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Blood Rush in Mainline


Xardis
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As we know, Blood Rush, Gladiator set and Weeping Wounds have their effect based in Combo multiplier thats going away, and supposedly is getting replaced with "stacking multiplier", why? Why not make it based on just the hit count? Currently the scaling from hits directly is the effect times ln(0.6X)/ln(3) where X is just hit count, tho its quantised to whole numbers right now coz of the combo mult buildup. If DE wants to rebalance it, this is the point from where they should start.

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2 hours ago, krc473 said:

Why though? Perhaps DE decided their method was best?

Ok, maybe I wasnt clear, over the years Ive had an impression that DE in those kinds of rebalances just throws a dart and ignores it afterwards. Case study, Channeling fiasco: DE just put it as 1.5x and ignored it for the whole time, now they are removing it coz it was not used... coz they didnt think to reblance it all for all the time the system was in place. Now DE has to be very careful not to kill the combo scaling interaction with their changes. And they can very easly do it. Thus they should (in my opinion) start with the old formula and not just pick a number at random like they usualy do with this kind of stuff.

And DE can think that their method is better, but then again, it was not many times: universal vacuum, channeling stats, throwing away heavy attacks, ect.

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