Silkman117 Posted November 1, 2019 Share Posted November 1, 2019 Using any melee attack turns off your sprint if you have toggle sprint enabled. Every time you attack you have to turn sprint back on which really hurts momentum moving from enemy to enemy. Link to comment Share on other sites More sharing options...
Muxailo Posted November 1, 2019 Share Posted November 1, 2019 (edited) Is that intended? Blind Justice have twice less slide attack dmg than other 2 stancesEm Edited November 1, 2019 by Muxailo Link to comment Share on other sites More sharing options...
Modus-Pwnens Posted November 1, 2019 Share Posted November 1, 2019 1. Every melee attack untoggles toggle Sprint. This feels awful. 2. The Display UI is extremely buggy. Toggling the presets in particular makes random things get greyed out incorrectly, and after setting a number of things and restarting, the settings were completely different than when I saved and exited. 2. The UI is reading button prompts from Lunaro. I have chat set to Enter, but the lower left of the screen still shows "T". Similarly, my interact key is bound to F, but all the prompts say "X". Changing the bindings in the lunaro bindings makes the prompts correct (including outside lunaro). 1 Link to comment Share on other sites More sharing options...
Tijinga Posted November 1, 2019 Share Posted November 1, 2019 I'm not sure if this has been reported, but I ran into a parazon bug. While I was hacking a console to gain access to the Ambulas fight, another player on my team somehow started hacking as well. I finished first, the boss fight started, but I was unable to move. I could open text chat, but that was it. Couldn't get to the menu. When I was killed, I could revive myself using the x key. Couldn't even move my camera. Eventually, I tapped out and alt-F4 my game. I'm almost positive the issue came from the hacking because my warframe was stuck in the new parazon idle animation, and a small version of the corpus hexagon hacking screen when visible before I died for the first time. Link to comment Share on other sites More sharing options...
dwqrf Posted November 1, 2019 Share Posted November 1, 2019 Played solo in the plains, at night, and the kavat's lure is broken when calling ; instead of being a block to follow with the mouse cursor, it just jump somewhere else. Is it intended and i'm missing something ? Link to comment Share on other sites More sharing options...
AntiMomentum Posted November 1, 2019 Share Posted November 1, 2019 The Lanka is not obtainable for those who do not alreay have it. It's not in the dojo or even available to buy with plat. Link to comment Share on other sites More sharing options...
KaizergidorahXi Posted November 1, 2019 Share Posted November 1, 2019 Inaros's Desicrate no longer allows for Melee finishers. Link to comment Share on other sites More sharing options...
Ayatan Posted November 1, 2019 Share Posted November 1, 2019 Just got this from a spy vault. I'm not sure this is supposed to have anything to do with channelling still. Link to comment Share on other sites More sharing options...
Slimspadey101 Posted November 1, 2019 Share Posted November 1, 2019 1 hour ago, ecc29 said: It seems many stances have problems. Staves stance Clashing Forest also looks weird. I like what they did with it but it does have a similar problem where the neutral and neutral blocking combo are exactly the same. Link to comment Share on other sites More sharing options...
Mephane Posted November 1, 2019 Share Posted November 1, 2019 The mod Quickening does not actually increase attack speed. The update notes claim Quote Quickening - Grants +40% Attack Speed, +20% Combo Count Chance And considering that mods that are meant to increase the speed of heavy attack wind up speed, they say so expressly, so I don't think this is a misunderstanding on my part. However, in the game, it has no effect on the attack speed, and from my testing it is not just a UI bug, the speed is not applied in combat. 0.833 shown here is the unmodified base attack speed of Guandao: Link to comment Share on other sites More sharing options...
ShogunGunshow Posted November 1, 2019 Share Posted November 1, 2019 Titania's Diwata no longer homes in and dashes to her targets like it should. Link to comment Share on other sites More sharing options...
Pouf82 Posted November 1, 2019 Share Posted November 1, 2019 I also got the vaska kavvat bug. When you do conservation for them, you can't mimic with the echo lure (the cursor teleport at the end and is impossible to follow) Link to comment Share on other sites More sharing options...
A_Whisper Posted November 1, 2019 Share Posted November 1, 2019 Lanka, Arca plasmor and others are mission from the energy lab in the dojo, most likely more missing weapons in addition to those I mentioned. Link to comment Share on other sites More sharing options...
