal and enemy-grouper
  • Warcry = Team buff
  • Rage Slash = AoE nuke (for real) and finisher-opener
  • Hysteria = Berserkery durability mode
Edited by Azamagon
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10 hours ago, Azamagon said:

While Valkyries directly doesn't make you think of berserkers, they are still related to the Vikings' mythologies. And Vikings directly relate to berserkers. So, imo, her name fits well enough

(Note: I'm Scandinavian myself and am not bothered by her name)

As for her kit, yes, she needs updating. Some "on top of my head" ideas:

  • Passive
    • Unchanged
  • Rip Line
    • Regardless of where you aim the ability, it ALWAYS drags Valkyr to the target point (instead of yoinking targets over to Valkyr). This would keep its functionality consistent, rather than switching how it works depending on if you target the environment or an entity.
    • Pulls in the nearest 3/4/5/6 enemies within 5/6/7/8 meters of the cast point towards the cast point's centre, quite similar to Larva. Affected enemies are also tangled up by energy-ropes, slowing them down by 15/20/25/30% for 6/7/8/10 seconds.
      • Pull radius is affected by Range mods, Slowdown potency is increased by Strength mods (capped at 75% slowdown), and Slowdown duration is affected by Duration mods. Number of enemies pulled in is unmoddable.
      • This makes it a hybrid of a traversal tool AND an enemy grouping tool. That's a first, I think?
    • Augment: Swing Line Rip Cluster - Increases the number of enemies able to be pulled in by Rip Line by 1/2/3/4, and causes all enemies pulled in by Rip Line to be bound together for 6/7/8/10 seconds (Duration-moddable), causing them to share 20/30/40/50% of all damage taken (unmoddable?) with one another. Note: Casting another Rip Line unbinds previously linked targets first.
      • Valkyr suffers from poor AoE damage, something this augment could help out with.
    • Alternatively to tweaking this ability, it could instead be made into a Parazon-action in some way, which ALWAYS brings you to the point (i.e. if you target an enemy, YOU are dragged to THEM) - this would allow for her to get a new ability instead.
  • Warcry
    • Recastable
    • No longer slows down enemies (as this was moved over to Rip Line)
    • Base duration increased to 15/20/25/30 seconds
  • Paralysis Rage Slash
    • Visually gets an upgrade: Now emits a visual sphere of clawing winds (similar in graphics to her Hysteria claws). Any enemy caught by this sphere is heavily damaged and opened to finishers (so, functionally, it is generally the same)
    • Damage is ALSO modified by her Hysteria claws' mods, making it a LOT more powerful!
      • Increasing the ability's damage like this could help Valkyr out with her poor AoE damage
    • Damage from Rage Slash counts as healing for Hysteria if Hysteria is activated!
    • Augment: Prolonged Paralysis Rage Storm - The damage of Rage Slash is reduced by 80/70/60/50%, but it now deals damage every second in its area for 5 seconds.
  • Hysteria
    • Only costs 25 energy to activate, while now instead draining a low amount of health over time (like 2 health/second or so, which slowly ramps up to 5 health/second? Not sure of the numbers for this)
      • Valkyr is no longer invulnerable during Hysteria, she instead has 80% damage resistance (unmoddable)
        • This gives her claws' lifesteal a reason to exist and allows her to use the Rage-mod to fuel her other abilities (and Rage is just so fitting for her namewise that I think it's a shame it currently doesn't work for her during Hysteria)
      • Healthdrain is affected by Ability Efficiency
      • The reason for the ability to drain health instead is twofold:
        • 1) To let her cast her other abilities without feeling you are putting yourself closer to ending
        • 2) It gives the claws' lifesteal another reason to exist.
    • Her Hysteria-aura is now a positive for her; Any enemy killed by any means while inside her aura heals Valkyr for 5% of her maximum health.
      • Ability Range can increase this aura, but it has halfed benefit from Range-mods (so with 160% Ability Range, it only has +30% range, instead of +60%)
    • Excess healing done with Hysteria's lifesteal or her aura-restoration is stored in a pool, which can help reduce damage taken (both from the ability's own lifedrain, and from direct damage)

This gives her abilities quite clear functionalities:

  • Rip Line = Traversal and enemy-grouper
  • Warcry = Team buff
  • Rage Slash = AoE nuke (for real) and finisher-opener
  • Hysteria = Berserkery durability mode

