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Minor Change To Inaros. Mostly Synergy.


(PSN)chris1pat8twins
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Most people use inaros as a tank and nothing else. It does get quite annoying when an Inaros user pops up in a killing type mission. But either way I’ve been thinking he needs a bit more synergy with his abilities and a little trick with his extremely high health. 

As a mummy with a large health, I can kind of see his health being used as his source of energy. To give his massive health more use than just to be tanky. It would also give his 2nd ability more of a purpose as well. 

As for giving his abilities more synergy, I was thinking that his scarab armor would be applied to his other abilities as well. Such as:

1). First ability not only blinds enemies but throws the scarabs on all enemies hit. 

2). Second ability would not only drain their health for Inaros’s but it would turn their mummified body into a sort of scarab hive that enemies who make physical contact would be affected by the scarabs. Maybe it would explode and send the scarabs onto nearby enemies to cause the spread?

3). If performed with the scarab armor on, enemies caught into the tornado would be affected by them. The tornado should pull enemies towards inaros instead of just lifting them up. The wider the range, the wider the pull. 

That’s about what I think would be a nice addition to Inaros. I hardly even use his 4th nor 3rd. Tried but they feel too weak and useless. And just being a tanky frame is not enough to me. But casting the abilities will drain the scarab armor. So recasting the forth would be a wise decision to keep the armor up. 

Also maybe to motivate people to use at least one ability, maybe Inaros’s health slowly drains. Not too, too much but enough to not be ignored. And it would deceased to being like 20% of his over all health once it reaches 20% the decay stops and abilities can not be used. Energy pick ups would increase his health. Casting abilities pauses the passive drain so as long as abilities are being used, his health won’t go to waste.

After all, he is basically a decaying mummy, and mummies are sometimes known for feeding on others to become whole. Sometimes I’ve found an Inaros, well a lot of times, that just stands there and does nothing and due to the health being so large, the enemies take a while just to reduce it some. At least this way players are less likely to go AFK and stall the rest of the squad.

Either way, these suggestions won’t affect me nor a few guys I know at all except make him more tempting to actually use. Already got an arsenal set up specifically for him, and Nidus, so being able to do more with his abilities to damage enemies would be nice. Especially since I’ll have so much health to towards his abilities. 

Just my opinion.

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So basically Saryn with a hawk mask, then.

While turning Khora into metal Nidus proved a rousing success, turning Inaros into BeetleBorg Saryn is only going to raise complaints far and wide about power creep this and broken gaem leaving forever that, and while some of those complaints are justified, turning Inaros into incontinent Dimitri from Darkstalkers isn't changing the direction of anything other than giving Inaros moar damajes and reducing utility versus smashing all the drain buttons even further in an already skewed game.

Speaking of afk, Limbo, Khora, Gara, and the undisputed King Afktavia own that category hands down, not even a contest. AFKing has also been a problem since U8 and your proposition doesn't cover the why at all.

54 minutes ago, (PS4)chris1pat8twins said:

I hardly even use his 4th nor 3rd

You are what is known in the vernacular as a "bad teammate". Inaros is the first frame in the entire game to have 100% power to Frame synergy, to be later perfected by Nidus into a complete ne' OP package, which is prolly why Khora's and Gara's reworks followed the same model.

Inaros can literally CC and entire room and heal others while doing it with utter impunity, up to and including things that only Khora can heal as well. You not doing anything with those facets is entirely on you. The entire point of Inaros is to be self sufficient while providing a gameplay and mechanical hook, never mind a not insignificant portion of WF's playerbase play the game solo or in twos because outstanding hypertryhard stellar community that any PVE game with power creep almost invariably turns into, and Inaros fits this niche perfectly.

I'll let you in on a little secret; Saryn is boring and takes rather little skill other than pop operator mode every 30 seconds to use effectively on a near indefinite basis, and with a punch through shotgun and radial melee can simply mouse1 her way to and through a several hour anything that doesn't involve protection.

Since they're going to turn Ember into Orange Avian Saryn real soon, pretty sure that role is filled, and Inaros doesn't need to copy anyone. Inaros getting worked over is probably inevitable but rather little needs to change, and there's quite enough creeping DoT frames as it is already.

Edited by -Kittens-
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6 minutes ago, -Kittens- said:

So basically Saryn with a hawk mask, then.

While turning Khora into metal Nidus proved a rousing success, turning Inaros into BeetleBorg Saryn is only going to raise complaints far and wide about power creep this and broken gaem leaving forever that, and while some of those complaints are justified, turning Inaros into incontinent Dimitri from Darkstalkers isn't changing the direction of anything other than giving Inaros moar damajes and reducing utility versus smashing all the drain buttons even further in an already skewed game.

Speaking of afk, Limbo, Khora, Gara, and the undisputed King Afktavia own that category hands down, not even a contest. AFKing has also been a problem since U8 and your proposition doesn't cover the why at all.

You are what is known in the vernacular as a "bad teammate". Inaros is the first frame in the entire game to have 100% power to Frame synergy, to be later perfected by Nidus into a complete ne' OP package, which is prolly why Khora's and Gara's reworks followed the same model.

Inaros can literally CC and entire room and heal others while doing it with utter impunity, up to and including things that only Khora can heal as well. You not doing anything with those facets is entirely on you. The entire point of Inaros is to be self sufficient while providing a gameplay and mechanical hook, never mind a not insignificant portion of WF's playerbase play the game solo or in twos because outstanding hypertryhard stellar community that any PVE game with power creep almost invariably turns into, and Inaros fits this niche perfectly.

I'll let you in on a little secret; Saryn is boring and takes rather little skill other than pop operator mode every 30 seconds to use effectively on a near indefinite basis, and with a punch through shotgun and radial melee can simply mouse1 her way to and through a several hour anything that doesn't involve protection.

