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(PS4)Hopper_Orouk

Heat is changing, electricity?

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All i want for it is to get a small buff, not a drastic change in mechanics 

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RANGE: tesla chain arcs range to increase from 3 to 6 meters

CONDUIT: Enemies get primed during 6 seconds damaging any ally nearby with electricity damage over time 

I think the original elemental damage types maybe need some updated tweaks in their status procs 

But hey that's just...my opinion 🤔

 

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2 minutes ago, (XB1)Thy Divinity said:

That title does not match the thread context

He said heat is changing, added a comma with electricity and a question mark, then put forth some electricity changes he proposes. What are you confused about?

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20 minutes ago, (XB1)Thy Divinity said:

That title does not match the thread context

It is a Hopper thread after all 😂

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57 minutes ago, (PS4)CrazyBeaTzu said:

He said heat is changing, added a comma with electricity and a question mark, then put forth some electricity changes he proposes. What are you confused about?

Tell them man...

40 minutes ago, (XB1)Skippy575 said:

It is a Hopper thread after all 😂

Am i getting on your nerves? Good

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1 hour ago, (XB1)Thy Divinity said:

That title does not match the thread context

My title explained a thousand words

"Heat is changing ok that's good means there's potential for other elementals...how about electricity?" Looks like a lengthy title isn't it

 

 

And the the context is a proposition to change how electricity status works and a hope to change the original elementals

 

What's confusing about this?

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Well I do think that electricity and cold could use a bit of an update to make them more useful. At the very least the shock could do true damage on top of electric so as to help against armor. Cold could make enemies more brittle, therefor taking more damage.

But to be honest that (and the changes to heat) is just a bandaid to the broken damage system. Once they finally decide they’ve let it go on long enough and fix the armor scaling (so we don’t have to use corrosion or slash all the time), as well as fixing the ridiculous enemy damage scaling so one-hit-killing isn’t absolutely necessary, some of the other damage types might finally see some use.

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