bl1te Posted October 23, 2019 Share Posted October 23, 2019 (edited) Before I start, I'm sorry if you find my English poor, it's not my first language, I was using Google Translate in most cases. TLDR at the bottom. Digital Extremes, You called this new system as "Nightwave" and gave it the theme of radio-broadcasting, or a TV show, or theater. It includes such terms as "Act" ("Episode") and "Intermission", as well as theaters do. In theaters, the first act introduces the viewer to the events. In case of Warframe, as I understand it, players are both actors and viewers. They perform certain actions and progress in "performance", receiving rewards. In theaters, when the performance is over, an Intermission begins. This is a pause between acts. Usually, during intermission, viewers can purchase souvenirs related to the past episode. In case of Warframe, there is a Nightwave store, where, in fact, these "souvenirs" are sold for viewers (players)... What am I leading to. When the "Intermission II" began, as you may have noticed, many players began to complain about the presence of already received rewards at Nightwave ranks. In addition to this, new, or important (consumable, such as Forma Umbra) rewards are placed after the returned ones. Thus, in order to achieve new rewards, players must go through already received ones and, therefore, not receive anything for their efforts to achieve a certain rank. I have a few suggestions on how to change the system before it's too late. "Too late" in this case is when some player reaches a rank with a problematic reward. At the moment of posting this, the maximum rank is 3 + 9,500 Nightwave standing. So, the first problematic reward (returned one) is at rank 8: 8. Wolf Salute - Emote Suggestion No. 1: For players who have already received recurring rewards, replace them with Intermission II Creds. Thus, that rank will not be "empty" for these players. Suggestion No. 2: Move all returned rewards to the very end. The total number of such rewards (related to Nightwave) is 7. Or 8, if you take into account the Liset skin. Then the rewards for ranks from 23 to 30 would be: 23. Wolf Salute - Emote 24. Napalm Grenades (Augment) 25. Eidolon Ephemera 26. Ancient Scrawl 27. Liset Athari Skin 28. Wild Frenzy (Augment) 29. Saturn Six Syandana 30. Saturn Six Armor Bundle. Thus, players who have already managed to get them will not be demotivated on their way to higher ranks, and players who have not had the opportunity to get them will try better, because this is the "second chance", which traditionally requires more effort. Suggestion No. 3: If you want to adhere to the theme of the theater, then it would be logical to move all the "unique" (ranks) rewards of Intermission (current and future) to Nightwave store, as well as those which returned from previous Episodes. While as rank rewards, you leave only items that are available outside the Nightwave (slots, Endo, Kuva, etc.) and Intermission Creds. And leave these "unique" rewards for achieving ranks only during the main Episodes. That's the purpose of the "Intermission", when: no action takes place (in theater), therefore, players should not get anything "special" for completing tasks and achieving ranks, because everyone is on a break from the Episodes; "souvenirs" related to the main performance can be purchased at the store by those who need them. The way everything looks right now is as you cater to those who were lazy, or away, or unexperienced, during the first appearance of event and punish those who worked their way through. OR at the very least: Please, fix duplicate appearance of cosmetic items in arsenal/inventory, make them stack. TLDR: Nightwave is theater-themed; Returned rewards placement should be rethought by devs; Only main Episodes should contain unique rank rewards; But they must return in future Intermissions into the store. Thank you for your time. Edited October 25, 2019 by bl1te Title 3 Link to comment Share on other sites More sharing options...
bl1te Posted October 24, 2019 Author Share Posted October 24, 2019 Ima bump dis, 'cos I wanna know if someone from DE saw it. Link to comment Share on other sites More sharing options...
Atsia Posted October 24, 2019 Share Posted October 24, 2019 36 minutes ago, bl1te said: Ima bump dis, 'cos I wanna know if someone from DE saw it. No way to tell that unless they want to respond, and given the number of these threads created, I'm surprised there's no megathread yet. Link to comment Share on other sites More sharing options...
bl1te Posted October 24, 2019 Author Share Posted October 24, 2019 49 минут назад, Atsia сказал: given the number of these threads created I'm surprised there is not even any response on this. Although when they released Mod drop chance Booster, I haven't seen as many rant as about current NW rewards, yet @[DE]Rebecca created a thread clarifying that move and "Free to play". Link to comment Share on other sites More sharing options...
Atsia Posted October 24, 2019 Share Posted October 24, 2019 3 minutes ago, bl1te said: I'm surprised there is not even any response on this. Although when they released Mod drop chance Booster, I haven't seen as many rant as about current NW rewards, yet @[DE]Rebecca created a thread clarifying that move and "Free to play". There's a difference between something that could be seen as Pay to Win and unethical, and the usual players complaining. Link to comment Share on other sites More sharing options...
borsche1 Posted October 25, 2019 Share Posted October 25, 2019 Realy i agree. Need New system. amazing idea reworked. Link to comment Share on other sites More sharing options...
RenatoFF Posted October 25, 2019 Share Posted October 25, 2019 I was looking for something like this, for me the only concern was the repeated cosmetics, i thought people that already have a cosmetic get 150 intermission cred bonification instead of receiving nothing. Link to comment Share on other sites More sharing options...
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