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[DE]Rebecca

COMING SOON: Devstream #132!

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Embers rework will force us to use a CC that knocks enemys away and knocks them down, which is the worst case possible, 

I mean thats acually the opposite of teamplay, who wants Ember in a group if the rework will be deployed like that? Embers 3 is just fine right now,

So my question for Devstream is, is this intended to be like that? or will it be changed?

Edited by linn4you
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Will there be any new archwing missions releasing with the New War update and would modular archwings be released before the railjack?

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Hey, crew first time commentor but day one switch player.  I wanted to know,  this may be off topic of the day info, but wanted to  know when it come to each frame individual story or origin is there or will there be a connection to the main story line to be flushed out a bit more.

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Il y a 21 heures, [DE]Rebecca a dit :

From the Lacera to Lethal Momentum.

giphy.gif

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Will we ever get a search function for finding game types across the system. 

I would be able to remember it but when the same tile sets and game types are reused I can't tell if it's this or that planet. 

Type in disruption > all nodes with disruption appear graying out others not  included.

Also information about warframe and its systems put into the codex ( how it should )

Flox sayandana is still broken (a brick backpack) can u fix or return my platinum.

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I want to ask whether there is a chance of an AI Improvement to the existing enemies or new variations of enemies that we can face with new mechanics or abilities such as faction support (heals, damage reduction), dashes, massive damage or something like that to increase the variety? Or maybe finally some kind of mini boss during missions? (similar to Disruption Amalgams but even stronger) ?? 

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Welcome Moon and Star

Come to me through

fire and war

oh

oh

Come Nerevar

Come and look upon the heart

Upon the heart

oh

Lay down your weapons 

It is not too late for my mercy

oh

oh

Come and look upon the heart

upon the heart

oh         oh

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With Vampire Kavats, Are they going to be their own third species with special perks or can you have Vampire Smeeta cats and Vampire Adarza cats that retain which they were when they were turned? 

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1. What ever happened to those proto skins that are based off of Dark Sector weapons. They've been shown off only once and have faded into backburner. Is there going to ever be anything about them in the future?

2. Will there ever be any new syndicate weapon augments? Its been 84 years since we've gotten any new weapon augments from syndicates. We get a few new wawrframe power augments every few months, but nothing as far as weapons. Would be nice to see a resurgence of new syndicate mods for weapons.

3. Will we ever get the weapon that the vapos machinist / rangers use? They have an interesting burst fire assault rifle that would make a lovely collection to my arsenal. Its very well designed visually.
https://i.gyazo.com/3f50aa51596e3799453eebac9a2c7990.jpg

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What update is first on the 3 part update for railjack ? right now because i was wondering if we making the drydock 

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Is the railjack ship going to part of using a story mission in the codex, or free on going event 

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I got some questions:

1. What’s the current step towards companions rework? You mentioned it some Devstreams ago. Kavats and Kubrows need more love!

2. Any plan on Phorid rework? It’s one of the easiest boss fights (along with the Sergeant). I haven’t met the new zealot boss but from what I read you have done a very good work there. Can’t wait!

3. Could we have more louadout slots? We’re getting lots of frames but the amount of slots is still the same when you’re MR 27 and you have to mess with the slots when new frames drop. After this, I’ll follow you on the Devstream.

Thanks and see you there!

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23 hours ago, (XB1)A Wasted Muffin said:

Two words: GIANT BATTLEMECHS?

Maybe archwings will be able to merge with our frames combining into a tenno battle mech we can use in space!!!! Robotech style

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Any plans to update magnetic procs to be more effective vs enemies?  A lot of enemies have multiple attacks and abilities (charge attacks, grappling hooks, summoning capabilities, flight, grenades, ground stomps, auras, etc.).  You could probably designate a good number of these abilities as being 'special abilities' that are disabled by magnetic procs.  Mag procs mess with Warframe abilities so why not theirs as well?

 

As an after-thought, if disabling abilities outright is too much maybe you could have it so that when enemies DO use their special abilities when mag proc'd, they would take damage based on your weapon's magnetic damage.

Edited by FlashExe
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Can we have thermia as a bounty please? With some basic info too.

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Any news on if the Itzal is still getting Ripline (which while cool doesn't seem thematically matched to the Itzal) or if it is going to be getting a different Blink replacement? 

Also (unlike bullet jumping) is there going to be an innate cooldown in the universal blink (Blink jumping)? 

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I have a question about the custom weapons of the Underlings you showed on the last devstream. Are they gonna be only Grineer weapons or weapons from all factions?

Edited by LOKJAV

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