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recasting abilities / annoying sounds / reload


SnakeBadger
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4th ability redline is a good example, it doesnt benefit from spamming it or recasting it, it doesnt add anything good for melee attacks like a cool pair of lightsabers or batons, sticks, or elemental proc, so redline is only effective on lenghty weapons, and has a big charge up sound, but if you keep tapping it ove rand ove, it doesnt do anything special, the same goes for FROST, much of his abilities are outdated and dont mix good, rhino's tackle and dash are hilarious because the sound like he is being hurt, and some limbo, i think wukong was fine but the cloud traveling could feature more enhancements and finally SLAM ATTACKS those are ignored really badly, so all slam attacks sound really bad, and feels the same.

one final suggestion is that each warframe aquire a few more movement and crouching sound effects or animations so they don't feel completely the same when moving, the reload sound while sliding could be different, and the one during jumping, i cant think of where else adding a few sounds to wall latch surfaces and trees might be a good one for open worlds and pickups, lockers, and cameras/computers in those maps with many robots thers not enough quarentine areas so the whole system always goes off with alarms and the security cameras are lacking decent amounts of shields or sub sentry weapons on detection, a quick sheet of plexiglass, or armor improvement would be great instead of just shooting it, there could be other weapons instead of just a red laser

like i said gauss 4th needs to affect melee and aerial attacks and limbo's teleport could have a charge up and explosion or reload enhancing traits while in the void so players dont end up complaining' and some immersion of reality versus just stating on the other plane indefinetly blinking adn mid-air rifts without energy versus those that are enhanced by abilities and team mates to keep limbo interesting, especially after going through a ice shield or teleporting from the bahamas,

  • if limbo came back with electric or fire damage for his weapons from his portals or rifts and explosions, he could choose to jump in the air to call up a series of trident bullets from another void or burst down with a new slamming teleport, like iori yagami, and actual loki, shin akuma, and ninja gaiden swag,to choose a series of paths and random features like wukong which enhance melee speed and fire rates for weapons,

this way instead of reloading, limbo vanquishes another soul / space time body/ which he can call up a series of other limbo's and parts, he can just teleport during quick;y switch weapon are altered by the rifgts, even if he takes HP damage or is left to bones, there are others like the spiderman universe, to advoid reloading and taking critical hits, warping changes his arsenals and ability procs, phycical appearance changes, and rolling also will trigger special weapons or magic.

call up a scythe or magical attack, recasting and tapping in the air, versus through abilitiesm through enemies or through pickups to matter, now team mates have different bullet types and fire rate is less predi table to also have some new demonic allies added to limbo with his changes, and sound effects which kick in during melee, and recast.

 

tare the only recent things i remember, besides the bows that need dart mechanics and finepoints to proc special attacks, melee combos and status effects and blocking which is missing for drawing and charged shooting mechanics to be fun, the bows will need to have a clear difference when tapping versus charging, maybe we can lock more than one bolt or arrow onto with a laser sight and or chained to get players to shoot the same spots, and retrieve their ammunitions, ducking and pressing that reload button for changing the modes and shooting to get really exciting.

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