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Atlas Prime: Hotfix 25.8.2


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Atlas Prime: Hotfix 25.8.2

Nightwave Changes:
The following Acts for future Nightwaves have been changed based on player feedback:

  • The ‘Polarized’ Act has changed from 3 Forma to 1 Forma. 
  • The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1.

Disruption Relic Reward Changes:
Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission: 

Sedna/Kelpie

  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics, replacing Neo Relics

*Uranus/Ur

  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Removed Axi Relics from Rotation C Rewards, it now only has Neo Relics
  • Added Neo C1 Relic to Rotation B and Rotation C rewards

Lua/Apollo

  • Rotation A Rewards now drop Neo Relics, replacing Lith Relics
  • Rotation B Rewards now drop Axi Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics, replacing Neo Relics

Jupiter/Ganymede

  • Rotation A Rewards now drop Meso Relics, replacing Lith Relics
  • Rotation B Rewards now drop Neo Relics, replacing Meso Relics
  • Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed

Mars/Olympus

  • Removed duplicate Lith Relic from Rotation A Rewards
  • Rotation B Rewards now drop Lith Relics, replacing Meso Relics
  • Rotation C Rewards now drop Meso Relics, replacing Neo Relics


Optimizations:

  • Minor performance improvements when killing Infested Crawlers.
  • Fixed a script error/loss of functionality if you fail to complete a trade in Maroo's Bazaar.
  • Fixed possible UI lock-up when attempting to contribute to incomplete Solar Rail Research (currently disabled).

Changes:

  • Swapped a duplicate Axi P2 Relic in numerous Interception mission drop tables with the correct Axi A6 Relic. 
  • Swapped duplicate Relics on Rotation A of some Interception missions and replaced with correct Relics (Neo Z3 and Neo C1).

Fixes:

  • Fixed sometimes being locked out of spawning your K-Drive if you fail to spawn it due to being too close to the Plains of Eidolon boundary.
  • Fixed players being left floating if they were standing on an Excavator or a Capture Case when it is destroyed.
  • Fixed Hexenon and Orokin Cell drops from Amalgams appearing as Mods.
  • Fixed red emissives on the Venus Terra Moas.
  • Fixed some UI screens not having correct icons/textures displayed after a level transition.
  • Fixed a spawn point in the Corpus Ship Onslaught tileset.
  • Fixed a level hole in the Corpus Outpost tileset.
  • Fixed wonky plant spawns in the Grineer Shipyards tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dfk69f/de_fix_when/
Edited by [DE]Megan
*corrected Uranus/Ur Neo Rotation C errors
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Thx for the hotfix :)

 

Are there any plans to bring back the machete? It's the only weapon that wasn't available for over two years now besides as random login reward.

Edited by --Q--Multimeter
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Thanks for the hotfix

2 hours ago, [DE]Megan said:

The following Acts for future Nightwaves have been changed based on player feedback:

  • The ‘Polarized’ Act has changed from 3 Forma to 1 Forma. 
  • The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1.

People complaining about having to play the game isn't feedback.

It went from being impossibly difficult to trivially easy to get rank 60 in nightwave, and challenges are repeatedly being made easier.

When people complain about content it just gets made easier until they stop complaining, and the reason they stopped complaining is the content becomes quick and easy. Elite challanges end up just feeling like a chore, but if the chores are quick who will complaint?

This approach is part of what causes that feeling of content drought people also complain about.

This isn't nearly as good an example as what was done to the plains resource economy, but it is another example of retroactively undermining your own content for no real reason.

I'm writing this somewhat harsh comment because it's been an ongoing issue for a long time now.

You need to start also looking for ways to introduce additional challenge. 

Doing 60 minutes of kuva survival without using a normal life support was a lot more engaging than applying a single forma.

Edited by Senguash
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2 minutes ago, [DE]Megan said:

Disruption Relic Reward Changes:
Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission: 

Toasty! More Axi Relic farms!

I may have said this again, but is it possible to make it so that Unvaulted Relics don't just dominate the majority Bounty drop table too? Have 1 table (Vallis or Plains) feature the current Prime Access while the other the Unvaulting.

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Thanks for the patch notes.

jlIBzI.png 

5 minutes ago, [DE]Megan said:
  • The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1.

You don't have to make it this easy. Two would be fine as two is the max amount of apothics per mission per person.

Edited by Kylo.
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Good changes with the relic tiers! I still hope you get to add some other exciting rewards on the mix for Disruption to make it more appealing to replay, but this is a good start. At least now it's THE gamemode to go for relics, and you can actually earn lith relics too.

Edited by RennyManJr
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