Sojufueled Posted October 21, 2019 Share Posted October 21, 2019 This game is always looking for ways to help the new player experience. One way that seems obvious to me is addressing the extreme disparity between bronze and gold mods. I have 120% IPS mods that, if I am honest, just barely make the cut to use. The bronze version of the same mod is 30%. New players end up using these horrid mods until they learn better (which may be a bit), and they don't even come up to half the value of the standard endgame variant. There are other bronze mods with similarly atrocious values, but these stand out the most. I believe these values need to be increased significantly. 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted October 21, 2019 Share Posted October 21, 2019 Yes, there are a lot of mods that are not used as they don't provide much utility. DE really should look at them, Needs an overall mod rework I think. Link to comment Share on other sites More sharing options...
DarthIronclad Posted October 21, 2019 Share Posted October 21, 2019 agreed,they should be bumped up so newer players can use them as a band aid in some builds,namely bleed builds before they can afford the 120% version,which can get expensive for newer players if they have to buy it with plat. Link to comment Share on other sites More sharing options...
taiiat Posted October 21, 2019 Share Posted October 21, 2019 sure basic Physical Mods should all be atleast 60%. that would give a strong enough value to have some use for changing IPS weights before one has the stronger versions as an option. they'd still be horrible for Damage in general, but that's a different matter. Link to comment Share on other sites More sharing options...
DarthIronclad Posted October 21, 2019 Share Posted October 21, 2019 Unless de changes impact and puncture procs to be better, I can only see the slash ones being used for the bleed procs. Another group of mods I want to mention is elemental resist mods, they are pretty much never used due to adaptation being a thing and most enemies don't even do elemental damage. Link to comment Share on other sites More sharing options...
Sojufueled Posted October 21, 2019 Author Share Posted October 21, 2019 2 hours ago, DarthIronclad said: Unless de changes impact and puncture procs to be better, I can only see the slash ones being used for the bleed procs. Another group of mods I want to mention is elemental resist mods, they are pretty much never used due to adaptation being a thing and most enemies don't even do elemental damage. I actually considered the toxin one for arbitrations, but yeah. Link to comment Share on other sites More sharing options...
Callback Posted October 21, 2019 Share Posted October 21, 2019 18 hours ago, DarthIronclad said: Unless de changes impact and puncture procs to be better, I can only see the slash ones being used for the bleed procs. Another group of mods I want to mention is elemental resist mods, they are pretty much never used due to adaptation being a thing and most enemies don't even do elemental damage. The one time they were useful, it got nerfed into the ground. Link to comment Share on other sites More sharing options...
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