IdrisQe Posted November 1, 2019 Share Posted November 1, 2019 The mod "Parry" is still displayed as a Channeling type mod. Link to comment Share on other sites More sharing options...
Daiwulf Posted November 1, 2019 Share Posted November 1, 2019 Completed a Kuva Flood and no relic rewarded. Mods Corrupt Charge and Parry are still labelled as a Channeling category Link to comment Share on other sites More sharing options...
Poisonjack Posted November 1, 2019 Share Posted November 1, 2019 (edited) I have a ready to claim Forma stuck in my Foundry. When I try to claim it, it says simply "Unknown Error". It's just a regular Forma, which I started constructing prior to the update, obviously. Edit: I also had other stuff being built prior to the update's deployment, namely all the parts for normal Vauban, which I got to claim normally. Edit 2: This seems like it was a visual bug only, as reloading into my Orbiter made it go away, as well as adding the item to my Inventory. Edited November 1, 2019 by Poisonjack Adding extra information. Link to comment Share on other sites More sharing options...
Anticks23 Posted November 1, 2019 Share Posted November 1, 2019 (edited) Ember's Immolated Radiance augment sometimes causes the immolation bar to stop fulling / being drained when team mates are present Edited November 1, 2019 by Anticks23 Link to comment Share on other sites More sharing options...
Tenno91673 Posted November 1, 2019 Share Posted November 1, 2019 Unlocked my first Requiem and the pop-up said it was Jahu. The one showing on my Lich info screen in Vome. Link to comment Share on other sites More sharing options...
Malechieh Posted November 1, 2019 Share Posted November 1, 2019 Did a public defence meso mission, someone in the group had used a Meso D4 Radiant relic for the second round. When it opened it had a Deth Prime Cerebrum in it. We all grabbed it and left the mission. When I went to go make it to my surprise it was not there, however i could make Deth Cube Prime. As far as I can tell the relic just flat out gave me the item instead of the blue print. Not sure of the others that were in my group though. Link to comment Share on other sites More sharing options...
Shubborath Posted November 1, 2019 Share Posted November 1, 2019 Quickening mod seems to not be applying the 40% attack speed ( at least in numbers) Link to comment Share on other sites More sharing options...
Kalevola Posted November 1, 2019 Share Posted November 1, 2019 Weeping Wounds doesn't seem to be working at all, as far as I've been trying it, its not stacking at all, Used it on Sigma & Octantis aswell as a Plague Kripath With 25% base Status, both doesnt seem to get any higher status during missions Link to comment Share on other sites More sharing options...
Caarmi Posted November 1, 2019 Share Posted November 1, 2019 There doesn't seem to be a time limit on consoles since I've equipped the Intruder mod to my Parazon. I can take minutes if I want, which is surely not intended. Also, the Masseter collapses to its sheathed position if it's out when you access a console with the Parazon. It resets itself on swinging the weapon or being hit. Spoiler Link to comment Share on other sites More sharing options...
podlock Posted November 1, 2019 Share Posted November 1, 2019 using formas is costing multiple formas based on changing of polarity. each click to a different polarity costs another forma. Link to comment Share on other sites More sharing options...
Mephane Posted November 1, 2019 Share Posted November 1, 2019 (edited) Something else I noticed: melee attacks that used to pause sprinting momentarily, now interrupt it entirely. I use shift bound to "sprint/roll" with "toggle to sprint" turned off. When I perform a melee attack while sprinting, after the attack sprint does no longer resume. I now have to release the shift button and then press and hold it again in order to resume sprinting. Edit: Others have reported the same issue when "toggle to sprint" is turned on. So for either state of this setting, melee attacks cancel the sprint altogether and require re-engaging manually. Edited November 1, 2019 by Mephane Link to comment Share on other sites More sharing options...
zHaydos Posted November 1, 2019 Share Posted November 1, 2019 This might be intented, but umbra excalibur's exalted blade's heavy attacks don't produce the energy wave like his other attacks do, making heavy attacks not very viable as you need to get in very close, as typically Reach/Primed Reach aren't on exalted blade and it has a base range of under 3m. Link to comment Share on other sites More sharing options...
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