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[DE]Danielle

(PC) The Old Blood Bug Reporting

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Encountered some bugs with Revenant. Using Enthrall on a Lich who is downed and awaiting Mercy despawns them from the mission. Using Reave on a Lich also sometimes despawns them, but it only seems to happen if the damage is enough to take out the active health segment. Useful for getting rid of a Lich without getting your back broken but also very problematic because it can be used to grief by despawning other people's Liches. 

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Kill or capture three Sentients mission in Plains of Eidolon:

When I drive my board for escaping the "energy-spark" wave released by Gantulyst or Hydrolyst,  somtimes I will fall into the underground 4km.

What the condition is when I am in the underground 4km: it can't be resolved by code "/unstuck". I still can see my friends' Hp changing normally, and  hear the sound of defeating the Sentient normally. 

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Kuva Larvling became invulnerable after using Radial Disarm on it. Pls fix this if it's not intentional. If it's intentional then I don't see the point of it.

czTvf9S.jpg

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Grendel doesn't seem to consume an enemy in his stomach at lower levels with nourish. I'm not exactly sure how to recreate this bug. But ever since I unlocked nourish, I noticed that the enemies in my stomach were not consumed. I'm still leveling him so I cannot confirm if this is happening at level 30 but I tried using it with 1 enemy and 10 enemies and sometimes the enemy was consumed but it was inconsistent. I tried being near allies or far away, no difference. Not exactly certain what's going on here but the description says it consumes an enemy so I figured I might as well report it.

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The Phantasma's alternate fire plasma bomb is broken when using punch through mods; the projectile can phase through the environment and doesn't explode when hitting enemies. Higher punch through values also make the phasing through the environment worse. 

Edited by Ark442

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When you use last ability as grendel and get somewhere that warframe would climb you would be unable to stop "rolling" or jump

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On 2019-11-04 at 12:18 AM, N64Gamefreak said:

I had the correct Requiem mod combo, my Lich was defeated, and the screen shifted to the camera view where you kill or subvert, but there was no prompt to do either.  Pressing Esc did nothing, typing /unstuck (with the chat box invisible, of course) did nothing.  I had to Alt + F4.  Frustrating!

My last two liches wanted to chat instead of die. I pressed D but nothing happened.

Timer ended and squad chat box was up so I pressed enter:

"DDDDDDDDDDDDDDDDDDDDDDDDDDDD

DDDDDDDDDDDDDDDDDDDDDD

DDDDDDDDDDDDD"

Then I wanted to convert the bad weapon, good power lich:

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAA"

He was killed.

So basically the game is opening chat box when I go to kill them instead of taking my A or D as kill or convert.

it's typing into chat box, which was not open, since I was spamming F to melee him.

Edited by MajFauxPas

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After Update 26, many Chinese word cannot display (become " * "), for example:佬 门 离 进…

NoEJHNt.jpg

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Hi, My max riven count is down from 120 to 93. I had to dissolve to continue to do sorties. 

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Revenant’s enthrall ability causes Liches to despawn. This can also happen when an enthralled enemy attacks the Lich. 

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I have a bug involving the Kuva Tonkor. My Kuva Tonkor very rarely procs a status (maybe 0.1% of the time), even with 57.8% status chance. Not only does this prevent my Tonkor from proc, but I also believe that it prevents my Tombfinger and Gram Prime from proccing with 60% and 89% status chance respectively. All of my weapons status normally in the simulacrum, but not in normal missions. Hopefully this can be fixed as my Wisp's build requires statuses for Growing Power.

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Cerata, Falcor, Glaive Prime, Orvius, Wolf Sledge (and presumably all other glaive type weapons) are all dealing self-damage when detonated immediately after they're thrown.

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Glaives using the Power Throw mod pass right through enemies and do no damage.  

Or they pass through objects.

This happens all the time.

When using a normal Throw (holding E or quick melee button) it sometimes works - that's it.

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Performing a Mercy Finisher while within range of the context action to enter a Rampart causes a total loss of functionality.

I technically performed the finisher, then entered the Rampart, however I couldn't fire anything, or move, or rotate the camera, or chat. I could however press Escape to use that menu. Still couldn't chat. Adjacent enemies downing me knocked me out of this state.

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So there are two weird issues.

 

I was in an open public mission and only one other person joined. After a minute or two their lich spawned and the other player disconnected, leaving me alone with their lich in the mission. I was able to "Mercy" their lich and it was updating my murmur/parazon mod progress as though it was my lich. I ended up dying since my second mod was wrong, but the first mod was confirmed correct. Later in the mission, my lich spawned and I did the same thing. It confirmed that the first mod was right and the second was wrong.

Not sure why I could interact with someone else's lich, but this isn't the first time this has happened on the most recent patch (26.0.7 I think).

Also, lich "griefing" like this shouldn't be possible. If a player disconnects, their lich needs to go away. If I hadn't had the bug to interact with their lich, I wouldn't have been able to get mine to spawn at all.

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Kuva Kraken rank inconsistency.
On profile->equipment page Kuva Kraken weapon is displayed as maxed weapon after reaching rank 30. Any other kuva weapon with no forma installed shows expected rank 30, not maxed.
I'm concerned, what if I will try to polarize Kuva Kraken in order to get rank 40, but it will give no affinity for my char mastery rank.

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I ended up with an immortal larveling, and didn't gain a Lich on end of mission.

Was hunting for a new kuva larveling. I got one to spawn (sedna exterminate) but it seems he got affected by my mesa's 2nd ability. I removed his health, and performed a mercy attack, the red lighting occured, but the guy didn't rise into the air, just smacked the side of his karak. When my 2nd ability ended, he followed me, shooting, and was immortal. When I finished the mission and extracted, I did not gain a lich.

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I encountered a pretty nasty bug while streaming my go through of the Kuva Lich stuff.

A Nox became thralled, I brought it down, but could not mercy it and get a murmur off it. And since it would not die, though it was technically dead, it sat there and kept putting out the toxic death cloud of a dead Nox. And also seemed to prevent other thralls from spawning since it still existed.

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I'm not sure how long it's been bugged, but the Naru syandana no longer fits on any of the Frames properly, it's glitching into the body, picture attached

https://imgur.com/2L12Qh2

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Lich-controlled Pavlov mission was listed as exterminate but was actually just the infamous spy mission instead (albeit a Grineer-only one).
It spawned a grand total of 3 thralls.
It didn't reward any of the usual Pavlov rewards after 3 successful hacks - just credits.
The invisible pit holes in the floor in vault C doorways still exist.

Edited by shadyadie

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Base IPS  listed on weapons, being oddly reduced by Valence Transfer. For instance if you take 2 Kraken the IPS is the same on each, but one has 25% bonus electric, and the other 50%, if you transfer the 50% shouldn't it just change the electric bonus, instead of lowering the base IPS by .1 which was Identical to start? It's repeatable. 

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