Since they're going to turn Ember into Orange Avian Saryn real soon, pretty sure that role is filled, and Inaros doesn't need to copy anyone. Inaros getting worked over is probably inevitable but rather little needs to change, and there's quite enough creeping DoT frames as it is already.

Clearly you have a personal grudge against Saryn but resorting to name calling and assuming you even know how I play just from a single post makes you nothing more than a narrow minded troll. 

I hardly use Inaros because his abilities don’t do very much other being a distraction or making him more tanky. I mostly use Rhino because I can survive way longer and buff my entire squad’s damage, including a Saryn. I also use Nidus more often than Inaros because not only can he survive but I can boost any teammate’s power strength a lot, including a rhino or chroma which further buffs the entire team. So know the insult “bad teammate” does not apply to me. Only time I use inaros is during something called SOLO. 

Second, I didn’t ask for Scarabs to kill all the enemies super quick. It’s not like Inaros is throwing the full damage of an augmented scarab swarm into all his abilities onto every single enemies till it never goes away and continues to stack endlessly. The most scarabs would do is drain their health a little which would stack well with his abilities that do a little bit of damage which would require casting his abilities a lot to do. And mainly the scarabs would eat away at armor so that super tough enemies would be easier for Inaros and other frames to kill. 
 

Third, he doesn’t do an enormous amount of damage over a wide radius. So it wouldn’t spread nearly as much as a Saryn who was designed to spread like a plague and kill everything in sight. His his scarabs wouldn’t do too much except make the enemies easier to beat. Didn’t ask for a complete change to his abilities at all so you are still free to use him the same except be more alerted. His scarabs at most would drain their health a certain percentage and no amounts of spread will increase that. 

Next, all those frames you listed do not debunk what I was said about Inaros players being AFK. So all that was completely irrelevant to this post. 

Clearly you didn’t take the time to fully process what I said. Instead you jumped straight to insults and irrelevant arguments. How about you follow DE’s rules and make CONSTRUCTIVE criticisms/discussions, not resort to name calling like a child. 
 

Btw, I’ve already discussed this with a few other players who brag about Inaros and tend to use him a lot, and even they said that this suggestion would make his abilities more useful assist with killing enemies. So I know I’m not bias about his abilities. Grow up. 

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The only growing here is needed on your part.

1. Melee frame. Melee focused frame with immobilization based powers coupled with healing to incentivize further melee exploiting.

2. There are already five other DoT frames one of which is even already a melee specialist (Ash), contrary to DJ khaled another one isn't needed.

3. Sandstorm does hella damage in small areas as the enemy takes damage per hit per object. If you actually used it you might know that.

4. I don't have a problem with Saryn at all, I don't need another one because fire based is already on the way and antimatter based one already exists.

5. Your premise is literally redundant. Wukong now does hard disruption on demand and one of the few gimmicks Revenant can do at will is roll over minions as fuel and power. And incidentally also has a "healing" offset tied directly to that. Apparently you missed it. Redundant, never mind Nidus has literally what you're proposing except it heals and explodes.

6. Titania and every "fix" tried and applied. Enough said.

7. "easier to kill" you mean like his one and four do now as that atterax mirage sweeps through the room with a pause to check if anything lives or not?

8. Inaros is the other side of excalibur, except radial status and damage are traded for healing. And it works according to design. Calibro doesn't need fixing and neither does Inaros, and the amount-played metrics fall in line with that.

9. You're basically asking for Hildryn without an exalted. Hildryn already exists.

10. You want interesting Inaros, whereupon you just randomly smash buttons all day against moving numbers?

Here ya go:

Ev6DQ.jpg

Super exciting button smashing every mission.

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2 hours ago, -Kittens- said:

The only growing here is needed on your part.

1. Melee frame. Melee focused frame with immobilization based powers coupled with healing to incentivize further melee exploiting.

2. There are already five other DoT frames one of which is even already a melee specialist (Ash), contrary to DJ khaled another one isn't needed.

3. Sandstorm does hella damage in small areas as the enemy takes damage per hit per object. If you actually used it you might know that.

4. I don't have a problem with Saryn at all, I don't need another one because fire based is already on the way and antimatter based one already exists.

5. Your premise is literally redundant. Wukong now does hard disruption on demand and one of the few gimmicks Revenant can do at will is roll over minions as fuel and power. And incidentally also has a "healing" offset tied directly to that. Apparently you missed it. Redundant, never mind Nidus has literally what you're proposing except it heals and explodes.

6. Titania and every "fix" tried and applied. Enough said.

7. "easier to kill" you mean like his one and four do now as that atterax mirage sweeps through the room with a pause to check if anything lives or not?

8. Inaros is the other side of excalibur, except radial status and damage are traded for healing. And it works according to design. Calibro doesn't need fixing and neither does Inaros, and the amount-played metrics fall in line with that.

9. You're basically asking for Hildryn without an exalted. Hildryn already exists.

10. You want interesting Inaros, whereupon you just randomly smash buttons all day against moving numbers?

Here ya go:

Ev6DQ.jpg

Super exciting button smashing every mission.

Still comparing to Saryn when the suggestion is nowhere near the same and then you’re assuming again that don’t use the 3rd at all when I actually have a power strength build and again against some high level enemies it was weak. Maybe actually think about the suggestion but instead you are just throwing random frames in the air while arguing like a child. Maybe once you stop talking like you know everything and that the solar system revolves around you, this discussion will go somewhere. You’re clearly obsessed. Have a nice day. 

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6 часов назад, -Kittens- сказал:
Titania and every "fix" tried and applied. Enough said.

*Triggered*

I think Inaros should get the dagger as an ability to be able to take advantage of the passive healing ability on no melee missions. It's just an opinion.

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