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(PC) The Old Blood Bug Reporting


[DE]Danielle
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4 hours ago, 88Magnum said:
5 hours ago, FreeWilliam said:

 

I'm not saying you're not bugged, but all you've shown us in that image is that you tried Xata first twice, and haven't tried Jahu or Lohk first at all.

Thanks!

By some weird coincidence I'd nailed the position on the last two right away with the last one, I didn't notice the color was slightly dimmer until I shuffled things around a bit and tried again.

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On 2019-11-08 at 2:31 PM, BlindStalker said:

@[DE]Saske I figured out why sometimes kuva flood mission is still not awarding a requiem relic upon completion. Whenever the Kuva Flood mission becomes a Rescue mission it will not award a requiem relic. I have video proof to confirm this. I completed a Kuva Flood Rescue mission last night and it did not reward a requiem relic. I realized it was specifically Rescue missions on Kuva Floods because all of the kuva floods that I didn't get a requiem relic from were all rescue missions (planet does not matter). I don't think any of the other mission types are bugged currently.

Video Proof:

Others have reported the issue of still not receiving requiem relic from Kuva Floods. Some of them stated that it was Kuva Flood Rescue mission, which further suggests it is Kuva Flood Rescue that is bugged.

 

Thanks! We will look into it on Monday!

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Kuva floods have a chance to not award relics. This has been happening since the release of Old Blood. This is unrelated to the potential hourly rollover, just had this happen on a fresh flood node. Relatively high occurrance rate, ~15% of all of my floods since the launch of Old Blood have not awarded relics Images: 1 2 3

Kavats are not showing the proper energy color in mising if you are a client. My Kavat has an orange energy color that becomes purple on their model when I join a mission as a client. Any particle effects that the Kavat may show still display as the correct energy color, such as Harrow's 4. This issue has been occurring for several months. Image: 1

Kitgun loaders aren't dropping with the right color or model when reloaded, there was a point when they would drop with the same model and color as the kitgun but right now they drop as a default color bellows mag. This has been occuring for several months. No image of this one but can easily be tested, might be related to client/host.

Rubedo rescource caches sometimes have an odd coloration, as if they aren't reacting to lighting properly. When the resource cache is broken, the rubedo chunks return to the proper coloration. This has been occurring for several months, before the recent engine lighting changes. Image: 1

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Visual bug on some nodes. On Lua and I think some other nodes (not too sure), the Lich node says it's a mission type that it isn't. I know that this node is the spy node for Lua because it's Pavlov, but it says it's exterminate. I enter the mission and it's spy. 

 

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Edited by Slab_Sun
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I was doing a defense mission and my Lich spawned. I killed her, but the mission ended during the Kill/Mercy prompt and I was unable to choose an option. The game then displayed that I had found the right combination, but she was still alive at level 4. I then went and killed her, and despite that seeming to work as intended, I cannot get another Larvling to spawn, and I've run Cassini probably like 30 times now.

https://gyazo.com/6328354c906a1a73b392fca4404e5502

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Bugs:

I've guesstimated severity to try and organise them

Critical:
Didn't find any

High:
Enemy shoots though auto guard at close range. I noticed this happening with Lich thralls, except when the thrall version shot though my guard it instantly killed me (I was using a squishy frame).
I've replicated it here, normal enemies have a chance of being parried when you block, but thralls don't get parried so this enemy type always shoots through your block.
https://drive.google.com/open?id=1X1PKm6ZGKHaUjeX4obFgK5erImYh5RMs

Attempting to assassinate this grineer next to the spy console makes me hack instead. You'll see in this video it scoops me in to the hacking animation when I was looking at the grineers back to try to kill him.
https://drive.google.com/open?id=1csXuSt8OhRZwYJ3DMAJC6j2MZ3qmVMtU