This entire rework still works with renaming her to a more fitting Beserker name. The Norse people might be known for beserker stuff, the Celts & Gauls were more well known for being in a crazy battle frenzy/Beserker fury that this rework and current live variant make use of. I used a name of a Gaul Deity just for that sake. There wasn't a Norse Deity of Battle frenzy persay unless you count Thor who was more thunder and lighting. When I think Norse I think of sacrifice for knowledge, Loki Hijinks(yes, warframe's loki also needs a rework to work with his name sake better) and self-forfilling prophecies. I don't think nude battle frenzy like the Celts/Gauls which played a big role in the theme for valkyr

 

17 hours ago, Andele3025 said:

No because she is a Battle Frenzy frame. Her kit only works because I say it does and have repeated it like does multiple times even though only her 2 & 4 fit the theme,

You keep pretending to know anything about Valkyries but when pushed, you keep pretending to know from the book that was written post christianity so not all of it was 100% the exact myth. Even using all of pop culture(both Marvel comics and the Prose Wagner) as well as the Eddas still pushes the factor that Valkyr isn't at all like her name sake and is more clearly based on the Celtic/Gaul Battlefrenzy as The Nords didn't have a battle frenzy situation(thor was no where near as battle frenzy like Cú Chulainn was in his myths)

 

17 hours ago, Perfectly_Framed_Waifu said:

That's far from important, though, as is renaming or reworking Valkyr to fit any lore. Remember:

I know creative liberties are a thing, but a name is meant to at least fit the theme of the frame, the name valkyr doesn't fit the theme of the despite what the small handful of valkyr simps say. Valkyr doesn't have anything in her kit that says bringer of the valiant dead outside of maybe her 2

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2 hours ago, JaycemeSwain said:

a name is meant to at least fit the theme of the frame, the name valkyr doesn't fit the theme

Valkyr's a battle-themed frame, that fits the theme well enough considering that

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

lore can be rewritten

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

What part of lore can be rewritten don't you get.

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2 hours ago, JaycemeSwain said:

You keep pretending to know anything about Valkyries but when pushed, you keep pretending to know from the book that was written post christianity so not all of it was 100% the exact myth. Even using all of pop culture(both Marvel comics and the Prose Wagner) as well as the Eddas still pushes the factor that Valkyr isn't at all like her name sake and is more clearly based on the Celtic/Gaul Battlefrenzy as The Nords didn't have a battle frenzy situation(thor was no where near as battle frenzy like Cú Chulainn was in his myths)

I know creative liberties are a thing, but a name is meant to at least fit the theme of the frame, the name valkyr doesn't fit the theme of the despite what the small handful of valkyr simps say. Valkyr doesn't have anything in her kit that says bringer of the valiant dead outside of maybe her 2

BERSERKERS ARE NORSE (and no, the mad coitus-betting dog isnt a strong enough case to take over why the Berserker frame shouldnt be the Berserker frame).

VALKYRIES DIDNT HAVE ANY SPECIFIC TIE TO SHIELD AND SPEAR COMBO (idk the reason why you keep using marvel of all things as a example despite them managing to get every relation of the aesir wrong), THEY ARENT THE (weirdly enough even more fictional) SHIELDMAIDENS.

Trumpet, Dagger, Axe, two other types of axes, another dagger or shortsword depending on what example you use, yes a shield, also a spear, but then too fire, gold/loot, chains, just god damn drinking cups, etc  all different things individual valkyries were adorned with to battlefields as death in war representing psychopomps.
Going with the fighting bare handed bloodlust to cover the battlefield is no less valid than going with the appearance of the 3 valkyries that set the appearance for opears as they come from a already play structured story, in fact if anything its more valid because Brunhilde isnt the (depending on again what sources you count, but at least) 25+ other valkyries, but valkyries are the direct servants of the god of Berserkers.

If you wanna keep being salty that a Berserker frame has a decently accurate norse name to her, ok, but point stands all she actually needs is undoing shortsighted nerfs (making 1 pull strength proper with no momentum kill on self and enemy landing infront of you instead of 50 rooms behind you, 4 not having energy cost but small with time in 4 static hp cost that only increases as the stored damage increases which you should be lifesteal away) and proper modernization tweaks (recast on warcry maybe more titanfall physics after the 1 gets its momentum fixed, paralysis having a baseline grouping effect with the augment altered, etc).

 

TLDR: No. Valkyr just needs the Nezha treatment.

