Doraz_ Posted October 27, 2019 Share Posted October 27, 2019 (edited) (ignore the other parts of the video) I got this bug ( go to time: 6:50 for full or 7:50 when it starts ) As all lasers seem to go through walls, if props are spawned/enable in order of type ( walls, traps, enemies, checkpoints ) Traps should either have priority, or they should be spawned but activate after everything as finished loading. Maybe that's why this time i got the bug and not last time i was here. Edited October 27, 2019 by Doraz_ Link to comment Share on other sites More sharing options...
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