Medium:
Confused Lich doesn't do anything, stands still and dies. I think the trigger was that the player they were attacking left the game. After this happened, they just stood there and died. Sort of an anti climax, but they were taking ages to kill.
https://drive.google.com/open?id=10UtfGYFi8KunXS94bP75ztE1fDABzRDU

Interesting vanquish animations when done on stairs. Maybe you need to teleport stunned Liches to a more open space?
https://drive.google.com/open?id=1sUofBN-loxe1mgjzBdjyJ3_tm7FSoAe5


This strange sharkwing door, which looks like an airlock (I've never been seen working).
If you approach it from the dry side, you get put into sharkwing. I was hoping the swim around the level like this, but it fixes itself.
https://drive.google.com/open?id=1km_VoRMkjSeMupu69FUnh8MT-Sbrt5ER

Sliding over the Lua power puzzle door acts as if you fell into a pit.
https://drive.google.com/open?id=1K6gFUB2QqnUiqxNs6OO4Ms60knpfhe7X

Doing a heavy slam into a sharkwing zone stores the heavy slam until you leave.
Also: Sharkwing and sharkwing camera clips though the bottom of the map with no effort on the players part.
https://drive.google.com/open?id=1germxdiHRysZzAElDB6L_eD8cc0bvNWd


Minor:
Insane effects on new Vauban. If you stand in it you can't see anything. Not sure if this is a bug or feature.
Here is a picture looking at it.
https://drive.google.com/open?id=1644pDI9L5idTPoeORYZL9PwDEbLK4BbX
here is a picture of me standing in it.
https://drive.google.com/open?id=1Br687nk0h3gfXRPEZMksWnYJZBEnJyAn

Dread bow disappears after stealth killing with tekko prime (while dread is equipped). Bow still works, but is invisible.
https://drive.google.com/open?id=1qY89gBTVq0_dYH03a_jTnKziWwzPUicT

In the arsenal: Odd colour switching when entering and exiting the appearance of the kuva drakgoon (radiation version)
https://drive.google.com/open?id=1i8YsMFoiXQVpCpRB673YiEccexJeIGZw

In the arsenal: if you equip the larkspur archgun, then equip the dual decurion the larkspur stays and t-poses.
You can even switch back to the larkspur for two larkspur.
https://drive.google.com/open?id=136GIGtktl26cScPg0aCYdk1JwL5KSlfG
https://drive.google.com/open?id=1EirmoPFjbu2O88kLXZmPjTAh3cvewGIa

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KIlled Lich successfully with all 3 correct Requiem mods.

Got the vanquish prompt, and killed him. The animation went through as normal, but after that he remains on the map with full health and shields.

I went to try to kill him again ( wondering if I would get the same weapon twice ) but sadly team squad members forced me to extract.

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Fishing:

After u throw ur spear, no matter if u succesfuly catch a fish or not, the spear return on left hand instead of right hand. On succesful catch, the character stuck for like 2 secon, when u can not move. The spear teleports back to right hand only if u jump. (tested it with 2 different fishing spear and same result in orb of valis)

 

Unairu Focus school - Void Shadow node:

Using void mode to cloak the team (Void Shadow), somehow i am unable to cloak Wisp frame in missions. Tested it in 3 different mission, 3 different player, all 3 was wisp. Just tested this in Simulacrum as well and here is the result:

https://imgur.com/HxT3Q4f

https://imgur.com/4AksnDU

Edited by TrickyDeath
Added 1 more img
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1 minute ago, Fovane said:

Dear DE,

I was in Plains of Eidolon, I was doing bounty. The bounty led to somewhere in Eidolon. After that, I summoned my K-Drive. I fell down continuously. For this reason, I failed to bounty.

Regards.

Easy fix for this. Also have the same issu with K-Drive. Idk if this one is already reported or not, but this bug apired before this Old Blood update.

Desummon ur K-Drive while falling then w8 a bit and summon it again. It will teleport u back usualy at the starting location.

Edited by TrickyDeath
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