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On 2021-06-07 at 3:26 PM, Andele3025 said:

BERSERKERS ARE CELTIC but I keep believing they are norse because I want valkyr to fit the theme

 

TLDR: No. I want Valkyr to stay useless because I dont want her to have a kit that fits her name

FTFY

Like disreguarding Cu Chulainn, Celts were extremely well known for their nude BESERKER STYLE OF COMBAT.

You keep on beating around the bush because YOU believe it fits. Not because it ACTUALLY fits. Pop culture plays a huge role on mythology and I also used one of the many name variants for Odin, but you keep pretending that a frame whose name is based on a group of maidens whose sole duty was to bring the Valiant dead to Odin & Freya has a kit that fits that name. A shield Maiden theme fits better than a Celtic Battle Frenzy themed kit(like her current kit) does. A lovely reminder that tenchincally you can count the Eddas as fanfiction as there are various edits to make it fit the Christian narrative that pagans were forced to absolve to when it was written. We don't necessary know if what all isn't apart of the mythos and what was added because of christian influence

 

Just because like you and your "friend" tells me it "fits" doesn't mean it fits. But keep on pretending it fits, hopefully it'll save you when they rework her completely with actually more fitting kit

On 2021-06-07 at 3:31 PM, Perfectly_Framed_Waifu said:

Obviously, the correct choice here is to rename Valkyr to Berserker, Garuda to Valkyr, and the mod Berserker to Garuda. /s

nah, Hildryn should be renamed to valkyr. Valkyr to Beserker would appease these idiots that believe that the kit fit the old name. I know you were sacastic, but either rename to keep the cruddy kit that will still have people use her for either her 4 or 2 or a rename and rework where her entire kit is useful and fits her name sake

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3 minutes ago, JaycemeSwain said:

I know you were sacastic, but either rename to keep the cruddy kit that will still have people use her for either her 4 or 2 or a rename and rework where her entire kit is useful and fits her name sake

No need to rename her, tho.

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

lore can be rewritten

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13 minutes ago, JaycemeSwain said:

BERSERKERS ARE CELTIC

No. Berserks literally originate in norse myth. Even the name comes from bear clothed/bear skinned from scandinavian.
Celts have nothing to do with it other than getting killed and then saved by danish and norwegians that came there to raid.

Feel free to proceed pissing yourself over being repeatedly wrong about myhology, wont change the facts like Valkyr being norse themed and just needs nezha style tweaks/modernizations to be properly meta and futureproofed.

Quote

Pop culture plays a huge role on mythology and I also used one of the many name variants for Odin, but you keep pretending that a frame whose name is based on a group of maidens whose sole duty was to bring the Valiant dead to Odin & Freya has a kit that fits that name. A shield Maiden theme fits better than a Celtic Battle Frenzy themed kit(like her current kit) does. A lovely reminder that tenchincally you can count the Eddas as fanfiction as there are various edits to make it fit the Christian narrative that pagans were forced to absolve to when it was written. We don't necessary know if what all isn't apart of the mythos and what was added because of christian influence

I dont care that you want marvel influence in warframe, point is VALKYRS KIT AND NAME DOES FIT HER AS A BERSERKER FRAME (blood eagle included).

p.s. just on the theme of single characters as you're trying to lie in the idea that a single celtic hero makes them berserkers despite not only not being berserkers but also not even related to the etymology of it instead phrasing it as contortions (divine ones at that), Beowulf as far as heroes did real berserking, did it first, did it better (not only killing more monsters but actually ruling a countryside) and died in a less worthless way by ending a dragon rather than being slowly poked to death by insisting on not giving a queen a hug out of spite.

Quote

nah, Hildryn should be renamed to valkyr.

No. Hilda, again, is a correct and good fit by actually being themed after a shield bearing figure (that in the og version of the story happens to be a valkyrie) with good theming because she is surprise surprise whose kit revolves about upkeeping her shield value to use for abilities and protecting allies.

Edited by Andele3025
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5 hours ago, Andele3025 said:

 VALKYRS KIT AND NAME DOES FIT HER AS A BERSERKER FRAME (blood eagle included) BECAUSE I SAY SO.

 

 

5 hours ago, Andele3025 said:

I'll feel free to keep over being repeatedly Wrong about myhology, even wont change the facts like Valkyr being Celtic themed and just a fully fledged rework but I'm too stubborn to admit it

Fixed with what you're trying to say.

You're the only one here who is pissing over the fact that Valkyr is themed correctly even after presented with the mythos that says otherwise. Valkyrie the literal original word the name comes from means Chooser of Slain, not Beserker/Battle Frenzy. Just admit you have no clue on Norse Myth and you're presenting your nonsensical argument because you don't want valkyr to actually become like saryn or mesa type of dps meta because you enjoy being the one of like a handful of valkyr mains

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5 hours ago, Perfectly_Framed_Waifu said:

No need to rename her, tho.

using my line to support the little child that wants to believe valkyr doesn't need either a rename and a rework is just encouraging the little troll to keep pissing with their opinion they state as fact

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11 minutes ago, JaycemeSwain said:

I'm the little child and the little troll pissing with opinion stated as fact

16 minutes ago, JaycemeSwain said:

Fixed what you're trying to say.

You're getting hella mad over a frame whose name doesn't quite fit their real life lore. But lemme tell you something.

Come close.

Little bit closer.

Little bit closer still...

It doesn't need to fit.

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

lore can be rewritten

On 2021-06-03 at 2:24 AM, JaycemeSwain said:

What part of lore can be rewritten don't you get.

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21 minutes ago, JaycemeSwain said:

I have no clue about norse mythology and refuse to even look up the origin of the word berserker.

FTFY

21 minutes ago, JaycemeSwain said:

Im the one here who is pissing over the fact that Valkyr is themed correctly by not knowing what norse means and by thinking marvel has any influence over it.

Glad that you admit it.

24 minutes ago, JaycemeSwain said:

you don't want valkyr to actually become like saryn or mesa type of dps meta because you enjoy being the one of like a handful of valkyr mains

Valkyr has no problems with DPS tho (44k base, circa 120k on stance or 386k if you go with old school slide spam, all of which is close to very peak of non-outlier melee in terms of damage and we assume no gladiator mod statstick which unlike regular melee she can use without sacrificing a immortal pet/vacuum with which it does outright compete with low end of outliers like the kronen prime with SO), so where the repo case do you imagine that idea from?  Or did you mean AOE? In which case not only is she a melee frame so her AOE is from cleave for which 4.7-6m depending on which attack from her stance we are talking about is a respectable average, but also that DPS doesnt mean that much like how norse myth and berserkers dont mean marvel, celts and the opera.

What Valkitty has problems with usability because she got hit with shortsighted nerfhammers and pre bullet jump movement nerfs without that being undone as the game progressed. A functional combustion engine much like a by idea and mechanical baseline kit (1 that pulls enemies to your melee range or lets you move around faster, 2 to buff and slow enemies, 3 that opens to finishers and 4 as invul berserk state that poses risks if your survival if dont kill enough) doesnt become outdated just because the tires are flat and transmission stuck (1 working in reverse with a intentional momentum kill 1/3rd in on you instead of on enemy, 2 not being recastable, 3 in maybe some need for a buff like enemy grouping as its augment was on original release and 4 needing the entire energy drain removed for flat hp cost that ramps with damage stored and can be cleansed with finishers or delayed with kills.

TLDR: Valkyr just needs the Nezha treatment, not random pointless renames or shields stuck to her.

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18 hours ago, Andele3025 said:

I keep pissing on the fact that I have no idea what Valkyries are so keep pushing a notion that I have no clue and keep using the notion of Celtic Battle Frenzy to pretending its the same as the pop culture pushed notion of Nordic Beserkers to push the notion that I want Valkyr to remain useless

Glad to see that you admitted it. Now that is sorted, lets create a rename and rework to make valkyr actually inspired and working on the name which means chooser of the slain and the role Support through encouraging allies do damage.

Only base stat change will be 50 less armour for 50 more health

Passive changes into: Valkyr can give each ally a free instant revive. would work well with the vazurin passive and with a trinity

1. Aurora Blade(replacement of her rip tide)

Valkyr stabs forward in a cone, damaging enemies and healing nearby allies for 100/150/250/500(slash damage per second for 5/10/15/25 seconds)

2. Sacrifical Blessing(warcry rename and buff)

Valkyr sacrificies some health to improve the damage of herself and nearby allies by 10/25/30/50%(+20% of ability strength). buff lasts 5/10/15/20s

3. Valkyr's Discretion

Valkyr pounces forward turning the spot she lands into a healing area and damage buff.

 

4. Geirr(Hysterria replacement)

Valkyr is imbubed with the power of the fallen, empowering her health(by 150/175/200/225%) while lowering her enemies armour and causing them to be taunted to come after her instead of her allies. She is granted use of Geirr, her spear & shield to improve her chances of survival. While using Geirr to kill enemies, Valkyr's armour is increased to a hard cap of 1500.

18 hours ago, Perfectly_Framed_Waifu said:

I want to believe that a frame shouldn't fit the name of the frame because its just a game and I'm probably friends with the troll that is pissing over the fact that it does because they say it does.

Glad you're able to admit it. I'm not getting hella pissed for no reason. You've added nothing that adds to the other persons nonsensical argument. I'm having fun with 2 trolls here, one who pisses themselves and is hypocritical on pop culture checking and the other who isn't adding anything to the conversation except thinking I'm getting pissed when ya'll are just hilarious

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1 hour ago, JaycemeSwain said:

I'm getting hella pissed for no reason. I'm hypocritical and thinking I'm just hilarious

Glad you're able to admit it. By the way, interesting frame concept, though it needs a slight tweak...

1 hour ago, JaycemeSwain said:

Only base stat change will be 50 less armour for 50 more health

Passive:
Geirdriful can give each ally a free instant revive. would work well with the vazurin passive and with a trinity

1. Aurora Blade
Geirdriful stabs forward in a cone, damaging enemies and healing nearby allies for 100/150/250/500(slash damage per second for 5/10/15/25 seconds)

2. Sacrifical Blessing
Geirdriful sacrificies some health to improve the damage of herself and nearby allies by 10/25/30/50%(+20% of ability strength). buff lasts 5/10/15/20s

3. Geirdriful's Discretion
Geirdriful pounces forward turning the spot she lands into a healing area and damage buff.

4. Geirr
Geirdriful is imbubed with the power of the fallen, empowering her health(by 150/175/200/225%) while lowering her enemies armour and causing them to be taunted to come after her instead of her allies. She is granted use of Geirr, her spear & shield to improve her chances of survival. While using Geirr to kill enemies, Geirdriful's armour is increased to a hard cap of 1500.

There we go! Motivation for change:

On 2021-05-21 at 6:10 PM, JaycemeSwain said:

She doesn't feel like her name sake.

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1 hour ago, Perfectly_Framed_Waifu said:

I like to defend hypocrites as I'm a troll. Someone give me a binky as I want to be immature instead of realizing that the valkyr simp is a hypocrite partially cause I also simp for a frame that is currently useless and actually needs a rework to be useful

Glad you can admit it. Next course of action, ya'll need to realize I fixed valkyr with a kit that fits her namesake as a support who works as a Bringer of the valiant dead instead being a bunch of whining adult toddler that need a binky as I do not consent to your kinky trolling bs that continues to double down

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3 hours ago, JaycemeSwain said:

I keep pissing on the fact that I have no idea what Valkyries are so keep pushing a notion that I have no clue and keep using the notion of Celtic Battle Frenzy and dont understand math enough to get that Valkyr needs the Nezha treatment. Now that is sorted, let me piss myself with a rename and worthless kit that has nothing to do with warframes berserker frame.

 

FTFY.

And you might wanna lay low on the salt for a while, you created enough just by being so insanely wrong about things that even the first google text suggestion gets pretty much correct.

Point remains tho Valkitty just needs the Nezha treatment.

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2 hours ago, Andele3025 said:

Point remains tho Valkitty just needs the Nezha treatment.

So reworked to feel like the namesake. glad you actually in the end agree. Nezha & Wukong feel like their namesakes, Valkyr doesn't. Chooser of the slain doesn't equate to Battle frenzy frame who in retrospect feels more like an egyptian cat deitiy so if not renamed to the celtic deity of battle frenzy could be renamed Mafdet, a cat deity that did do the ripping limb from limb like valkyr in her 4 would do. Still wouldn't fit the location so Mars Open world when it comes

3 hours ago, Perfectly_Framed_Waifu said:

I like being a wingman who encourages someone to type so much bs their bottom is jealous

Kan u vriend dalk help om navorsing oor rame te doen voordat hy dit gebruik om my punt onbedoeld te bevorder

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8 minutes ago, JaycemeSwain said:

So reworked.

No, updated, same abilities, same mechanical backing, made not fiddly and given a smooth gameloop. Thats what happened to Nezha when he was changed from "worse fast rhino" to just "fast rhino".

8 minutes ago, JaycemeSwain said:

Nezha & Wukong feel like their namesakes, Valkyr doesn't.

Keep pissing, wont change the fact that Valkyr, the berserker frames kit, fits her name and theme far more than both the lotus prince and infinite stick immortal. Not that the 2 are far off either but there is very little lotus rebirth, dragon horses, mountain monks, magic hair/gourds or air flight on 6+ burning wheels; the no infinite stick mostly being the sticking point.

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